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Decks (Magic The Gathering) => Standard => Topic started by: Audiophile03 on November 17, 2012, 03:38:11 AM

Title: Green Mana Ramp
Post by: Audiophile03 on November 17, 2012, 03:38:11 AM

Green Mana Ramp

69 cards, 0 sideboard


22 {Forest}

22 lands


3 {Acidic Slime}
1 {Elderscale Wurm}
2 {Craterhoof Behemoth}
1 {Vorapede}
2 {Garruk's Packleader}
3 {Elvish Visionary}
3 {Deadly Recluse}
3 {Roaring Primadox}
2 {Worldspine Wurm}
1 {Tree of Redemption}
2 {Silklash Spider}
4 {Axebane Guardian}
2 {Wolfir Avenger}
3 {Gatecreeper Vine}

32 creatures


2 {Garruk Relentless}
3 {Seek the Horizon}
2 {Increasing Savagery}
2 {Predatory Rampage}
2 {Chromatic Lantern}
2 {Door to Nothingness}
2 {Ring of Kalonia}

15 other spells


Sideboard
Title: Re: Green Mana Ramp
Post by: Audiophile03 on November 17, 2012, 03:39:36 AM
Any suggestions appreciated! I'd love to slim it down but not sure where to cut.
Title: Re: Green Mana Ramp
Post by: Mothaelon on November 17, 2012, 07:20:49 AM
Quote from: Audiophile03 on November 17, 2012, 03:38:11 AM

Green Mana Ramp

60cards, 0 sideboard


22 {Forest}

22 lands


3 {Acidic Slime}
2 {Craterhoof Behemoth}
2 {Garruk's Packleader}
3 {Elvish Visionary}
2 {Worldspine Wurm}
4 {arbor elf}
3 {Gatecreeper Vine}
4 {somberwald sage}
4 {primordial hydra}

27creatures


3 {Garruk Primal Hunter}
2 {Seek the Horizon}
3 {Increasing Savagery}
2 {Revenge of the Hunted}

11 other spells


Sideboard
Title: Re: Green Mana Ramp
Post by: Greg54js on November 17, 2012, 09:16:55 AM
^agreed
Title: Re: Green Mana Ramp
Post by: Audiophile03 on November 17, 2012, 10:34:26 AM
Seems like a good setup but it looks like a couple of your suggested cards are not standard.
Title: Re: Green Mana Ramp
Post by: Mothaelon on November 17, 2012, 10:45:58 AM
All of them are standard

Which ones aren't?
Title: Re: Green Mana Ramp
Post by: Audiophile03 on November 17, 2012, 10:54:53 AM
4 {Arbor Elf}
4 {Primordial Hydra}
3 {Garruk Primal Hunter}
Are these re-printed to make them standard? According to their symbols, they look to be out of standard. I'm still somewhat a noob to this game :)
Title: Re: Green Mana Ramp
Post by: Audiophile03 on November 17, 2012, 11:00:31 AM
And one other thing, I wanted to keep the {Door to Nothingness} and {Chromatic Lantern} as alternate game enders which I have won with in this deck. Is it possible to include these in this build? Can you be over 60 cards in Standard format?
Title: Re: Green Mana Ramp
Post by: Mothaelon on November 17, 2012, 12:40:59 PM
Those cards were reprinted in m13

And including those cards throws your mana curve off

Because since its all green, there is no need for lantern and somberwald provides he best 3 drop to ramp ino turn 3-4 giant guys

And most decks run 60 cause anything over is honestly too slow to keep up wih he current meta
Title: Re: Green Mana Ramp
Post by: Audiophile03 on November 17, 2012, 01:30:34 PM
Quote from: Mothaelon on November 17, 2012, 12:40:59 PM
Those cards were reprinted in m13

And including those cards throws your mana curve off

Because since its all green, there is no need for lantern and somberwald provides he best 3 drop to ramp ino turn 3-4 giant guys

And most decks run 60 cause anything over is honestly too slow to keep up wih he current meta

Aaahh, gotcha. Thanks for clarifying that for me Mothaelon! Should I run another {Worldspine Wurm} since a few of my bigger creatures were removed? Also, would it be worth keeping the 2X {Ring of Kalonia}?
Title: Re: Green Mana Ramp
Post by: Mothaelon on November 17, 2012, 01:50:10 PM
Quote from: Audiophile03 on November 17, 2012, 01:30:34 PM
Quote from: Mothaelon on November 17, 2012, 12:40:59 PM
Those cards were reprinted in m13

And including those cards throws your mana curve off

Because since its all green, there is no need for lantern and somberwald provides he best 3 drop to ramp ino turn 3-4 giant guys

And most decks run 60 cause anything over is honestly too slow to keep up wih he current meta

Aaahh, gotcha. Thanks for clarifying that for me Mothaelon! Should I run another {Worldspine Wurm} since a few of my bigger creatures were removed? Also, would it be worth keeping the 2X {Ring of Kalonia}?

