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Decks (Magic The Gathering) => Standard => Topic started by: swallowtail on November 22, 2012, 06:30:48 PM

Title: WUr Revised v2
Post by: swallowtail on November 22, 2012, 06:30:48 PM
WUr Revised v2

75 cards, 15 sideboard


3 {Sulfur Falls}
4 {Hallowed Fountain}
4 {Glacial Fortress}
4 {Steam Vents}
3 {Clifftop Retreat}
2 {Slayers' Stronghold}
1 {Seraph Sanctuary}
1 {Plains}
1 {Island}
1 {Mountain}

24 lands


4 {Silverblade Paladin}
4 {Geist of Saint Traft}
2 {Thundermaw Hellkite}

10 creatures


1 {Bonfire of the Damned}
4 {Spectral Flight}
2 {Azorius Charm}
4 {Izzet Charm}
2 {Jace, Architect of Thought}
4 {Detention Sphere}
2 {Searing Spear}
4 {Pillar of Flame}
2 {Dissipate}
1 {Entreat the Angels}

26 other spells


Sideboard

2 {Sundering Growth}
2 {Witchbane Orb}
3 {Nevermore}
2 {Rest in Peace}
3 {Oblivion Ring}
3 {Cyclonic Rift}

15 sideboard cards



My WUr deck with the  {Invisible Stalker}s was getting absolutely hammered by my son's GW aggro deck, I just couldn't get into the Geists before he was smashing me with turn 2 dropped  {Loxodon Smiter},  {Rancor}, and then  {Silverblade Paladin} and  {Wolfir Silverheart}. I was basically dead by turn 5 each time, won 2 from 9.

So we sat down and made some changes to this, Stalkers out, and more red burn to deal with early threats. I also thought through the sideboard more with some specific responses to certain deck types, so it has the  {Sundering Growth} for enchantments,  {Witchbane Orb} for direct burn,  {Rest in Peace} for graveyard antics, and  {Nevermore} for  {Thragtusk}, etc. I used Nevermore successfully in the games I won, naming Loxodon Smiter. At the end of one of those games he had 3 Loxies in his hand LOL...

Open to other advice and suggestions please.
Title: Re: WUr Revised v2
Post by: swallowtail on November 24, 2012, 09:21:29 PM
This is still struggling against GW aggro... Just getting smashed by creatures, then as he brings in  {Ethereal Armor},  {Rancor}, followed by  {Wolfir Silverheart}... It's game over.

Suggestions?  {Unsummon}?  {Silent Departure}? At expense of what though?

It doesn't feel like I have enough win conditions... The red is just not coming off at all, tempted to drop back to just UW. The burns are too little too late,  {Thundermaw Hellkite} I haven't played once in now about 15 games...

Suggestions on where this is going wrong?
Title: Re: WUr Revised v2
Post by: Almosteric on November 24, 2012, 11:17:46 PM
I do t really see a problem with this deck. I guess the fact is some decks just out preform others. The only suggestions I have are.
First, ditch the spectral flight for  {Azorius Keyrune} and  {Izzet Keyrune} it'll help fix your mana base and give you options.
Second,  run {Terminus} and don't over extend yourself by playing all your threats at once.

Hope that helps.
Title: Re: WUr Revised v2
Post by: swallowtail on November 25, 2012, 07:46:05 PM
Thanks... I like the idea of the keyrunes, not one I'd thought of. Terminus I have been toying with putting in, I'll see if I can make them fit somehow. I also think I need 4  {Azorius Charm}, its attacking creature onto library is a lifesaver. I'm also tempted to see if some unsummon can be squeezed in for the same reason.