Azor's Elocutors - Rough Draft 60 cards, 0 sideboard 8 {Island} 5 {Forest} 7 {Plains} 3 {Hinterland Harbor} 3 {Alchemist's Refuge} 26 lands 3 {Azor's Elocutors} 3 {Archaeomancer} 2 {Azorius Justiciar} 2 {New Prahv Guildmage} 3 {Hover Barrier} 13 creatures 3 {Negate} 2 {Azorius Charm} 4 {Fog} 3 {Safe Passage} 4 {Moonmist} 3 {Inaction Injunction} 2 {Clinging Mists} 21 other spells Sideboard Notes: A deck im brainstorming that revolves around {azor's elocutors}. I feel like it needs more counterspells and some keyrunes but I don't know. I haven't tested it out yet. Ideas and suggestions is much appreciated. |
Quote from: Cjcroft on November 20, 2012, 03:01:14 PM
Played against a similar deck at fnm. It just didn't seem to work for that guy. Definitely need more counter spells though, because {Fiend Hunter}, {Angel of Serenity}, and {Detention Sphere} gave him trouble. Maybe some removal too
Quote from: Rigeld on November 21, 2012, 10:38:32 AM
I have a deck like this - {Palisade Giant} helps out, especially with {Ghostly Possesion}. I've found that burn is way too common to really be effective though. And I absolutely need a second win con.
Detaining helps, but can you detain all the gribblies for 5 turns minimum?