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Decks (Magic The Gathering) => Modern => Topic started by: InfinitiveDivinity on November 06, 2012, 08:39:29 PM

Title: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on November 06, 2012, 08:39:29 PM

Deep Sea MillingšŸ’€

75 cards, 15 sideboard


3 {Ghost Quarter}
2 {Nephalia Drownyard}
1 {Verdant Catacombs}
3 {Scalding Tarn}
2 {Misty Rainforest}
1 {Steam Vents}
4 {Watery Grave}
2 {Sunken Ruins}
1 {Drowned Catacomb}
3 {Island}
2 {Swamp}

24 lands


4 {Hedron Crab}
4 {Jace's Phantasm}
4 {Snapcaster Mage}

12 creatures


3 {Visions of Beyond}
3 {Remand}
3 {Cryptic Command}
4 {Archive Trap}
1 {Breaking // Entering}
4 {Glimpse the Unthinkable}
3 {Mind Funeral}
3 {Damnation}

24 other spells


Sideboard

3 {Leyline of the Void}
3 {Surgical Extraction}
3 {Trickbind}
2 {Echoing Truth}
1 {Mindbreak Trap}
2 {Thoughtseize}
1 {Black Sun's Zenith}

15 sideboard cards



Notes:
Illusory Crab Wizards. You know the drill. Flip your deck over.
Title: Re: Deep Sea MillingšŸ’€
Post by: Captainhigh on November 07, 2012, 01:12:13 AM
Very nice.
Title: Re: Deep Sea MillingšŸ’€
Post by: G33kL0rd on November 10, 2012, 04:10:21 PM
I would swap out your {Drowner Initiate}s for some {Undead Alchemist}s and some walls. ({Wall of Frost}, maybe) Overall pretty good.  I just don't see the Drowner working.
Title: Re: Deep Sea MillingšŸ’€
Post by: G33kL0rd on November 10, 2012, 04:11:10 PM
Oh, and try some {Sands of Delirium}s, too.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on November 10, 2012, 05:25:20 PM
Quote from: G33kL0rd on November 10, 2012, 04:10:21 PM
I would swap out your {Drowner Initiate}s for some {Undead Alchemist}s and some walls. ({Wall of Frost}, maybe) Overall pretty good.  I just don't see the Drowner working.
Drowner is nuts against control
Title: Re: Deep Sea MillingšŸ’€
Post by: G33kL0rd on November 12, 2012, 04:39:59 PM
Quote from: InfinitiveDivinity on November 10, 2012, 05:25:20 PM
Quote from: G33kL0rd on November 10, 2012, 04:10:21 PM
I would swap out your {Drowner Initiate}s for some {Undead Alchemist}s and some walls. ({Wall of Frost}, maybe) Overall pretty good.  I just don't see the Drowner working.
Drowner is nuts against control
Then sideboard it.
Title: Re: Deep Sea MillingšŸ’€
Post by: #noided on November 13, 2012, 07:28:55 PM
Quote from: Wizardmook on November 13, 2012, 06:48:21 PM
I'm bit of a newbie but doesn't l {Leyline of the Void}  works against your  {Jace's Phantasm}?

