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Decks (Magic The Gathering) => Standard => Topic started by: Neener on October 29, 2012, 10:00:26 PM

Title: Jund Heartless
Post by: Neener on October 29, 2012, 10:00:26 PM

Jund Heartless

69 cards, 9 sideboard


4 {Blood Crypt}
4 {Overgrown Tomb}
4 {Rootbound Crag}
4 {Dragonskull Summit}
4 {Woodland Cemetery}

20 lands


2 {Necropolis Regent}
4 {Desecration Demon}
2 {Mikaeus, the Unhallowed}
2 {Olivia Voldaren}
2 {Bloodgift Demon}
4 {Rakdos, Lord of Riots}
3 {Zealous Conscripts}
3 {Thragtusk}

22 creatures


2 {Dreadbore}
4 {Chromatic Lantern}
2 {Golgari Keyrune}
2 {Bump in the Night}
4 {Farseek}
4 {Heartless Summoning}

18 other spells


Sideboard

4 {Rakdos Charm}
3 {Slaughter Games}
2 {Abrupt Decay}

9 sideboard cards


Title: Re: Jund Heartless
Post by: Ocelot823 on October 30, 2012, 12:14:57 AM
Rakdos key rune seems like a bad fit as it would immediately die when you animate with a heartless summoning out...unless you are only using it for ramp, in which case there are better options I think.

I love heartless summoning though so nice start!
Title: Re: Jund Heartless
Post by: ChrisRodriguez on October 30, 2012, 12:37:59 AM
Instead of {Rakdos Keyrune} use {Chromatic Lantern}. Then you won't have the problem with {Heartless Summoning} being on the field like you would with the Keyrune.
Title: Re: Jund Heartless
Post by: Elitehalo360 on November 01, 2012, 08:36:27 AM
I'd run 22-24 lands add some basics in lol mabe {kessig wolfruns} and drop all 6 keyrunes for kill spells, {ultimate price}, more {dread bore} mabe a {killing wave} or {devils play}, and deff add {rakdos revenge}
Title: Re: Jund Heartless
Post by: Coffee Vampire on November 01, 2012, 10:14:46 AM
I wholeheartedly agree ^ ;)
Title: Re: Jund Heartless
Post by: Guitello on November 01, 2012, 05:46:08 PM
Deffinitly needs 3-4 more lands