T1:
{Mountain}, {Sol Ring}, {Ruby Medallion}.
T2:
{Mountain}, {Desperate Ritual}, {Seething Song}, {Geosurge}, {Ulamog, the Infinite Gyre}.
And you destroy their one land or whatever they played on turn 1.
Quote from: KulrathKnight on December 02, 2012, 02:45:05 PM
T1:
{Mountain}, {Sol Ring}, {Ruby Medallion}.
T2:
{Mountain}, {Desperate Ritual}, {Seething Song}, {Geosurge}, {Ulamog, the Infinite Gyre}.
And you destroy their one land or whatever they played on turn 1.
Not to be a party pooper, but that's 9 cards on turn 2. So you'd have to be on the draw, and get these exact 9 cards
Quote from: Gorzo on December 02, 2012, 07:15:26 PM
Quote from: KulrathKnight on December 02, 2012, 02:45:05 PM
T1:
{Mountain}, {Sol Ring}, {Ruby Medallion}.
T2:
{Mountain}, {Desperate Ritual}, {Seething Song}, {Geosurge}, {Ulamog, the Infinite Gyre}.
And you destroy their one land or whatever they played on turn 1.
Not to be a party pooper, but that's 9 cards on turn 2. So you'd have to be on the draw, and get these exact 9 cards
Unless I am missing something, that is 8 cards.
Yeah it's 8 cards and you don't need the second {Mountain} so technically 7.
Was counting ruby medallion as 2 because its on 2 separate lines. So yeah, 8. Still unlikely.
Aren't the unlikely combos the fun ones? Dump your whole hand into a huge chain and win by a ridiculous play! Then watch your opponents jaw drop and go about your day! ;D