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Magic (The Gathering) => Discussion => Topic started by: Richardalcala on November 16, 2012, 12:49:27 PM

Title: Key rune questions
Post by: Richardalcala on November 16, 2012, 12:49:27 PM
Alright all please help. I have a controll deck that I want to ramp up with. I run 25 land. Do u all think it would be a good idea to take 4 or so land out in order to play my spells faster or should I take a few spells out instead. My deck doesn't work unless I hit land every turn untill 5. Thanks for the help.   
Title: Re: Key rune questions
Post by: scarsabrex on November 16, 2012, 01:07:41 PM
Quote from: Richardalcala on November 16, 2012, 12:49:27 PM
Alright all please help. I have a controll deck that I want to ramp up with. I run 25 land. Do u all think it would be a good idea to take 4 or so land out in order to play my spells faster or should I take a few spells out instead. My deck doesn't work unless I hit land every turn untill 5. Thanks for the help.

Do you need 5 lands by turn 5 or 5 mana?
Title: Re: Key rune questions
Post by: Richardalcala on November 16, 2012, 01:09:47 PM
Either one I just can't afford to not be square by turn 5
Title: Re: Key rune questions
Post by: scarsabrex on November 16, 2012, 03:52:13 PM
I would probably ditch 1 land and 3 spells for 4 keyrune.
Title: Re: Key rune questions
Post by: Richardalcala on November 18, 2012, 04:10:31 PM
Rather high. 3.89. Like the {chromatic lantern} much better for color fixing. Same mana cost as the key rune.