Yeah, that's why you board the Phantasms out when you bring in the Leyline.
Title: Re: Deep Sea MillingšŸ’€
Post by: CajunJynx on November 16, 2012, 07:41:52 PM
Thinking about building this for my modern deck.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on November 18, 2012, 01:40:51 PM
Quote from: CajunJynx on November 16, 2012, 07:41:52 PM
Thinking about building this for my modern deck.
It's really fun, and relatively cheap.
Title: Re: Deep Sea MillingšŸ’€
Post by: Moneekahh on November 19, 2012, 02:22:27 PM
Mill is so annoying! šŸ˜
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on January 19, 2013, 04:18:50 PM
Made a few modifications, it runs a lot better now
Title: Re: Deep Sea MillingšŸ’€
Post by: Xaol on January 19, 2013, 06:02:37 PM
{Szadek, Lord of Secrets}? Might be a bit highly costed, but he should at least be considered.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on January 19, 2013, 06:22:21 PM
Quote from: Xaol on January 19, 2013, 06:02:37 PM
{Szadek, Lord of Secrets}? Might be a bit highly costed, but he should at least be considered.
He's pretty much just a turn 8 mill 5 spell. You play him turn 7 then mill for 5 next turn, that's saying you don't miss a land drop. I prefer Nemesis over him, he doesn't even have to connect to mill.
Title: Re: Deep Sea MillingšŸ’€
Post by: Xaol on January 19, 2013, 08:00:53 PM
Quote from: InfinitiveDivinity on January 19, 2013, 06:22:21 PM
Quote from: Xaol on January 19, 2013, 06:02:37 PM
{Szadek, Lord of Secrets}? Might be a bit highly costed, but he should at least be considered.
He's pretty much just a turn 8 mill 5 spell. You play him turn 7 then mill for 5 next turn, that's saying you don't miss a land drop. I prefer Nemesis over him, he doesn't even have to connect to mill.
Fair enough. Just throwing it out there.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on January 20, 2013, 01:46:46 AM
Quote from: Xaol on January 19, 2013, 08:00:53 PM
Quote from: InfinitiveDivinity on January 19, 2013, 06:22:21 PM
Quote from: Xaol on January 19, 2013, 06:02:37 PM
{Szadek, Lord of Secrets}? Might be a bit highly costed, but he should at least be considered.
He's pretty much just a turn 8 mill 5 spell. You play him turn 7 then mill for 5 next turn, that's saying you don't miss a land drop. I prefer Nemesis over him, he doesn't even have to connect to mill.
Fair enough. Just throwing it out there.
Sorry, didn't mean for that to come out so snobby, I appreciate the input!
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on January 30, 2013, 10:31:21 PM
Added in {Surgical Extraction}, that's exactly what this deck was missing, holy crap! That card is nuts in this deck!
Title: Re: Deep Sea MillingšŸ’€
Post by: FlickerYourOwnIdentity on February 10, 2013, 01:16:05 AM
Where is {Jace, The Memory Adept}???
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on February 10, 2013, 06:20:21 PM
Quote from: FlickerYourOwnIdentity on February 10, 2013, 01:16:05 AM
Where is {Jace, The Memory Adept}???
I played a Modern Tourney yesterday and actually dropped Circu for Jace, it played so good! I actually beat Tron and won the Mirror Match!
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on April 22, 2013, 03:18:41 AM
New spin on an old friend, idk what I'd board into Delver for, but the deck is now running {Black Sun's Zenith}, which it desperately needed.
I'd rather be running {Damnation}s, but I don't have 'em =/
Title: Re: Deep Sea MillingšŸ’€
Post by: FlickerYourOwnIdentity on April 22, 2013, 04:19:20 PM
What about the new dimir champion???
Title: Re: Deep Sea MillingšŸ’€
Post by: DeathlyFoiend on April 22, 2013, 07:47:54 PM
Quote from: FlickerYourOwnIdentity on April 22, 2013, 04:19:20 PM
What about the new dimir champion???
It sucks.
Title: Re: Deep Sea MillingšŸ’€
Post by: IntoFire on April 23, 2013, 04:09:38 AM
Where's the {Glimpse the Unthinkables}?At least a {Mind Grind}.
Title: Re: Deep Sea MillingšŸ’€
Post by: IntoFire on April 23, 2013, 04:12:34 AM
Quote from: FlickerYourOwnIdentity on April 22, 2013, 04:19:20 PM
What about the new dimir champion???

Actually,yeah,the new Dimir Champion does suck quite a bit.{Mirko Vosk,Mind Drinker}
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on April 24, 2013, 02:12:11 AM
Quote from: IntoFire on April 23, 2013, 04:09:38 AM
Where's the {Glimpse the Unthinkables}?At least a {Mind Grind}.
There's a full playset of Glimpses... And {Mind Grind} is just a bad {Mind Funeral}.
Title: Re: Deep Sea MillingšŸ’€
Post by: IntoFire on April 24, 2013, 08:28:29 AM
Quote from: InfinitiveDivinity on April 24, 2013, 02:12:11 AM
Quote from: IntoFire on April 23, 2013, 04:09:38 AM
Where's the {Glimpse the Unthinkables}?At least a {Mind Grind}.
There's a full playset of Glimpses... And {Mind Grind} is just a bad {Mind Funeral}.

Oh right,didn't notic that.Sorry.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on April 24, 2013, 03:33:18 PM
Quote from: IntoFire on April 24, 2013, 08:28:29 AM
Quote from: InfinitiveDivinity on April 24, 2013, 02:12:11 AM
Quote from: IntoFire on April 23, 2013, 04:09:38 AM
Where's the {Glimpse the Unthinkables}?At least a {Mind Grind}.
There's a full playset of Glimpses... And {Mind Grind} is just a bad {Mind Funeral}.

