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Magic (The Gathering) => Rules => Topic started by: KulrathKnight on November 19, 2012, 09:47:11 AM

Title: Static Orb + Unwinding Clock
Post by: KulrathKnight on November 19, 2012, 09:47:11 AM
{Static Orb} + {Unwinding Clock}

How would it play out if I had the orb tapped and passed turn to my opponent? Would he be able to untap all his permanents since I'm untapping my orb? Or just two because the orb was tapped when he began untapping permanents?
Title: Re: Static Orb + Unwinding Clock
Post by: Keyeto on November 19, 2012, 09:56:21 AM
Well, if you had it tapped, that would mean they could untap however many permanents they wanted during their untap step. That being said, since its tapped at the beginning of the untap step, I would assume it wouldn't restrict anything.
Title: Re: Static Orb + Unwinding Clock
Post by: KulrathKnight on November 19, 2012, 10:04:40 AM
I meant to say since I'm untapping the orb does it restrict his untapping. I messed up the way I wanted to word it.
Title: Re: Static Orb + Unwinding Clock
Post by: Keyeto on November 19, 2012, 10:24:34 AM
Quote from: KulrathKnight on November 19, 2012, 10:04:40 AM
I meant to say since I'm untapping the orb does it restrict his untapping. I messed up the way I wanted to word it.

From what I've gathered, yes this will work. I've known people to use these cards as part of a lockdown deck, but I'm not sure if other cards were involved. I would say it would restrict their untapping, but I'm not 100% on this one.
Title: Re: Static Orb + Unwinding Clock
Post by: scarsabrex on November 19, 2012, 01:44:42 PM
Can't beats can so they can only untap two permanents.
Title: Re: Static Orb + Unwinding Clock
Post by: Xanzurth on November 20, 2012, 12:41:47 AM
I don't believe it would work for one of two reasons. A: everything untap at once so orb never actually stops anything or B: opponent is active player so they get to untap first.
Title: Re: Static Orb + Unwinding Clock
Post by: KulrathKnight on November 20, 2012, 12:45:33 AM
Quote from: Xanzurth on November 20, 2012, 12:41:47 AM
I don't believe it would work for one of two reasons. A: everything untap at once so orb never actually stops anything or B: opponent is active player so they get to untap first.

I understand A so these 2 cards alone probably won't accomplish the lock,  but I have a problem with B. No one has priority during untap. It doesn't use the stack and can't be responded to. So there's no "order" to who untaps "first".
Title: Re: Static Orb + Unwinding Clock
Post by: Xanzurth on November 20, 2012, 12:51:56 AM
While that is true. Things still trigger during untap step such as {claustrophopia} and the orb so players still get priority.
Title: Re: Static Orb + Unwinding Clock
Post by: KulrathKnight on November 20, 2012, 12:54:48 AM
Quote from: Xanzurth on November 20, 2012, 12:51:56 AM
While that is true. Things still trigger during untap step such as {claustrophopia} and the orb so players still get priority.

That's a replacement effect not a trigger. It just negates untapping it.
Title: Re: Static Orb + Unwinding Clock
Post by: Double-O-Scotch on November 20, 2012, 08:44:52 AM
You guys are forgetting one important thing. Static orb says "players can not untap more than two permanents on "their" untap step. It says nothing about how many you can untap during your opponents untap step. Just your own.
Thought that might clear things up.