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Decks (Magic The Gathering) => Standard => Topic started by: Monrodesign on November 13, 2012, 09:47:46 PM

Title: Bant Tempo
Post by: Monrodesign on November 13, 2012, 09:47:46 PM

Bant Tempo

70 cards, 10 sideboard


1 {Alchemist's Refuge}
1 {Moorland Haunt}
2 {Plains}
2 {Forest}
2 {Island}
4 {Sunpetal Grove}
4 {Glacial Fortress}
4 {Hinterland Harbor}
3 {Temple Garden}
3 {Hallowed Fountain}

26 lands


4 {Avacyn's Pilgrim}
4 {Loxodon Smiter}
3 {Lyev Skyknight}
3 {Skymark Roc}
2 {Armada Wurm}

16 creatures


1 {Sphinx's Revelation}
2 {Detention Sphere}
3 {Oblivion Ring}
3 {Feeling of Dread}
3 {Think Twice}
3 {Azorius Charm}
3 {Selesnya Charm}

18 other spells


Sideboard

1 {Dissipate}
2 {Essence Scatter}
3 {Nevermore}
3 {Snapcaster Mage}
1 {Angel of Serenity}

10 sideboard cards



Notes:
My deck at the time, I want to replace Skymark with Restoration Angel and Smiter for Thrag.  
Title: Re: Bant Tempo
Post by: Elitehalo360 on November 16, 2012, 11:18:50 PM
Keep smiter and get rid of armada wurm for thrag
Title: Re: Bant Tempo
Post by: Monrodesign on November 16, 2012, 11:38:29 PM
Quote from: Elitehalo360 on November 16, 2012, 11:18:50 PM
Keep smiter and get rid of armada wurm for thrag

Ya don't have him :(
Title: Re: Bant Tempo
Post by: Seth5000 on November 16, 2012, 11:43:37 PM
Quote from: Elitehalo360 on November 16, 2012, 11:18:50 PM
Keep smiter and get rid of armada wurm for thrag
Defiantly keep smiter
Title: Re: Bant Tempo
Post by: Monrodesign on November 16, 2012, 11:45:47 PM
Quote from: Seth5000 on November 16, 2012, 11:43:37 PM
Quote from: Elitehalo360 on November 16, 2012, 11:18:50 PM
Keep smiter and get rid of armada wurm for thrag
Defiantly keep smiter

I really want to put {Rancor} in here just for Smiter, a turn 3 6/4 would b mean with a Pilgrim in opening hand.