Oh right,didn't notic that.Sorry.
It's all good man! Sorry if that seemed rude, I just get the {Mind Grind} question a lot.
Title: Re: Deep Sea MillingšŸ’€
Post by: FlickerYourOwnIdentity on April 24, 2013, 04:57:56 PM
{Mind Grind} dies it's best with ramp, and this isn't ramp.

How has Jace been working for you lately??
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on April 24, 2013, 05:01:42 PM
Quote from: FlickerYourOwnIdentity on April 24, 2013, 04:57:56 PM
{Mind Grind} dies it's best with ramp, and this isn't ramp.

How has Jace been working for you lately??
I hardly ever see him to be honest
Title: Re: Deep Sea MillingšŸ’€
Post by: abstractApathist on April 24, 2013, 05:13:18 PM
{Archive Trap} works well with  {Ghost Quarter}. Personally, I'd swap out some of the {Drowned Catacomb} for other lands  since you're only running 8 Swamps/Islands...
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on April 24, 2013, 05:21:15 PM
Quote from: abstractApathist on April 24, 2013, 05:13:18 PM
{Archive Trap} works well with  {Ghost Quarter}. Personally, I'd swap out some of the {Drowned Catacomb} for other lands  since you're only running 8 Swamps/Islands...
What would you suggest? {Darkslick Shores}? I had to cut the number of {Sunken Ruins} down because of the {Ghost Quarters} causing lack of color and the {Black Sun's Zenith}'s need for double {B}.
Title: Re: Deep Sea MillingšŸ’€
Post by: abstractApathist on April 24, 2013, 08:27:52 PM
What about {Underground River}? It only shocks you when you need color.
Title: Re: Deep Sea MillingšŸ’€
Post by: DeathlyFoiend on April 24, 2013, 09:32:47 PM
Quote from: abstractApathist on April 24, 2013, 08:27:52 PM
What about {Underground River}? It only shocks you when you need color.
Don't ever suggest those even if you think it is good. Those cards are usually the worse, you never would run it unless you are desperate.
Title: Re: Deep Sea MillingšŸ’€
Post by: abstractApathist on April 24, 2013, 10:43:36 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:32:47 PM
Quote from: abstractApathist on April 24, 2013, 08:27:52 PM
What about {Underground River}? It only shocks you when you need color.
Don't ever suggest those even if you think it is good. Those cards are usually the worse, you never would run it unless you are desperate.
Why? They are less expensive than shocklands and don't enter tapped.
Title: Re: Deep Sea MillingšŸ’€
Post by: DeathlyFoiend on April 24, 2013, 11:43:57 PM
Quote from: abstractApathist on April 24, 2013, 10:43:36 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:32:47 PM
Quote from: abstractApathist on April 24, 2013, 08:27:52 PM
What about {Underground River}? It only shocks you when you need color.
Don't ever suggest those even if you think it is good. Those cards are usually the worse, you never would run it unless you are desperate.
Why? They are less expensive than shocklands and don't enter tapped.
If you're talking about a budget, yes they are cheap, but in the game they are not. I would rather spend two life on something only for that time. If you are going to be using a painland, you are going to use the color ability more than twice in the game. If you're not, then you either have better lands and shouldn't be playing it all anyways or you're running artifacts but why would you run a painland over something like a basic land? Because it gives you two colors? There are better options in general. The 2 life is better at one time, then wasting it over time moreso than anything. If you constantly give away 1 life for a color, aggro decks have a better advantage against you while a shockland only deals two and nothing more.
Title: Re: Deep Sea MillingšŸ’€
Post by: Byerley121 on April 25, 2013, 12:24:29 AM
Another thing to consider is that shock lands such as  {Hallowed Fountain} act as both a plains and an island card which trigger 2010-2013 lands and  {Farseek} where  {Underground River} does neither.
Title: Re: Deep Sea MillingšŸ’€
Post by: DeathlyFoiend on April 25, 2013, 01:17:32 AM
Quote from: Byerley121 on April 25, 2013, 12:24:29 AM
Another thing to consider is that shock lands such as  {Hallowed Fountain} act as both a plains and an island card which trigger 2010-2013 lands and  {Farseek} where  {Underground River} does neither.
Usually better to consider that If you think of Zendikar Fetchlands like {Marsh Flats}
Title: Re: Deep Sea MillingšŸ’€
Post by: IntoFire on April 25, 2013, 03:10:36 AM
 {Liliana of the Dark Realms} and {Mind Grind}
would be lovely.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on April 25, 2013, 04:24:57 AM
Quote from: IntoFire on April 25, 2013, 03:10:36 AM
{Liliana of the Dark Realms} and {Mind Grind}
would be lovely.
The idea is pretty sweet for sure, but in all honesty it's a little too slow.
Title: Re: Deep Sea MillingšŸ’€
