Call To The Angels 60 cards, 0 sideboard
2 {Temple Garden} 4 {Cavern of Souls} 2 {Plains} 2 {Seraph Sanctuary} 2 {Clifftop Retreat} 2 {Isolated Chapel} 4 {Hallowed Fountain} 2 {Vault of the Archangel}
22 lands
2 {Sigarda, Host of Herons} 2 {Gisela, Blade of Goldnight} 4 {Geist of Saint Traft} 4 {Serra Avenger} 2 {Avacyn, Angel of Hope} 2 {Angel of Serenity} 4 {Angel of Jubilation}
18 creatures
2 {Entreat the Angels} 4 {Call to the Kindred} 2 {Sphere of Safety} 2 {Nevermore} 4 {Oblivion Ring} 4 {Detention Sphere}
20 other spells
Sideboard
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Have you play tested this yet?
Sadly no. Just sample draws. I have no way of play testing. No computer to cockatrice or octgn
Might wanna splash green in there for Sigarda. It would work really well with Kindred, being Hexproof and all
I like the idea of this deck but I think it's too slow. Not much going on until turn 4.
Yeah, not much at all. Its weak at its current state. Either you absolute blow up at turn 4 or you fizzle out and lose the game quickly.
Well {Call to the Kindred} is {Descendants' Path} on crack except easier to get rid of. I thought about {Angelic Wall} + {Call to Serve} would help this decks early game.
There is a reason why the humans/angels archetype exists. Angels just can't hold their own. Yes, they're incredibly strong, but they are way too slow. Any fast deck/control deck would demolish this (sadly that's 90% of the meta right now). However, humans have plenty if low drops. It's a great transition, cmc-wise, and you should really consider it.
How about {Herald of War} to help with some of the casting costs