Removes or moves around +1/+1 counters from my own creatures. Are there any cards/combo's that remove or move around +1/+1 counters?
Blue, black, or red cards would be used in this deck.
I know Ive posted a lot of topics lately, so after this one I'll cool it for a while
Blue graft creatures would work.
Im looking more for something that would go well with undying creatures. Any non-creature cards that move counter's around? I wouldn't mind removing them either
You mean cards like {Hex Parasite}?
Quote from: Keyeto on November 20, 2012, 06:36:41 PM
You mean cards like {Hex Parasite}?
Yes. That would be perfect. Are there any cards or combos that remove counters for card advantage? Or any combo's with moving them around?
Quote from: Birdbrain on November 20, 2012, 06:39:57 PM
Quote from: Keyeto on November 20, 2012, 06:36:41 PM
You mean cards like {Hex Parasite}?
Yes. That would be perfect. Are there any cards or combos that remove counters for card advantage? Or any combo's with moving them around?
I'll do some searching for you on that. But if you're working with undying, -1/-1 counters cancel out +1/+1 counters(of equal amount) so undying with persist creatures is crazy.
Yes, but it doesn't put those -1/-1 counters on the undying creatures. That would just add something to remove counters from...maybe the simic deck in gatecrash might help when it comes out...
Quote from: Birdbrain on November 20, 2012, 07:04:45 PM
Yes, but it doesn't put those -1/-1 counters on the undying creatures. That would just add something to remove counters from...maybe the simic deck in gatecrash might help when it comes out...
Well if you build a persist deck (cards like {Twilight Shepherd} or {River Kelpie}) with {Mikaeus the Unhallowed} their persist will get rid of the +1/+1 counters from undying, so they'll keep coming back without counters for infinite resurrection.
Everybody always forgets {forgotten ancient}
Double o scotch. The idea is to get rid of plus one counters, but that is a cool card
And to keyeto, thanks.
What if there was a card were you could remove x plus one counters on creatures in order to get card advantage?
And is there anything else?
There's cards like {Novijen Sages} and {Ion Storm}, is that more what you're looking for?
{Sage of Fables} would be pretty good
{spike cannibal} is a good one, so is many of the spike critters if you run green
{Fate Transfer} sounds like the card you're looking for. Instant speed, to boot!
Power Conduit
Would {Hex Parasite} work with {Dark Depths}?
Quote from: Rpbarber on January 29, 2013, 10:37:06 PM
Would {Hex Parasite} work with {Dark Depths}?
Yes. And I thought this thread was dead. Lol
{vampire hexmage} with persist ({cauldron haze}) and {melira, sylvok outcast} etc
Additionally youll want {cytoplast root-kin} i believe
From gatecrash use {Ooze Flux} or {Zameck Guildmage} to reset the counters on your undying guys :)
Modern undying pod here we come?