Post by: abstractApathist on April 25, 2013, 08:40:02 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:43:57 PM
Quote from: abstractApathist on April 24, 2013, 10:43:36 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:32:47 PM
Quote from: abstractApathist on April 24, 2013, 08:27:52 PM
What about {Underground River}? It only shocks you when you need color.
Don't ever suggest those even if you think it is good. Those cards are usually the worse, you never would run it unless you are desperate.
Why? They are less expensive than shocklands and don't enter tapped.
If you're talking about a budget, yes they are cheap, but in the game they are not. I would rather spend two life on something only for that time. If you are going to be using a painland, you are going to use the color ability more than twice in the game. If you're not, then you either have better lands and shouldn't be playing it all anyways or you're running artifacts but why would you run a painland over something like a basic land? Because it gives you two colors? There are better options in general. The 2 life is better at one time, then wasting it over time moreso than anything. If you constantly give away 1 life for a color, aggro decks have a better advantage against you while a shockland only deals two and nothing more.
While I wholeheartedly agree that shocklands are better, I was never suggesting using painlands in their place. I was saying I'd prefer painlands to M12 dual-lands in a deck like this with so few islands/swamps.
Title: Re: Deep Sea MillingšŸ’€
Post by: DeathlyFoiend on April 26, 2013, 12:35:09 AM
Quote from: abstractApathist on April 25, 2013, 08:40:02 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:43:57 PM
Quote from: abstractApathist on April 24, 2013, 10:43:36 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:32:47 PM
Quote from: abstractApathist on April 24, 2013, 08:27:52 PM
What about {Underground River}? It only shocks you when you need color.
Don't ever suggest those even if you think it is good. Those cards are usually the worse, you never would run it unless you are desperate.
Why? They are less expensive than shocklands and don't enter tapped.
If you're talking about a budget, yes they are cheap, but in the game they are not. I would rather spend two life on something only for that time. If you are going to be using a painland, you are going to use the color ability more than twice in the game. If you're not, then you either have better lands and shouldn't be playing it all anyways or you're running artifacts but why would you run a painland over something like a basic land? Because it gives you two colors? There are better options in general. The 2 life is better at one time, then wasting it over time moreso than anything. If you constantly give away 1 life for a color, aggro decks have a better advantage against you while a shockland only deals two and nothing more.
While I wholeheartedly agree that shocklands are better, I was never suggesting using painlands in their place. I was saying I'd prefer painlands to M12 dual-lands in a deck like this with so few islands/swamps.
M10s are still better than Painlands.
Title: Re: Deep Sea MillingšŸ’€
Post by: abstractApathist on April 26, 2013, 05:06:39 PM
Quote from: DeathlyFoiend on April 26, 2013, 12:35:09 AM
Quote from: abstractApathist on April 25, 2013, 08:40:02 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:43:57 PM
Quote from: abstractApathist on April 24, 2013, 10:43:36 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:32:47 PM
Quote from: abstractApathist on April 24, 2013, 08:27:52 PM
What about {Underground River}? It only shocks you when you need color.
Don't ever suggest those even if you think it is good. Those cards are usually the worse, you never would run it unless you are desperate.
Why? They are less expensive than shocklands and don't enter tapped.
If you're talking about a budget, yes they are cheap, but in the game they are not. I would rather spend two life on something only for that time. If you are going to be using a painland, you are going to use the color ability more than twice in the game. If you're not, then you either have better lands and shouldn't be playing it all anyways or you're running artifacts but why would you run a painland over something like a basic land? Because it gives you two colors? There are better options in general. The 2 life is better at one time, then wasting it over time moreso than anything. If you constantly give away 1 life for a color, aggro decks have a better advantage against you while a shockland only deals two and nothing more.
While I wholeheartedly agree that shocklands are better, I was never suggesting using painlands in their place. I was saying I'd prefer painlands to M12 dual-lands in a deck like this with so few islands/swamps.
