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Decks (Magic The Gathering) => Standard => Topic started by: whitedrake on October 31, 2012, 08:00:44 AM

Title: GW Agrro Build
Post by: whitedrake on October 31, 2012, 08:00:44 AM

GW Agrro Build

75 cards, 15 sideboard


4 {Sunpetal Grove}
5 {Plains}
1 {Gavony Township}
4 {Temple Garden}
8 {Forest}

22 lands


3 {Arbor Elf}
3 {Sublime Archangel}
3 {Avacyn's Pilgrim}
3 {Thragtusk}
4 {Loxodon Smiter}
4 {Silverblade Paladin}
4 {Strangleroot Geist}
3 {Restoration Angel}
2 {Wolfir Avenger}

29 creatures


3 {Rancor}
3 {Selesnya Charm}
3 {Selesnya Keyrune}

9 other spells


Sideboard

2 {Revenge of the Hunted}
2 {Rest in Peace}
2 {Naturalize}
2 {Oblivion Ring}
3 {Wolfir Silverheart}
2 {Witchbane Orb}
2 {Sigarda, Host of Herons}

15 sideboard cards



Notes:
Based on Hunteroffire9's Best GW agrro build... Refined a little... Worked well in my meta... 4-1 was worst result...;)
Title: Re: GW Agrro Build
Post by: Hunteroffire9 on October 31, 2012, 08:28:53 AM
Yeah my version always goes 3-2 and 2-3 but I am making some changes
Title: Re: GW Agrro Build
Post by: Hunteroffire9 on October 31, 2012, 08:30:34 AM
I would take out the wolfirs for mana dorks or more thragtusk and if u add more thragtusk add more restoration
Title: Re: GW Agrro Build
Post by: whitedrake on October 31, 2012, 08:43:48 AM
Quote from: Hunteroffire9 on October 31, 2012, 08:30:34 AM
I would take out the wolfirs for mana dorks or more thragtusk and if u add more thragtusk add more restoration

Honestly have no problems with mana...;) no need for more dorks...;)

Yeah I was considering 4 thrags and 4 resto angels but {Wolfir Avenger}s are so surprising for most of my opponents.. And regeneration counts...;)

BTW: remember rest plus thrag was my suggestion to ur build...;)