8 {Mountain} 10 {Forest} 4 {Rootbound Crag}
22 lands
4 {Kruin Outlaw} 4 {Gatstaf Shepherd} 4 {Reckless Waif} 4 {Wolfbitten Captive} 2 {Huntmaster of the Fells} 4 {Instigator Gang} 4 {Mayor of Avabruck} 4 {Immerwolf}
30 creatures
4 {Moonmist} 4 {Full Moon's Rise}
8 other spells
Sideboard
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Why do people ignor wolves nowadays!
Maybe we will see a resurgence with Gruul
I would try to fit in a few {Kruin Outlaw}
Love this deck. Been trying to make something similar. Me and my buddy are making werewolf and vampire decks to duke it out. Good cards I haven't even seen
{nightbird's clutches} makes this deck competitive. Without it your mid and late game consists of rolling over and taking what your opponent throws your way. Clutch helps get your early game through and can often turn a near finish into an overkill.
With this deck late game consists of playing moonmist when it's not expected and increasing the wolves power with {Mayor of Avabruck} and {Instigator Gang}
I've been thinking of adding in {Garruk Relentless} but what to take out? Hmmm
Quote from: Mp on November 01, 2012, 02:53:16 PM
Why do people ignor wolves nowadays!
Probably because it's not very competitive due to the amount of control over your creatures your opponents have, I'd they can keep them from flipping then your just playing overcosted meh creatures
That's why {Moonmist} and {Immerwolf} are so essential plus boosts to the wolves also effect the human werewolves E.G. {Mayor of Avabruck}
The deck could be a very good deck if played well the actual fact is angel of serenity and thragtusk stomp the format and you need to stop that initially in the game