iMtG Server: Gathering

Magic (The Gathering) => Rules => Topic started by: PatientZero on October 23, 2012, 06:47:50 PM

Title: Detain
Post by: PatientZero on October 23, 2012, 06:47:50 PM
Was wondering does cards like splinterfright and pack rat die if they become detained? I'm new to the game.
Title: Re: Detain
Post by: Greg54js on October 23, 2012, 06:50:18 PM
No their p/t is static and therefore not affected by detain. However abilities like the new guildmages would be stopped as they are activated. detain also stops your creature from attacking and blocking

*note activated abilities have a cost:effect
Title: Re: Detain
Post by: PatientZero on October 23, 2012, 07:13:50 PM
Thanks mate I will remember that cost plays a large role in the rulings.
Title: Re: Detain
Post by: Greg54js on October 23, 2012, 07:55:36 PM
Quote from: PatientZero on October 23, 2012, 07:13:50 PM
Thanks mate I will remember that cost plays a large role in the rulings.
No problem :) welcome to magic
Title: Re: Detain
Post by: Wally on October 24, 2012, 04:11:06 AM
Quote from: Greg54js on October 23, 2012, 06:50:18 PM
No their p/t is static and therefore not affected by detain. However abilities like the new guildgates would be stopped as they are activated. detain also stops your creature from attacking and blocking

*note activated abilities have a cost:effect

Did you mean the new keyrunes rather than guildgates?
Title: Re: Detain
Post by: Greg54js on October 24, 2012, 05:22:34 AM
Quote from: Wally on October 24, 2012, 04:11:06 AM
Quote from: Greg54js on October 23, 2012, 06:50:18 PM
No their p/t is static and therefore not affected by detain. However abilities like the new guildmages would be stopped as they are activated. detain also stops your creature from attacking and blocking

*note activated abilities have a cost:effect

Did you mean the new keyrunes rather than guildgates?
Title: Re: Detain
Post by: D3g3n on October 24, 2012, 06:45:54 AM
Guild keyrunes, guildmages, and guildgates are all activated abilities either way. Remember activated abilities will have the format of the following; Cost : Effect. Only if the detain source allows targeting of a creature, non-land permanent, or any permanent then it becomes more specific.
Title: Re: Detain
Post by: Fenster on October 24, 2012, 12:11:24 PM
Quote from: bravado883 on October 24, 2012, 11:56:18 AM
Guildgates are land and have no activated abilities.
They are activate abilities. Mana abilities cant be countered however.
But they are activate abilities nontheless! For example {Mycosynth lattice} +
{Stoney silence} means no lands can be tapped for mana.
Title: Re: Detain
Post by: Wackaman9001 on October 24, 2012, 12:30:24 PM
I thought all detains said creature or nonland permanent though
Title: Re: Detain
Post by: scarsabrex on October 24, 2012, 12:40:58 PM
Quote from: Wackaman9001 on October 24, 2012, 12:30:24 PM
I thought all detains said creature or nonland permanent though

For now at least. It doesn't mean say in sinker when all the guilds are featured they won't make more versatile detain spells.