4 {Blood Crypt} 4 {Overgrown Tomb} 4 {Rootbound Crag} 4 {Dragonskull Summit} 4 {Woodland Cemetery}
20 lands
2 {Necropolis Regent} 4 {Desecration Demon} 2 {Mikaeus, the Unhallowed} 2 {Olivia Voldaren} 2 {Bloodgift Demon} 4 {Rakdos, Lord of Riots} 3 {Zealous Conscripts} 3 {Thragtusk}
22 creatures
2 {Dreadbore} 4 {Chromatic Lantern} 2 {Golgari Keyrune} 2 {Bump in the Night} 4 {Farseek} 4 {Heartless Summoning}
18 other spells
Sideboard
4 {Rakdos Charm} 3 {Slaughter Games} 2 {Abrupt Decay}
9 sideboard cards
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Rakdos key rune seems like a bad fit as it would immediately die when you animate with a heartless summoning out...unless you are only using it for ramp, in which case there are better options I think.
I love heartless summoning though so nice start!
Instead of {Rakdos Keyrune} use {Chromatic Lantern}. Then you won't have the problem with {Heartless Summoning} being on the field like you would with the Keyrune.
I'd run 22-24 lands add some basics in lol mabe {kessig wolfruns} and drop all 6 keyrunes for kill spells, {ultimate price}, more {dread bore} mabe a {killing wave} or {devils play}, and deff add {rakdos revenge}
I wholeheartedly agree ^ ;)
Deffinitly needs 3-4 more lands