Super Control V1.2 75 cards, 15 sideboard 1 {Reliquary Tower} 1 {Temple Garden} 1 {Mountain} 1 {Steam Vents} 2 {Alchemist's Refuge} 2 {Hinterland Harbor} 4 {Hallowed Fountain} 3 {Evolving Wilds} 4 {Sulfur Falls} 4 {Glacial Fortress} 2 {Plains} 25 lands 1 {Mercurial Chemister} 4 {Snapcaster Mage} 5 creatures 1 {Chandra, the Firebrand} 1 {Jace, Architect of Thought} 3 {Bonfire of the Damned} 1 {Nicol Bolas, Planeswalker} 3 {Sphinx's Revelation} 4 {Detention Sphere} 4 {Negate} 1 {Jace, Memory Adept} 3 {Gilded Lotus} 4 {Entreat the Angels} 1 {Tamiyo, the Moon Sage} 4 {Terminus} 30 other spells Sideboard 3 {Cyclonic Rift} 3 {Nevermore} 3 {Essence Scatter} 3 {Keening Apparition} 3 {Redirect} 15 sideboard cards Notes: Been doing some work of cockatrice. So far won 4 out of 5 games. Only lost to BOW deck {didn't have a negate}. Also love being able to bonfire on there turn via {alchemist's refuge}. The deck was good before but I the AR pushed the deck further so I can wait to counter then at the end of there turn play what I want. Le me know what u think. |