Worldfire 60 cards, 0 sideboard 4 {Sulfur Falls} 4 {Rootbound Crag} 2 {Forest} 4 {Hinterland Harbor} 4 {Steam Vents} 3 {Island} 3 {Mountain} 1 {Alchemist's Refuge} 25 lands 4 {Hypersonic Dragon} 4 {Snapcaster Mage} 4 {Thragtusk} 12 creatures 4 {Fog} 2 {Cyclonic Rift} 2 {Gilded Lotus} 3 {Farseek} 2 {Jace, Architect of Thought} 2 {Mizzium Mortars} 4 {Think Twice} 4 {Worldfire} 23 other spells Sideboard |
Quote from: MaDeM MaD on October 25, 2012, 04:53:24 PMHow do you plan on casting a Sorcery on your opponent's turn?
Thanks. The goal is to have thragtusk+hypersonic out, cast worldfire on their turn and than attack them with the beast on my turn. My first go with a combo build.
Quote from: MaDeM MaD on October 25, 2012, 05:42:03 PMAlthough it makes {Worldfire} much larger, {Alchemist's Refuge} accomplishes it as well.
{hypersonic dragon}
Quote from: Calebestes on October 25, 2012, 05:50:48 PM
Facepalm
Quote from: InfinitiveDivinity on October 25, 2012, 06:13:36 PMQuote from: MaDeM MaD on October 25, 2012, 05:42:03 PMAlthough it makes {Worldfire} much larger, {Alchemist's Refuge} accomplishes it as well.
{hypersonic dragon}
Quote from: Prophylaxis on October 27, 2012, 01:32:15 AM{Fog} is bad but you have to admit its fun playing against your friends.
Fog is bad. Don't run.