3 {Sulfur Falls} 4 {Hallowed Fountain} 4 {Glacial Fortress} 4 {Steam Vents} 3 {Clifftop Retreat} 2 {Slayers' Stronghold} 1 {Seraph Sanctuary} 1 {Plains} 1 {Island} 1 {Mountain}
24 lands
4 {Silverblade Paladin} 4 {Geist of Saint Traft} 2 {Thundermaw Hellkite}
10 creatures
1 {Bonfire of the Damned} 4 {Spectral Flight} 2 {Azorius Charm} 4 {Izzet Charm} 2 {Jace, Architect of Thought} 4 {Detention Sphere} 2 {Searing Spear} 4 {Pillar of Flame} 2 {Dissipate} 1 {Entreat the Angels}
26 other spells
Sideboard
2 {Sundering Growth} 2 {Witchbane Orb} 3 {Nevermore} 2 {Rest in Peace} 3 {Oblivion Ring} 3 {Cyclonic Rift}
15 sideboard cards
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My WUr deck with the {Invisible Stalker}s was getting absolutely hammered by my son's GW aggro deck, I just couldn't get into the Geists before he was smashing me with turn 2 dropped {Loxodon Smiter}, {Rancor}, and then {Silverblade Paladin} and {Wolfir Silverheart}. I was basically dead by turn 5 each time, won 2 from 9.
So we sat down and made some changes to this, Stalkers out, and more red burn to deal with early threats. I also thought through the sideboard more with some specific responses to certain deck types, so it has the {Sundering Growth} for enchantments, {Witchbane Orb} for direct burn, {Rest in Peace} for graveyard antics, and {Nevermore} for {Thragtusk}, etc. I used Nevermore successfully in the games I won, naming Loxodon Smiter. At the end of one of those games he had 3 Loxies in his hand LOL...
Open to other advice and suggestions please.
This is still struggling against GW aggro... Just getting smashed by creatures, then as he brings in {Ethereal Armor}, {Rancor}, followed by {Wolfir Silverheart}... It's game over.
Suggestions? {Unsummon}? {Silent Departure}? At expense of what though?
It doesn't feel like I have enough win conditions... The red is just not coming off at all, tempted to drop back to just UW. The burns are too little too late, {Thundermaw Hellkite} I haven't played once in now about 15 games...
Suggestions on where this is going wrong?
I do t really see a problem with this deck. I guess the fact is some decks just out preform others. The only suggestions I have are.
First, ditch the spectral flight for {Azorius Keyrune} and {Izzet Keyrune} it'll help fix your mana base and give you options.
Second, run {Terminus} and don't over extend yourself by playing all your threats at once.
Hope that helps.
Thanks... I like the idea of the keyrunes, not one I'd thought of. Terminus I have been toying with putting in, I'll see if I can make them fit somehow. I also think I need 4 {Azorius Charm}, its attacking creature onto library is a lifesaver. I'm also tempted to see if some unsummon can be squeezed in for the same reason.