M10s are still better than Painlands.
In a deck like this with so few islands/swamps, I think that painlands work better. In the end, it's a matter of opinion...
Title: Re: Deep Sea MillingšŸ’€
Post by: DeathlyFoiend on April 27, 2013, 12:29:56 AM
Quote from: abstractApathist on April 26, 2013, 05:06:39 PM
Quote from: DeathlyFoiend on April 26, 2013, 12:35:09 AM
Quote from: abstractApathist on April 25, 2013, 08:40:02 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:43:57 PM
Quote from: abstractApathist on April 24, 2013, 10:43:36 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:32:47 PM
Quote from: abstractApathist on April 24, 2013, 08:27:52 PM
What about {Underground River}? It only shocks you when you need color.
Don't ever suggest those even if you think it is good. Those cards are usually the worse, you never would run it unless you are desperate.
Why? They are less expensive than shocklands and don't enter tapped.
If you're talking about a budget, yes they are cheap, but in the game they are not. I would rather spend two life on something only for that time. If you are going to be using a painland, you are going to use the color ability more than twice in the game. If you're not, then you either have better lands and shouldn't be playing it all anyways or you're running artifacts but why would you run a painland over something like a basic land? Because it gives you two colors? There are better options in general. The 2 life is better at one time, then wasting it over time moreso than anything. If you constantly give away 1 life for a color, aggro decks have a better advantage against you while a shockland only deals two and nothing more.
While I wholeheartedly agree that shocklands are better, I was never suggesting using painlands in their place. I was saying I'd prefer painlands to M12 dual-lands in a deck like this with so few islands/swamps.
M10s are still better than Painlands.
In a deck like this with so few islands/swamps, I think that painlands work better. In the end, it's a matter of opinion...
Not at all. Painlands have more of a susceptible build to burn, hits, attack, hate. M10 hold you back a turn but have a stronger outcome and don't open you up as much.
Title: Re: Deep Sea MillingšŸ’€
Post by: abstractApathist on April 27, 2013, 11:23:30 AM
Quote from: DeathlyFoiend on April 27, 2013, 12:29:56 AM
Quote from: abstractApathist on April 26, 2013, 05:06:39 PM
Quote from: DeathlyFoiend on April 26, 2013, 12:35:09 AM
Quote from: abstractApathist on April 25, 2013, 08:40:02 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:43:57 PM
Quote from: abstractApathist on April 24, 2013, 10:43:36 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:32:47 PM
Quote from: abstractApathist on April 24, 2013, 08:27:52 PM
What about {Underground River}? It only shocks you when you need color.
Don't ever suggest those even if you think it is good. Those cards are usually the worse, you never would run it unless you are desperate.
Why? They are less expensive than shocklands and don't enter tapped.
If you're talking about a budget, yes they are cheap, but in the game they are not. I would rather spend two life on something only for that time. If you are going to be using a painland, you are going to use the color ability more than twice in the game. If you're not, then you either have better lands and shouldn't be playing it all anyways or you're running artifacts but why would you run a painland over something like a basic land? Because it gives you two colors? There are better options in general. The 2 life is better at one time, then wasting it over time moreso than anything. If you constantly give away 1 life for a color, aggro decks have a better advantage against you while a shockland only deals two and nothing more.
While I wholeheartedly agree that shocklands are better, I was never suggesting using painlands in their place. I was saying I'd prefer painlands to M12 dual-lands in a deck like this with so few islands/swamps.
M10s are still better than Painlands.
In a deck like this with so few islands/swamps, I think that painlands work better. In the end, it's a matter of opinion...
Not at all. Painlands have more of a susceptible build to burn, hits, attack, hate. M10 hold you back a turn but have a stronger outcome and don't open you up as much.
That turn of not milling can easily get you outraced by most modern decks, a lot more so than 2 or 3 life can.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on April 27, 2013, 11:33:58 AM
If {Drowned Catacomb} isn't my first land, it pretty much never comes in tapped. The fetches and normal land draws ensure I get my colors. If I don't have Blue accessible, I don't have an {Island}, and I kept a bad hand.

