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Decks (Magic The Gathering) => Standard => Topic started by: Mikefrompluto on November 30, 2012, 11:40:54 AM

Title: Worldfire Ramp - Help Needed Please
Post by: Mikefrompluto on November 30, 2012, 11:40:54 AM

Worldfire Ramp - Help Needed Please

60 cards, 0 sideboard


1 {Hallowed Fountain}
1 {Overgrown Tomb}
3 {Swamp}
2 {Drowned Catacomb}
2 {Steam Vents}
3 {Hinterland Harbor}
4 {Forest}
3 {Rootbound Crag}
5 {Island}

24 lands


3 {Lobber Crew}
3 {Trestle Troll}
3 {Doorkeeper}
3 {Hover Barrier}
4 {Axebane Guardian}

16 creatures


4 {Farseek}
2 {Diabolic Revelation}
2 {Omniscience}
4 {Oblivion Ring}
3 {Chromatic Lantern}
3 {Staff of Nin}
2 {Worldfire}

20 other spells


Sideboard

Notes:
I need some help on making this faster. It only pops off about 35% of the time. Is adding {sphinx of uthuun} a good option to help with thinning?
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Mikefrompluto on November 30, 2012, 11:41:23 AM
All suggestions and help is welcome and appreciated.
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Zvaughn on November 30, 2012, 05:50:21 PM
Can you give a discription on what you want to do( not meaning to sound like an ass).
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Mikefrompluto on November 30, 2012, 05:53:39 PM
Quote from: Zvaughn on November 30, 2012, 05:50:21 PM
Can you give a discription on what you want to do( not meaning to sound like an ass).

Ramp up with {axebane guardian}. {Diabolic revelation} to search for {omniscience}, {oblivion ring}, {staff of nin}, and {worldfire}. It's awesome when I pull it off, and its achievable before T10. It's just subject to being overrun by heavy aggro.
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Zvaughn on November 30, 2012, 05:58:10 PM
Oblivion ring to exile one of your defenders then worldfire to have the only creature on the field? Nice:)
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Mikefrompluto on November 30, 2012, 05:59:46 PM
Quote from: Zvaughn on November 30, 2012, 05:58:10 PM
Oblivion ring to exile one of your defenders then worldfire to have the only creature on the field? Nice:)

Yep! O-ring on either {staff of nin} or {lobber crew}. {Lobber crew} just takes a turn longer.
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Zvaughn on November 30, 2012, 06:09:41 PM
Any cards you've realized that you never get to use effectively? Once I find the cards I'm thinking of I'll post some
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Mikefrompluto on November 30, 2012, 06:13:57 PM
Quote from: Zvaughn on November 30, 2012, 06:09:41 PM
Any cards you've realized that you never get to use effectively? Once I find the cards I'm thinking of I'll post some

They're all pretty crucial. Im thinking of dropping omni, staff, o-ring, and worldfire down to one since i can seek them out with {diabolic revelation}. That would open up for some card draw and {fog}.
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Zvaughn on November 30, 2012, 06:16:33 PM
But the chances of you drawing 2 DR out of sixty cards or 1 WF an O 1 ring?
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Mikefrompluto on November 30, 2012, 06:21:21 PM
That's why I would add some card draw. {Divination} and {inspiration}. {Farseek} also helps thin. And im considering adding a third diabolic.
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Zvaughn on November 30, 2012, 06:23:11 PM
Index is great for getting four turns ahead
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Zvaughn on November 30, 2012, 06:23:47 PM
 {Index}
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Zvaughn on November 30, 2012, 06:44:19 PM
Inspiration seems bad.. 4 drop for two cards, one to replace inspiration an one new card?? If that makes sense
Title: Re: Worldfire Ramp - Help Needed Please
Post by: Mikefrompluto on November 30, 2012, 06:57:22 PM
Quote from: Zvaughn on November 30, 2012, 06:44:19 PM
Inspiration seems bad.. 4 drop for two cards, one to replace inspiration an one new card?? If that makes sense

It's pricy but being an instant, it can be cast on their turn, leaving my mana freed up on my turn.