2 would be all you need, a third would cause an early game dead cArd

And the ring would be answered way too easily and wouldn't provide much in the way of synergy
Title: Re: Green Mana Ramp
Post by: Mothaelon on November 17, 2012, 01:50:50 PM
The ring wouldn't be a bad sideboard honestly
Title: Re: Green Mana Ramp
Post by: Audiophile03 on November 18, 2012, 06:31:41 PM
Thanks everyone for the suggestion on a better build and helping me to understand this game a bit more. I have almost all the cards you suggested and am very excited to give this revision a go at my local FNM tournament. I'll keep ya posted on how it fares against the competition :D
Title: Re: Green Mana Ramp
Post by: MetalMilitia on November 18, 2012, 06:40:50 PM
Seek the Horizon isn't standard
Title: Re: Green Mana Ramp
Post by: Double-O-Scotch on November 18, 2012, 06:44:23 PM
Quote from: MetalMilitia on November 18, 2012, 06:40:50 PM
Seek the Horizon isn't standard
Reprinted in return to ravnica
Title: Re: Green Mana Ramp
Post by: MetalMilitia on November 18, 2012, 07:02:52 PM
Quote from: Double-O-Scotch on November 18, 2012, 06:44:23 PM
Quote from: MetalMilitia on November 18, 2012, 06:40:50 PM
Seek the Horizon isn't standard
Reprinted in return to ravnica

Oh, my bad then haha
Title: Re: Green Mana Ramp
Post by: Audiophile03 on November 23, 2012, 06:44:26 PM
So, I have almost everything. Would you suggest running 1 or 2 {Door to Nothingness}? Would I run 62 cards then? Also, I see you recommended running 3x {Garruk, Primal Hunter}'s but from what I read you cant have more than 1 of the same plainswalkers out at the same time. Is having 3 in the deck for better draw rate?
Title: Re: Green Mana Ramp
Post by: Mothaelon on November 23, 2012, 07:31:26 PM
Quote from: Audiophile03 on November 23, 2012, 06:44:26 PM
So, I have almost everything. Would you suggest running 1 or 2 {Door to Nothingness}? Would I run 62 cards then? Also, I see you recommended running 3x {Garruk, Primal Hunter}'s but from what I read you cant have more than 1 of the same plainswalkers out at the same time. Is having 3 in the deck for better draw rate?

Just forget door, it's really not great

And most of the time, you would use him for his -3 as soon as he hits so you can draw knowing you have a big guy on the board
Title: Re: Green Mana Ramp
Post by: Audiophile03 on November 23, 2012, 09:13:50 PM
Quote from: Mothaelon on November 23, 2012, 07:31:26 PM
Quote from: Audiophile03 on November 23, 2012, 06:44:26 PM
So, I have almost everything. Would you suggest running 1 or 2 {Door to Nothingness}? Would I run 62 cards then? Also, I see you recommended running 3x {Garruk, Primal Hunter}'s but from what I read you cant have more than 1 of the same plainswalkers out at the same time. Is having 3 in the deck for better draw rate?

Just forget door, it's really not great

And most of the time, you would use him for his -3 as soon as he hits so you can draw knowing you have a big guy on the board

I really hate to get rid of the door but I see your point. Anyone else have any other suggestions to beef this deck up?
Title: Re: Green Mana Ramp
Post by: Audiophile03 on November 23, 2012, 09:48:32 PM
After going over the build a few times, this deck has really no defense against flying. Any suggestions to help this?
Title: Re: Green Mana Ramp
Post by: Mothaelon on November 24, 2012, 12:42:00 AM
Sideboard {eaten by spiders} or {crushing vines} or {plummet}
Title: Re: Green Mana Ramp
Post by: Audiophile03 on December 01, 2012, 12:48:45 AM
Since I have 4x {Somberwald Sage}'s, would a {Jace, Architect of Thought} or {Nicol Bolas, Planeswalker} work in this deck?
Title: Re: Green Mana Ramp
Post by: Mothaelon on December 01, 2012, 11:49:44 AM
Quote from: Audiophile03 on December 01, 2012, 12:48:45 AM
Since I have 4x {Somberwald Sage}'s, would a {Jace, Architect of Thought} or {Nicol Bolas, Planeswalker} work in this deck?

Somberwald is for creatures only
Title: Re: Green Mana Ramp
Post by: Audiophile03 on December 01, 2012, 01:50:35 PM
Quote from: Mothaelon on December 01, 2012, 11:49:44 AM
Quote from: Audiophile03 on December 01, 2012, 12:48:45 AM
Since I have 4x {Somberwald Sage}'s, would a {Jace, Architect of Thought} or {Nicol Bolas, Planeswalker} work in this deck?

Somberwald is for creatures only

True, I forgot about that...