Painlands are a nuisance for the most part, they have their uses for sure, but they're not that good in here. Also I'm running 4 {Black Sun's Zenith}, I can keep up with most Aggro decks with those and {Echoing Truth}, especially Game 2.
Title: Re: Deep Sea MillingšŸ’€
Post by: IntoFire on April 28, 2013, 07:13:21 AM
M10s and Shocklands work well together since the Shocklands have the "Basic" land types as their subtypes thus getting the M10s untapped if you already have the sh
Title: Re: Deep Sea MillingšŸ’€
Post by: Hunteroffire9 on May 03, 2013, 12:31:37 PM
 {Daze} is a good counter spell to stop the combo dexks


Edit: nvm that's not modern legal
Title: Re: Deep Sea MillingšŸ’€
Post by: DeathlyFoiend on May 03, 2013, 01:52:51 PM
Quote from: Hunteroffire9 on May 03, 2013, 12:31:37 PM
{Daze} is a good counter spell to stop the combo dexks


Edit: nvm that's not modern legal
If you're thinking legacy,  {Force of Will} is the better option.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on June 25, 2013, 11:18:25 PM
Most current iteration. Turns out {Visions of Beyond} is an excellent {Ancestral Recall}. Thanks to Modern Masters, I've also gotten my hands on a few {Cryptic Command}s. my real build has more ghetto fetches ({Evolving Wilds}), I actually only own 2 of the fetches. This is quite possibly my most competitive build so far though.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on June 28, 2013, 05:42:14 AM
Quote from: Taysby on June 28, 2013, 12:42:09 AM
Thought about {consuming aberration}?

Maby add in an {artful dodge} for him. As soon as you pull him out, if you don't have dodge in your hand, mill yourself to get dodge into the gy then flashback it.  And you are milling your opponent at the same time.

And I would do 4 {jace, memory adapt}
Aberration costs way to much, I'd rather play {Nemesis of Reason}. Adding a card to make a new card I'm adding work just seems bad. Also 2 Jace is perfect. He costs 5, I don't want to get swamped with high cost spells. I see him when I need him but when he's not there I'm usually fine, without any ramp I can't justify running 3. Thanks for the input, I've been tweaking this thing forever though.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on July 23, 2013, 01:55:41 PM
Bump for Mlerner!
Title: Re: Deep Sea MillingšŸ’€
Post by: All-Mana Mania on July 24, 2013, 12:20:04 PM
Hah NEMISIS IS STUPID!!!!!!
Title: Re: Deep Sea MillingšŸ’€
Post by: rarehuntertay on July 28, 2013, 07:42:12 AM
How about one or two copies of  {Haunting Echoes}?
Hmmm... Only pulls up odyssey artwork, but it's in M10 and M11
Title: Re: Deep Sea MillingšŸ’€
Post by: IntoFire on July 28, 2013, 07:57:06 AM
Might put in sets of  {Ghostform} and {Artful Dodge}
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on July 28, 2013, 12:07:34 PM
Quote from: rarehuntertay on July 28, 2013, 07:42:12 AM
How about one or two copies of  {Haunting Echoes}?
Hmmm... Only pulls up odyssey artwork, but it's in M10 and M11
That would be decent if it didn't cost so much. On turn 5 I'd rather drop a {Jace, Memory Adept}, but I took him out of the deck to make it a little more streamlined. That card is pretty sweet though, I have like 3 Odyssey ones and never took the time to legitimately read it lol.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on December 17, 2013, 12:57:16 AM
Bump for Phoenix X30!
Title: Re: Deep Sea MillingšŸ’€
Post by: Phoenix X30 on December 17, 2013, 09:55:22 AM
Really nice deck. Thanks I've got some new ideas for mine. Dropping  {Consuming Aberration} for some card draw or counter I think. Maybe a couple  {Cryptic Command}
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on December 17, 2013, 11:51:37 PM
Quote from: Phoenix X30 on December 17, 2013, 09:55:22 AM
Really nice deck. Thanks I've got some new ideas for mine. Dropping  {Consuming Aberration} for some card draw or counter I think. Maybe a couple  {Cryptic Command}
Thanks! It's my baby. I love this deck so much. It's nice to have a constant. Standard is always shifting, having this allows me that occasional Friday night beatdown when I decide to play Modern.
Title: Re: Deep Sea MillingšŸ’€
Post by: TheRagingMage on December 18, 2013, 09:53:37 AM
Nice deck.  I have a mill deck and I love playing it.  I found that {Fog Bank}s work really well for those few extra blocks to keep you alive until you win.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on January 18, 2014, 02:49:22 PM
I really want to add a 1-of {Steam Vents} and a 1-of {Breaking // Entering} for the small chance of a sweet reanimate target. Also {Trickbind}ing an Emrakul and then reanimating it sounds pretty gross XD.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on January 20, 2014, 03:38:27 AM
After some very heavy debating, I decided to drop a single {Mind Funeral} in favor of a {Breaking // Entering}. It seems really good. It does essentially the same thing, and it costs a little less. I just really want to have that occasional reanimation. It seems like some pretty sweet tech.
Title: Re: Deep Sea MillingšŸ’€
Post by: Arbitratur on January 20, 2014, 08:56:31 AM
Quote from: InfinitiveDivinity on January 20, 2014, 03:38:27 AM
After some very heavy debating, I decided to drop a single {Mind Funeral} in favor of a {Breaking // Entering}. It seems really good. It does essentially the same thing, and it costs a little less. I just really want to have that occasional reanimation. It seems like some pretty sweet tech.

