2 {Hallowed Fountain} 4 {Temple Garden} 4 {Steam Vents} 2 {Overgrown Tomb} 4 {Mountain} 6 {Forest} 2 {Island}
24 lands
2 {Terminus} 4 {Ranger's Path} 4 {Forbidden Alchemy} 2 {Think Twice} 3 {Devastation Tide} 4 {Increasing Vengeance} 4 {Temporal Mastery} 4 {Farseek} 4 {Epic Experiment} 3 {Boundless Realms} 1 {Mystic Retrieval} 1 {Devil's Play}
36 other spells
Sideboard
1 {Psychic Spiral} 3 {Rolling Temblor} 3 {Fog} 4 {Dispel} 1 {Rakdos's Return} 1 {Planar Cleansing} 2 {Runic Repetition}
15 sideboard cards
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I really like the idea of epic experiment. I know it is really weak against heavy aggro, but since most of the decks at my loca FNM are junk midrange I should be fine.
Any thoughts are welcome as I have no idea how I should change it.
Original?
Played this at Missouri State Championships, ended up going 5-0-2 (2 intentional draws) but then lost in the top 8 to a guy I beat in the swiss. Regardless, it was an incredibly surprising and successful performance for me, debatably the best tournament success I have ever had. This is the list I ended up running (though I think it should be posted online on SCG or TCGplayer):
4 Farseek
4 Ranger's Path
3 Boundless Realms
4 Think Twice
4 Epic Experiment
1 Mystic Retrieval
4 Devastation Tide
4 Temporal Mastery
2 Steam Vents
4 Mountain
7 Forest
1 Hinterland Harbor
9 Island
4 Forbidden Alchemy
1 Devil's Play
2 Increasing Vengeance
2 Overgrown Tomb
SB: 4 Dispel
SB: 4 Rolling Temblor
SB: 4 Fog
SB: 1 Rakdos's Return
SB: 2 Druid's Deliverance
I saw that deck on reddit and decided to try and improve it. I added shock lands so I can always be able to flashback {increasing vengeance}. I cannot wait for the R/G and U/G shock lands. That way i can search for a red or blue mana when I {rangers path}. To combat heavy aggro and ETB creature effects I added 2 {terminus}.
Am I missing something or the win here is IV and devils play?
Quote from: Almosteric on October 21, 2012, 07:26:46 PM
Am I missing something or the win here is IV and devils play?
Yes it is. Preferably a flashbacked IV on a devil's play. Post sideboard wins can be milled out with {psychic spiral} or just straight damage with {rakdos's return}
Quote from: Almosteric on October 21, 2012, 07:26:46 PM
Am I missing something or the win here is IV and devils play?
It works like a storm deck
Quote from: Cllzzrd on October 21, 2012, 07:34:40 PM
Quote from: Almosteric on October 21, 2012, 07:26:46 PM
Am I missing something or the win here is IV and devils play?
Yes it is. Preferably a flashbacked IV on a devil's play. Post sideboard wins can be milled out with {psychic spiral} or just straight damage with {rakdos's return}
Right on, I was away for the area of storm, seems like a fun mechanic/deck tho.