Jynx's Four-turn Clock 75 cards, 15 sideboard 20 {Mountain} 20 lands 4 {Vexing Devil} 4 {Goblin Guide} 3 {Keldon Marauders} 11 creatures 4 {Lightning Bolt} 4 {Chain Lightning} 4 {Lava Spike} 3 {Price of Progress} 4 {Magma Jet} 4 {Rift Bolt} 4 {Fireblast} 2 {Thunderous Wrath} 29 other spells Sideboard 4 {Red Elemental Blast} 4 {Smash to Smithereens} 4 {Sulfuric Vortex} 3 {Phyrexian Metamorph} 15 sideboard cards Notes: |
Quote from: El_snoope on October 13, 2012, 11:36:04 PMYeah, that's why I call it the clock.
Damn, that looks pretty quick, do you win consistently on turn 4 often?
Quote from: Mr.? on October 14, 2012, 12:49:02 AM20 lands, 11creatures, 29 spells. The sb is currently set like this until I have more experience with legacy in the local meta.
Am I missing something or is there only 60 cards?
Quote from: El_snoope on October 13, 2012, 11:36:04 PMAnd fetch lands makes my job so much easier.
Damn, that looks pretty quick, do you win consistently on turn 4 often?
Quote from: Mr.? on October 17, 2012, 11:43:33 PMThe key to burn is speed and efficiency of mana. For a burn deck to be competitive, you have to win consistently on turn 4. You want cheep, effective creatures, {gobbling guide} being one of the best, and lots of burn. Unless there is a horribly threatening creature out, all the spells go straight to the face.
So you just use burn spells to go for the win?
Quote from: Double-O-Scotch on October 18, 2012, 12:40:09 PM
Goblins and no goblin grenades?
Quote from: Leevai420 on October 18, 2012, 01:32:33 PM⬆Quote from: Double-O-Scotch on October 18, 2012, 12:40:09 PM
Goblins and no goblin grenades?
Chances Of getting one of the goblins AND having the grenade is slim. Grenade goes with full goblin themed synergy decks not burn...
Quote from: Dudecore on October 18, 2012, 03:19:36 PMThere are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
Quote from: CajunJynx on October 18, 2012, 05:52:51 PMQuote from: Dudecore on October 18, 2012, 03:19:36 PMThere are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
Quote from: Dudecore on October 18, 2012, 07:08:09 PMQuote from: CajunJynx on October 18, 2012, 05:52:51 PMQuote from: Dudecore on October 18, 2012, 03:19:36 PMThere are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.
Quote from: Willthomjr on October 18, 2012, 08:58:36 PMQuote from: Dudecore on October 18, 2012, 07:08:09 PMQuote from: CajunJynx on October 18, 2012, 05:52:51 PMQuote from: Dudecore on October 18, 2012, 03:19:36 PMThere are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.
OMFG SICK BURN
Quote from: Dudecore on October 18, 2012, 07:08:09 PMHence {smash to smithereens} :)Quote from: CajunJynx on October 18, 2012, 05:52:51 PMQuote from: Dudecore on October 18, 2012, 03:19:36 PMThere are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.
Quote from: Dudecore on October 18, 2012, 09:13:16 PMWall game? Won't have time for it until maybe Sunday, or perhaps cockatrice if I am not stupid busy.Quote from: Willthomjr on October 18, 2012, 08:58:36 PMQuote from: Dudecore on October 18, 2012, 07:08:09 PMQuote from: CajunJynx on October 18, 2012, 05:52:51 PMQuote from: Dudecore on October 18, 2012, 03:19:36 PMThere are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.
OMFG SICK BURN
Uncalled for. Those cards are genuinely in my sideboard for my Merfolk deck...for this and numerous other reasons. I am interested in how it plays against tempo decks.
Quote from: Dudecore on October 18, 2012, 09:13:16 PMQuote from: Willthomjr on October 18, 2012, 08:58:36 PMQuote from: Dudecore on October 18, 2012, 07:08:09 PMQuote from: CajunJynx on October 18, 2012, 05:52:51 PMQuote from: Dudecore on October 18, 2012, 03:19:36 PMThere are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.
OMFG SICK BURN
Uncalled for. Those cards are genuinely in my sideboard for my Merfolk deck...for this and numerous other reasons. I am interested in how it plays against tempo decks.
Quote from: CajunJynx on October 19, 2012, 01:33:36 PM
I love it how it surprises absolutely no one that my legacy deck is of the burn variety. 🔥🔥🔥🔥🔥🔥🔥🔥🔥
Quote from: Willthomjr on November 02, 2012, 12:01:13 PMBudget? This is my main deck! Leather deck box, my favorite sleeves (a neat shade of blue, ironically), full art zendikar lands, i mean, its me, and legacy burn. This deck pretty much defines how i play magic.
Is this budget? You could always throw in 8 fetch lands if it isn't.
Like {bloodstained mire}
Quote from: Willthomjr on November 02, 2012, 03:21:56 PMYeah, trust, I will test with it, it is a bit more land than most, It hasn't been an issue for me yet though.
Fetch just for thinning. If you're winning by t4 that's 3-4 life loss? And that's even if you get 3-4 of them. That's not too bad.
At least test it. 6 fetches and 12 mountains? 20 lands is a lot for legacy burn isn't it?
Quote from: Silent1236 on November 30, 2012, 04:48:12 PMIf I know anything about magic, it's how to build/play burn.
I haven't even touched legacy before, but this is really cool. So cheap :o.
Quote from: Xaol on December 01, 2012, 11:04:39 PMYeah, I have other cards to switch out depending which lgs I am at, the meta varies wildly. It's 50/50 against quick combos.
How does it fare against combo decks which win before turn one? (I.E Belcher)
Burn can be great, but these kinds of decks seem like a tough matcheup! Deck looks pretty good overall- I think you need that sideboard to be a bit more defined, however. Have fun with it!