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Decks (Magic The Gathering) => Commander => Topic started by: Agrajagzz9 on October 17, 2012, 04:22:00 PM

Title: Sen triplets advice.
Post by: Agrajagzz9 on October 17, 2012, 04:22:00 PM
Besides {mycosynth lattice} and {celestial dawn} what are auto includes in a {sen triplets} edh deck
Title: Re: Sen triplets advice.
Post by: Juggalonoke on October 17, 2012, 04:29:59 PM
Quote from: Agrajagzz9 on October 17, 2012, 04:22:00 PM
Besides {mycosynth lattice} and {celestial dawn} what are auto includes in a {sen triplets} edh deck
{Mycosynth Golem},  {Unwinding Clock},  {Steel Overseer},  {Shimmer Myr}
For me Atleast those are auto includes that is your running all artifacts
Title: Re: Sen triplets advice.
Post by: Hermann2058 on October 17, 2012, 11:03:13 PM
Also some of the artifact lands
Title: Re: Sen triplets advice.
Post by: Chadgamer on October 18, 2012, 01:38:49 AM
{Time Sieve} is pretty gross with the triplets. If you don't win when you play it, you'll nearly empty out all your opponent's hands
Title: Re: Sen triplets advice.
Post by: D3g3n on October 18, 2012, 04:10:46 AM
Mine tries to abuse {Time Seive}, {Sword of the Meek}, and {Thopther Foundry}.
Running two equipment tutors ({Stoneforge Mystic} and another one I can't remember the name of...) and {Tezzeret the Seeker}.
Title: Re: Sen triplets advice.
Post by: Keyeto on October 18, 2012, 04:40:53 AM
{Head Games} and {Jester's Mask} have worked well in my sen triplets deck. {Scourglass} has been wonderful, as has {Magister Sphinx}. {Praetor's Grasp} has also been fun, and {Sharding Sphinx} seems to get out of hand pretty quickly. {Vedalken Engineer} is great in there, and {Temple Bell} is nice for when you start playing their hand too much.
Title: Re: Sen triplets advice.
Post by: Spikepit on October 22, 2012, 05:49:23 PM
Here my deck that has been in this form in one way or another for many years. It canes much more than loses:

http://imtgapp.com/forum/index.php?topic=13607.0