{Doomed Traveler}
Plus
{Travel Preparations}
Equals
Safely Reached Destination
I don't see how this works.. When traveler dies the spirit doesn't get the +1/1 the traveler had because they are 2 separate cards..
Quote from: Greg54js on January 16, 2012, 10:05:42 PM
I don't see how this works.. When traveler dies the spirit doesn't get the +1/1 the traveler had because they are 2 separate cards..
It's mainly a joke.
He probably just needed an {Expedition Map}. ;)
Quote from: BlackJester on January 16, 2012, 10:18:02 PM
He probably just needed an {Expedition Map}. ;)
Then he would definitely find his {Homeward Path}. But he'd have to shuffle his library afterwards.
ðŸ'
As long as he wasn't sent on an {Otherworldly Journey}. 🚀
I guess that {Journey to Nowhere} would lead him to his doom. Cant escape fate I guess.
He needs to {Recross the Paths}.
as long as it's not the {path to exile}.
Through the {maze of ith} ?
You mean the {mystifying maze}.
Quote from: BlackJester on January 16, 2012, 10:28:47 PM
ðŸ'
As long as he wasn't sent on an {Otherworldly Journey}. 🚀
You're back?
That was from last year bozo lol
What if he gets {Lost in the Woods}?
Case of the {wanderlust}?
Oh ya... Wanderlust. I forgot all about that card. A simpler time...no snapcaster gibber jabby eldrazi, platinum spatoozi nonsense...you had to win with heart, and with guts, and with {lure} and {craw giant} or stasis/lock lol...ah, the good old days...
Quote from: Double-O-Scotch on March 29, 2013, 01:25:53 AM
Oh ya... Wanderlust. I forgot all about that card. A simpler time...no snapcaster gibber jabby eldrazi, platinum spatoozi nonsense...you had to win with heart, and with guts, and with {lure} and {craw giant} or stasis/lock lol...ah, the good old days...
All these youngbloods these days. They don't know. With all their fancy dancey deck boxes and flashy sleeves. They need to learn the fundamentals. - Uncle Drew
A {Doomed Traveler} must bring with him a staff and his {Cunning} if only to change his {Cruel Fate}.
Finally they must learn not to trust the {Oak Street Innkeeper}... "It's a trap!"
What if he was on a {Journey to Nowhere}?
There's a lot of {Fog} at night.
So watch your step. Let the {blood moon} light your path. Avoid {caltrops}, they hurt, and try not to touch the {booby trap}'s. they hurt more...
Mabye he should hire a {Frontier Guide} if he does not want to become {Totally Lost}.