14 {Swamp} 8 {Island} 2 {Evolving Wilds}
24 lands
4 {Diregraf Ghoul} 4 {Butcher Ghoul} 4 {Blood Artist} 3 {Ghoulraiser} 3 {Diregraf Captain} 2 {Undead Alchemist} 2 {Grimgrin, Corpse-Born} 2 {Geralf's Mindcrusher}
24 creatures
4 {Ghoulcaller's Chant} 2 {Grimoire of the Dead} 3 {Endless Ranks of the Dead} 2 {Rooftop Storm} 1 {Army of the Damned}
12 other spells
Sideboard
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Speaking from experience.....get ready to lose quickly to decks with flying. Gotta build something against that.
The flying isn't the only thing and it can be solved. There is a blue flying zombie and a blue enchantment that gives all ur creatures flying. But the thing that I see is that u are using so many things that cost 4 and five to get out. Throw some gravecrawlers or something in there. Zombie infestation is nice too.
Tweak it to make it a minor sac or grave return and throw in gravepact, you can just sac to ruin fly creatures(generally there arent a ton of flying creatures on the field at a time) i LOVE gravepact
This would be a "Standard" format deck, because it contains cards from:
Innistrad
Dark Ascension
Avacyn Restored
Magic 2013
Return to Ravnica
Gatecrash (effective February 1, 2013)
But I wouldn't exactly consider it competitive, which the standard forum tends to be geared that way.