😳😳😳 I'm not so sure about that decision... I run a similar deck and I looove the {mind funeral}s. especially after you {surgical extraction} one of their lands. Just my 2¢
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on January 20, 2014, 09:55:31 AM
Quote from: Arbitratur on January 20, 2014, 08:56:31 AM
Quote from: InfinitiveDivinity on January 20, 2014, 03:38:27 AM
After some very heavy debating, I decided to drop a single {Mind Funeral} in favor of a {Breaking // Entering}. It seems really good. It does essentially the same thing, and it costs a little less. I just really want to have that occasional reanimation. It seems like some pretty sweet tech.

😳😳😳 I'm not so sure about that decision... I run a similar deck and I looove the {mind funeral}s. especially after you {surgical extraction} one of their lands. Just my 2¢
As a 3 of I"ll still see it very often, and honestly, for the most part it {Glimpse the Unthinkable}s. It's just such a gamble. It's really good in theory but it seems to underperform frequently.

Don't get me wrong! I absolutely love that card! It just seemed like the most logical choice.
Title: Re: Deep Sea MillingšŸ’€
Post by: DeathlyFoiend on January 21, 2014, 07:23:00 AM
Quote from: Taysby on January 18, 2014, 09:04:03 PM
Doh.  Fail.  Don't listen to me.  :P
No one has, so we're good.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on February 18, 2014, 12:56:48 AM
New meta, slight modifications. It is very apparent that Aggro is going to be at the forefront of this new world, as so, {Damnation} is now mainboard. I also find it acceptable to run a 4th in the sideboard. Also with the abundance of {Bitterblossom} I expect to see, {Thoughtseize} wiggled it's way into the side as well. I'll have to wait for the first results to show before I finalize my Richmond list but this seems pretty decent if I was flying blind.
Title: Re: Deep Sea MillingšŸ’€
Post by: DimirOverlord1300 on February 18, 2014, 01:12:07 PM
I have my own mill list and I find that fetch lands are Hedron crabs best friend. I'd run 4 of each.
Title: Re: Deep Sea MillingšŸ’€
Post by: InfinitiveDivinity on February 18, 2014, 01:52:38 PM
Quote from: DimirOverlord1300 on February 18, 2014, 01:12:07 PM
I have my own mill list and I find that fetch lands are Hedron crabs best friend. I'd run 4 of each.
I kinda already run 9. I {Ghost Quarter} myself about 30% of the time to be honest.
Title: Re: Deep Sea MillingšŸ’€
Post by: DimirOverlord1300 on February 18, 2014, 10:22:01 PM
Oh didn't realize that haha sorry
Title: Re: Deep Sea MillingšŸ’€
Post by: Sparkle Ninja on February 18, 2014, 11:22:16 PM
I find your lack of {Sewer Nemesis}, disturbing.
Title: Re: Deep Sea MillingšŸ’€
Post by: Rasser on February 18, 2014, 11:54:15 PM
Quote from: Sparkle Ninja on February 18, 2014, 11:22:16 PM
I find your lack of {Sewer Nemesis}, disturbing.
Not legal in modern.
Title: Re: Deep Sea MillingšŸ’€
Post by: Sparkle Ninja on February 19, 2014, 07:11:23 AM
Dangit it's so good though