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Decks (Magic The Gathering) => Standard => Topic started by: 92Sasquatch on November 12, 2012, 10:56:37 AM

Title: Heal+growth
Post by: 92Sasquatch on November 12, 2012, 10:56:37 AM

Heal+growth

60 cards, 0 sideboard


8 {Forest}
12 {Plains}

20 lands


4 {Attended Knight}
1 {Odric, Master Tactician}
2 {Trostani, Selesnya's Voice}
2 {Wayfaring Temple}
1 {Thragtusk}
2 {Phantom General}
4 {Doomed Traveler}
2 {Kessig Cagebreakers}

18 creatures


4 {Growing Ranks}
1 {Garruk, Primal Hunter}
3 {Call of the Conclave}
4 {Bountiful Harvest}
2 {Ring of Thune}
4 {Captain's Call}
1 {Ajani, Caller of the Pride}
1 {Elixir of Immortality}
2 {Trading Post}

22 other spells


Sideboard

Notes:

Title: Re: Heal+growth
Post by: 92Sasquatch on November 12, 2012, 05:46:59 PM
Should I take out  {Fungal Sprouting}? I have a feeling that since I don't have as much super creatures that its not worth it. Comments?
Title: Re: Heal+growth
Post by: Purpldraink on November 12, 2012, 07:00:16 PM
{Parallel Lives} would be fun in this. Double the output of tokens with the Thragtusks and the Cagebreakers would be brutal IMO
Title: Re: Heal+growth
Post by: 92Sasquatch on November 13, 2012, 09:26:54 PM
Quote from: Purpldraink on November 12, 2012, 07:00:16 PM
{Parallel Lives} would be fun in this. Double the output of tokens with the Thragtusks and the Cagebreakers would be brutal IMO

Yeah that would be pretty brutal. Thanks for tip :)
Title: Re: Heal+growth
Post by: 92Sasquatch on November 14, 2012, 02:55:16 PM
Question: does  {Parallel Lives} apply to plainswalkers as well? I don't think so but no harm in asking.
Title: Re: Heal+growth
Post by: Coffee Vampire on November 14, 2012, 03:18:27 PM
Yes; if a plainswalker ability would put any anount of tokens onto the battlefield under your control, but two-times that many onto the battlefield under your control instead.
Title: Re: Heal+growth
Post by: 92Sasquatch on November 14, 2012, 04:45:56 PM
Wow really? That seems a bit OP but I like it :)
Title: Re: Heal+growth
Post by: Chadgamer on November 14, 2012, 06:18:39 PM
Quote from: 92Sasquatch on November 14, 2012, 04:45:56 PM
Wow really? That seems a bit OP but I like it :)
Just to clarify, it doesn't double the number of Loyalty Counters like {Doubling Season} does, but it will apply and double any token generation, ie: the new Sorin's +1. I've seen several people think that it works like Doubling Season and it does not
Title: Re: Heal+growth
Post by: 92Sasquatch on November 15, 2012, 10:37:15 AM
Yeah I figured as much. It just affects how many tokens are put onto the field by a plainswalker.
Title: Re: Heal+growth
Post by: 92Sasquatch on November 20, 2012, 01:48:46 AM
Ok tested this deck. Found the problems. Fixing them.
Title: Re: Heal+growth
Post by: 92Sasquatch on November 20, 2012, 11:13:05 AM
I need to fill in two card spaces. What should I fill in? I was gonna get more thragtusk but just way too expensive
Title: Re: Heal+growth
Post by: Crapshooter on November 21, 2012, 04:24:33 AM
Intangible virtue boosts your tokens and gives the vigilance
Title: Re: Heal+growth
Post by: Mathias1066 on November 21, 2012, 08:09:43 AM
I have 4 parallel lives and atleast 2 intangable virtue if u need we can trade or I can sell
Title: Re: Heal+growth
Post by: Audiophile03 on November 22, 2012, 11:01:53 AM
Would you mind updating the original post with the current cards you are running in this deck? I'd love to build and give it a try. Thanks!
Title: Re: Heal+growth
Post by: 92Sasquatch on November 23, 2012, 03:44:32 AM
Quote from: Mathias1066 on November 21, 2012, 08:09:43 AM
I have 4 parallel lives and atleast 2 intangable virtue if u need we can trade or I can sell

I would love to buy or trade you those. I'm not sure how we're gonna do that though. What state you in? I'm in Washington.
Title: Re: Heal+growth
Post by: 92Sasquatch on November 23, 2012, 03:46:11 AM
Quote from: Audiophile03 on November 22, 2012, 11:01:53 AM
Would you mind updating the original post with the current cards you are running in this deck? I'd love to build and give it a try. Thanks!

What you see here is what I am currently running. And it doesn't work half bad. I still need those parallel lives though. That would push this over the top.
Title: Re: Heal+growth
Post by: 92Sasquatch on November 23, 2012, 01:02:29 PM
The  {Ring of Kalonia}'s are kind of pointless I see now so ill try to find something else that fits.
Title: Re: Heal+growth
Post by: 92Sasquatch on December 08, 2012, 06:34:34 AM
Finally found some return to ravnica cards that I would like to put in here. :)
Title: Re: Heal+growth
Post by: Coheed015 on December 08, 2012, 02:07:09 PM
Quote from: 92Sasquatch on December 08, 2012, 06:34:34 AM
Finally found some return to ravnica cards that I would like to put in here. :)

I'm very interested to test this deck out as well. Let us know when you update it to run it! W00t!
Title: Re: Heal+growth
Post by: 92Sasquatch on December 13, 2012, 08:37:36 PM
Quote from: Coheed015 on December 08, 2012, 02:07:09 PM
Quote from: 92Sasquatch on December 08, 2012, 06:34:34 AM
Finally found some return to ravnica cards that I would like to put in here. :)

I'm very interested to test this deck out as well. Let us know when you update it to run it! W00t!

Finally got the cards the deck has been updated can't wait to try it out.