iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Mikefrompluto on November 04, 2012, 10:20:41 PM

Title: Worldfire Defender Ramp
Post by: Mikefrompluto on November 04, 2012, 10:20:41 PM
Worldfire Defender Ramp

60 cards, 0 sideboard


4 {Steam Vents}
3 {Alchemist's Refuge}
7 {Island}
6 {Forest}
4 {Hinterland Harbor}

24 lands


3 {Doorkeeper}
4 {Hover Barrier}
4 {Gatecreeper Vine}
4 {Axebane Guardian}
3 {Lobber Crew}

18 creatures


2 {Dissipate}
3 {Chromatic Lantern}
2 {Door to Nothingness}
4 {Negate}
2 {Dispel}
2 {Staff of Nin}
3 {Worldfire}

18 other spells


Sideboard
Title: Re: Worldfire Defender Ramp
Post by: Mikefrompluto on November 04, 2012, 10:22:27 PM
Idea is to ramp into an {alchemists refuge}/{lobber crew}/{worldfire} combo or win with {door to nothingness}. Thinking about adding a couple bonfires for a third win con but theres no infinite mana loop here and it would be ideal to win in one turn. Suggestions?
Title: Re: Worldfire Defender Ramp
Post by: Monrodesign on November 04, 2012, 10:22:33 PM
You better {Worldfire} with a {Thragtusk} on the board son!
Title: Re: Worldfire Defender Ramp
Post by: Mikefrompluto on November 04, 2012, 10:24:38 PM
Quote from: Monrodesign on November 04, 2012, 10:22:33 PM
You better {Worldfire} with a {Thragtusk} on the board son!

Yeah thats another possibility ive thought of.

Also, i dont take full credit for this deck. I put it together using suggestions and ideas from other users on here, so credit goes to them. Just cant remember who :(
Title: Re: Worldfire Defender Ramp
Post by: Monrodesign on November 04, 2012, 10:42:08 PM
I'd be so funny to do, wipe everything and swing with your 3/3 beast that they can do nothing about with 1 draw. 

Ya a lot of people have put Axebane with Door to Nothingness combo.  It works lol.
Title: Re: Worldfire Defender Ramp
Post by: Mikefrompluto on November 04, 2012, 10:46:46 PM
Quote from: Monrodesign on November 04, 2012, 10:42:08 PM
I'd be so funny to do, wipe everything and swing with your 3/3 beast that they can do nothing about with 1 draw. 

Ya a lot of people have put Axebane with Door to Nothingness combo.  It works lol.

Its pretty awesome and surprisingly easy to pull off. I just need a few more pieces and then im going to take to FNM. Halfway for the lols and halfway to see how it does competitively.
Title: Re: Worldfire Defender Ramp
Post by: Monrodesign on November 04, 2012, 10:51:28 PM
My buddy won 2 games last week with the same deck idea, Junk with {Trestle Troll} as defenders.
Title: Re: Worldfire Defender Ramp
Post by: whitedrake on November 05, 2012, 12:51:28 AM
-2 dissipate, -2 dispel, -1 Forest, -1Island

+2 {Fog Bank}, +2 {Thragtusk}, +2 {Rootbound Crag}
Title: Re: Worldfire Defender Ramp
Post by: Maximo on November 05, 2012, 02:24:53 AM
Fog banks in the sideboard for aggro/burn-light decks, and yeah, consider {Thragtusk}.

Oh, and {Witchbane Orb} for sure. Against burn.
Title: Re: Worldfire Defender Ramp
Post by: Mikefrompluto on November 05, 2012, 07:48:59 AM
These are exactly the suggestions i was looking for. Thanks guys! Youve given me a lot to think about.

I think i may try thraggy instead of bonfire because as i said, theres no infinite loop here and ramping up to 11 mana is possible, but 42 is slightly more difficult.
Title: Re: Worldfire Defender Ramp
Post by: Mikefrompluto on November 05, 2012, 12:48:24 PM
Tested a little but and {thragtusk} is awesome in this deck. Im going to sub a couple o-rings for him, though, until i can afford to get a couple. Which, at $21 a pop, will probably be a little while.
Title: Re: Worldfire Defender Ramp
Post by: Almosteric on November 05, 2012, 01:07:13 PM
 {Hypersonic Dragon} to  {Worldfire} on opponents end step with  {Thragtusk} or  {Doomed Traveler} on board. :)
Title: Re: Worldfire Defender Ramp
Post by: Mikefrompluto on November 05, 2012, 01:16:46 PM
Quote from: Almosteric on November 05, 2012, 01:07:13 PM
{Hypersonic Dragon} to  {Worldfire} on opponents end step with  {Thragtusk} or  {Doomed Traveler} on board. :)

I initially had the dragon in but went with {alchemists refuge}. I might add one or two as an extra fail safe to be able to cast {worldfire} at instant speed, and to free up two exta mana that i might need. I also love the idea of adding {doomed traveler}. That seems easier topull off than o-ringing a {staff of nin}, which was my reason for adding the rings.
Title: Re: Worldfire Defender Ramp
Post by: Maximo on November 05, 2012, 02:24:02 PM
The traveler has to die for the token, but Worldfire exiles it instead. Having a {Lobber Crew} on the field is still your best bet, but staff of nin and Thragtusk are good alternatives.
Title: Re: Worldfire Defender Ramp
Post by: Mikefrompluto on November 05, 2012, 02:31:19 PM
Quote from: Maximo on November 05, 2012, 02:24:02 PM
The traveler has to die for the token, but Worldfire exiles it instead. Having a {Lobber Crew} on the field is still your best bet, but staff of nin and Thragtusk are good alternatives.

Ah youre right. I didnt realize that. When i get some thrags, i might keep the the o-ring + staff combo just to increase my chances of having a way to get damage in after worldfire drops. Im getting really excited about this deck. Its starting to overshadow my rakdos deck.
Title: Re: Worldfire Defender Ramp
Post by: Almosteric on November 05, 2012, 09:36:16 PM
Quote from: Maximo on November 05, 2012, 02:24:02 PM
The traveler has to die for the token, but Worldfire exiles it instead. Having a {Lobber Crew} on the field is still your best bet, but staff of nin and Thragtusk are good alternatives.


Dies.....Oops. *Facepalm*
Title: Re: Worldfire Defender Ramp
Post by: Mikefrompluto on November 08, 2012, 05:11:34 PM
I think i could benefit from a {mizzium mortars} or two as a board wipe. It wouldnt be hard to ramp into. Thoughts on what to take out for it?