Jund Control 75 cards, 16 sideboard 1 {Ghost Quarter} 1 {Stensia Bloodhall} 2 {Kessig Wolf Run} 1 {Swamp} 4 {Blood Crypt} 3 {Dragonskull Summit} 4 {Woodland Cemetery} 4 {Overgrown Tomb} 1 {Mountain} 2 {Rootbound Crag} 1 {Forest} 24 lands 4 {Vampire Nighthawk} 3 {Olivia Voldaren} 3 {Huntmaster of the Fells} 2 {Axebane Guardian} 3 {Thragtusk} 15 creatures 3 {Liliana of the Veil} 2 {Vraska the Unseen} 2 {Abrupt Decay} 2 {Pillar of Flame} 2 {Dreadbore} 2 {Treasured Find} 3 {Farseek} 1 {Rakdos's Return} 3 {Bonfire of the Damned} 20 other spells Sideboard 1 {Pillar of Flame} 2 {Bloodgift Demon} 2 {Curse of Death's Hold} 2 {Brimstone Volley} 3 {Rakdos Charm} 2 {Crushing Vines} 3 {Mizzium Mortars} 1 {Rakdos's Return} 16 sideboard cards Notes: The Twilight deck post got me thinking of how fun a Jund Control deck would be, here's my rendition! |
Quote from: Chadgamer on October 16, 2012, 05:53:06 PMI figured it would get me my dudes faster, but that is very true
Salvage seems bad in a deck with zero cards that interact with graveyard(except the Treasure Find). I'd take out {Grisly Salvage} and {Treasure Find} for more removal or maybe {Thragtusk}
Quote from: ChrisRodriguez on October 17, 2012, 02:32:15 AMIt would, pretty hard to obtain a playset though, maybe eventually, I have a whole year to modify this deck.
What about {bonfire of the damned}?