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Decks (Magic The Gathering) => Standard => Topic started by: Agrajagzz9 on November 07, 2012, 01:43:21 PM

Title: Team America Tempo
Post by: Agrajagzz9 on November 07, 2012, 01:43:21 PM

Team America Tempo

60 cards, 0 sideboard


4 {Glacial Fortress}
4 {Steam Vents}
2 {Island}
1 {Plains}
3 {Sulfur Falls}
4 {Clifftop Retreat}
2 {Slayers' Stronghold}
4 {Hallowed Fountain}

24 lands


2 {Thundermaw Hellkite}
4 {Snapcaster Mage}
4 {Geist of Saint Traft}
4 {Restoration Angel}

14 creatures


2 {Feeling of Dread}
2 {Detention Sphere}
4 {Syncopate}
3 {Searing Spear}
2 {Essence Scatter}
4 {Azorius Charm}
2 {Pillar of Flame}
1 {Dissipate}
2 {Unsummon}

22 other spells


Sideboard
Title: Re: Team America Tempo
Post by: Elitehalo360 on November 07, 2012, 02:00:24 PM
How's it run?
Title: Re: Team America Tempo
Post by: Agrajagzz9 on November 08, 2012, 10:28:24 PM
This deck is sick. It just ripps on most control and midrange decks. The only real deck it has issues with is gw humans. Basically Jund midrange just never beats this deck. Jam Geist turn three and use Azorius charm unsummon and burn spells to gain tempo while losing ur opponent tempo and card advantage. Deck is just so good right now