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Decks (Magic The Gathering) => Standard => Topic started by: Mikefrompluto on November 20, 2012, 12:10:19 PM

Title: Azor's Elocutors - Rough Draft
Post by: Mikefrompluto on November 20, 2012, 12:10:19 PM

Azor's Elocutors - Rough Draft

60 cards, 0 sideboard


8 {Island}
5 {Forest}
7 {Plains}
3 {Hinterland Harbor}
3 {Alchemist's Refuge}

26 lands


3 {Azor's Elocutors}
3 {Archaeomancer}
2 {Azorius Justiciar}
2 {New Prahv Guildmage}
3 {Hover Barrier}

13 creatures


3 {Negate}
2 {Azorius Charm}
4 {Fog}
3 {Safe Passage}
4 {Moonmist}
3 {Inaction Injunction}
2 {Clinging Mists}

21 other spells


Sideboard

Notes:
A deck im brainstorming that revolves around {azor's elocutors}. I feel like it needs more counterspells and some keyrunes but I don't know. I haven't tested it out yet. Ideas and suggestions is much appreciated.
Title: Re: Azor's Elocutors - Rough Draft
Post by: Cjcroft on November 20, 2012, 03:01:14 PM
Played against a similar deck at fnm. It just didn't seem to work for that guy. Definitely need more counter spells though, because  {Fiend Hunter},  {Angel of Serenity}, and  {Detention Sphere} gave him trouble. Maybe some removal too
Title: Re: Azor's Elocutors - Rough Draft
Post by: Mikefrompluto on November 20, 2012, 03:14:35 PM
Quote from: Cjcroft on November 20, 2012, 03:01:14 PM
Played against a similar deck at fnm. It just didn't seem to work for that guy. Definitely need more counter spells though, because  {Fiend Hunter},  {Angel of Serenity}, and  {Detention Sphere} gave him trouble. Maybe some removal too

Im thinking about dropping all the {G} and going straight {U}{W} for more counterspells and detainers. If i can detain everything, I woulnt need {fog}-esque spells.
Title: Re: Azor's Elocutors - Rough Draft
Post by: Rigeld on November 21, 2012, 10:38:32 AM
I have a deck like this - {Palisade Giant} helps out, especially with {Ghostly Possesion}. I've found that burn is way too common to really be effective though. And I absolutely need a second win con.

Detaining helps, but can you detain all the gribblies for 5 turns minimum?
Title: Re: Azor's Elocutors - Rough Draft
Post by: Mikefrompluto on November 21, 2012, 11:32:51 AM
Quote from: Rigeld on November 21, 2012, 10:38:32 AM
I have a deck like this - {Palisade Giant} helps out, especially with {Ghostly Possesion}. I've found that burn is way too common to really be effective though. And I absolutely need a second win con.

Detaining helps, but can you detain all the gribblies for 5 turns minimum?

I like that little combo. And probably not. Im thinking of adding {witchbane orb} to protect against burn.
Title: Re: Azor's Elocutors - Rough Draft
Post by: Rigeld on November 21, 2012, 02:56:12 PM
... Why did I not think of that?
Sonofa....
Title: Re: Azor's Elocutors - Rough Draft
Post by: Fenster on November 21, 2012, 04:01:58 PM
Fogbank?
I mean i ran a blue control with both hover and bank and dang was it annoying ;D
Title: Re: Azor's Elocutors - Rough Draft
Post by: Guitello on November 22, 2012, 05:45:29 PM
Deffinitly {Witchbane orb}, also, throw in 2-3 {Temporal mastery}, helps insanely with elocutors