Sedris, King Of The Dead 100 cards, 1 sideboard 9 {Swamp} 7 {Island} 1 {Terramorphic Expanse} 1 {Ebon Stronghold} 1 {Lavaclaw Reaches} 1 {Frost Marsh} 1 {Izzet Guildgate} 7 {Mountain} 1 {Blood Crypt} 1 {Rakdos Carnarium} 1 {Rupture Spire} 1 {Dimir Aqueduct} 1 {Jwar Isle Refuge} 1 {Crumbling Necropolis} 1 {Akoum Refuge} 35 lands 1 {Massacre Wurm} 1 {Sheoldred, Whispering One} 1 {Dreamscape Artist} 1 {Psychosis Crawler} 1 {Balefire Dragon} 1 {Avatar of Woe} 1 {Prince of Thralls} 1 {Merfolk Looter} 1 {Nighteyes the Desecrator} 1 {River Kelpie} 1 {Jin-Gitaxias, Core Augur} 1 {Great Whale} 1 {Braids, Cabal Minion} 1 {Butcher of Malakir} 1 {Malfegor} 1 {Kazuul, Tyrant of the Cliffs} 1 {Doomed Necromancer} 1 {Utvara Hellkite} 1 {Clone} 1 {Crosis, the Purger} 1 {Flayer of the Hatebound} 1 {Kagemaro, First to Suffer} 1 {Sphinx of Uthuun} 1 {It That Betrays} 1 {Thraximundar} 1 {Rune-Scarred Demon} 1 {Demon of Death's Gate} 27 creatures 1 {Fact or Fiction} 1 {Teferi's Veil} 1 {Entomb} 1 {Geth's Verdict} 1 {Chainer's Edict} 1 {Moonlight Bargain} 1 {Life's Finale} 1 {Terminate} 1 {Reanimate} 1 {Rise from the Grave} 1 {Animate Dead} 1 {Demonic Collusion} 1 {Diabolic Tutor} 1 {Armillary Sphere} 1 {Claws of Gix} 1 {Frantic Search} 1 {Faithless Looting} 1 {Forbid} 1 {Exhume} 1 {Warstorm Surge} 1 {Conjurer's Closet} 1 {Foresee} 1 {Blasphemous Act} 1 {Doom Blade} 1 {Grave Pact} 1 {Nicol Bolas, Planeswalker} 1 {Diabolic Edict} 1 {Stitch Together} 1 {Necromancy} 1 {Dread Return} 1 {Innocent Blood} 1 {Buried Alive} 1 {Attunement} 1 {Capsize} 1 {Divination} 1 {Painful Quandary} 1 {Obelisk of Grixis} 37 other spells Sideboard 1 {Sedris, the Traitor King} 1 sideboard cards |
Quote from: Double-O-Scotch on November 18, 2012, 03:58:07 PMYeah, I forgot about the exile.
Sedris gives things unearth. When you unearth something, you exile it at EOT. You can cast must hollow from exile. Dies, unearth, exiles, cast, dies, unearth, and so and so forth.
Quote from: Fenster on November 18, 2012, 03:04:55 PM
{Misthollow griffin}
Dies. Unearth. Cast. Rince and repeat.
Quote from: Keyeto on November 18, 2012, 04:34:52 PMIf you get to late game or top draw you'll always have something to do on your turns. And mist hollow will be as untouchable as your commander. Without the increasing cost.Quote from: Fenster on November 18, 2012, 03:04:55 PM
{Misthollow griffin}
Dies. Unearth. Cast. Rince and repeat.
Hmmm, although its competing with some pretty big creatures for a spot, I do like the idea of not having to worry about it being exiled (just in case I don't have the veil or closet out). It would be great for sacrifice effects and such. Good idea, I'll definitely try it out.
Quote from: Gorzo on November 18, 2012, 06:03:52 PM
Plus misthollow, at the very worst, will always be there for you as a chump blocker. Still useful.
Another thing to consider is that unearth gives haste to the creature it reanimates for a turn before exiling it. Usually people think "okay, haste unearth a big scary attacker, maybe with an etb effect, and swing with it," which is good and all, leaving your opponent to choose between an unpleasant block to stop a creature that goes away at end of turn anyway or take a big hit. But there's an opportune here that many players pass on. Haste means you can tap an unearthed creature that was not designed to be able to use its' tap ability that fast. Take {Heartless Hidetsugu} for example. Dropping him becomes a scramble to kill it before summoning sickness fades. Unearth not only removes that sickness from the equation, but makes it (almost) impossible to stop that effect from happening.
And for a laugh, make sure you're losing as the only player with health below 20, and give {Phyresis} to that heartless Hidetsugu.
Quote from: Desolatus on November 19, 2012, 02:07:08 PM
Are you going to mill/ discard yourself?
Quote from: Stoneco1d869 on February 21, 2013, 07:46:53 PMWell, the deck has changed from this list, but it doesn't have too much trouble with fast decks. There's a ton of draw/discard effects and resurrection outside of Sedris, so the deck can actually get going within the first few turns on a good hand. Usually by the time I get my big monsters out, they don't have anything to compete with. And being a 40 life format, I can take a hit or two for a few turns and not care too much. It also helps that Sedris isn't essential to winning. He helps, but the deck can go off and win pretty fast without him.
What do you do when competing against much faster decks??
Quote from: Keyeto on February 21, 2013, 07:50:56 PMQuote from: Stoneco1d869 on February 21, 2013, 07:46:53 PMWell, the deck has changed from this list, but it doesn't have too much trouble with fast decks. There's a ton of draw/discard effects and resurrection outside of Sedris, so the deck can actually get going within the first few turns on a good hand. Usually by the time I get my big monsters out, they don't have anything to compete with. And being a 40 life format, I can take a hit or two for a few turns and not care too much. It also helps that Sedris isn't essential to winning. He helps, but the deck can go off and win pretty fast without him.
What do you do when competing against much faster decks??
Quote from: Keyeto on February 21, 2013, 08:23:14 PM
Actually, I've been meaning to post the up to date version. I'll have it up either tonight or tomorrow, and you can see it. I usually play 1v1 as well, against Animar, Ghave, Kaalia, and/or Jhoira decks.