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Decks (Magic The Gathering) => Standard => Topic started by: Fenster on October 12, 2012, 12:33:26 PM

Title: Need Help With Bug Zombies!
Post by: Fenster on October 12, 2012, 12:33:26 PM

Need Help With Bug Zombies!

60 cards, 0 sideboard


6 {Swamp}
4 {Island}
4 {Golgari Guildgate}
4 {Forest}
3 {Evolving Wilds}

21 lands


4 {Diregraf Captain}
4 {Dreg Mangler}
4 {Slitherhead}
2 {Korozda Guildmage}
3 {Lotleth Troll}
2 {Corpsejack Menace}

19 creatures


2 {Ghoulcaller's Chant}
2 {Jarad's Orders}
1 {Death's Presence}
4 {Golgari Charm}
2 {Rites of Reaping}
1 {Increasing Savagery}
3 {Golgari Keyrune}
3 {Treasured Find}
2 {Abrupt Decay}

20 other spells


Sideboard

Notes:
So this is just my very VERY early build of my would be standard deck. Now i need help with tips on how to play and what to play! Now I wont play to be the best but that doesnt mean i will show mercy ;D So! Tips and help! Alot! I got 2 or 3 drowned catacombs i could use but ill try to get em eventually. Creatures i want to add atleast one of each: {Havengul lich}, {Grimgrin corpseborn} and {Jarad golgari lich lord} Creatures id like to add if i get some but dont know how many to add: {Gravecrawler} {Geralfs messenger}.
Title: Re: Need Help With Bug Zombies!
Post by: Mothaelon on October 12, 2012, 12:45:27 PM
-2 corpsejack
-2 guildmage
-2 ghoulcaller chant
-1 death presence
-2 rites of reaping
-1increasing savagery
-1 captain

+4 crawler
+4 messenger
+1 lotleth
+2 cyclonic rift
Title: Re: Need Help With Bug Zombies!
Post by: Mothaelon on October 12, 2012, 12:48:05 PM
-3 keyrune

+2 abrupt decay
+1 more cyclonic rift
Title: Re: Need Help With Bug Zombies!
Post by: Mothaelon on October 12, 2012, 12:49:47 PM
Now the lands

+4 overgrown tomb
+4 drowned catacomb
+4 woodland cemetery

-4 guild gate
-4 island
-4 forest
Title: Re: Need Help With Bug Zombies!
Post by: Fenster on October 12, 2012, 12:50:24 PM
And about the lands any tips on what to have? For now its guildgates instead of cemetaries.
Is the messenger viable eventhough he's {B}{B}{B}?
Title: Re: Need Help With Bug Zombies!
Post by: Mothaelon on October 12, 2012, 12:56:09 PM
Quote from: Fenster on October 12, 2012, 12:50:24 PM
And about the lands any tips on what to have? For now its guildgates instead of cemetaries.
Is the messenger viable eventhough he's {B}{B}{B}?

Yea, the overgrown tombs and evoking wilds will make him viable

Plus taking out islands and forest and keeping the 6 swamp will help out too
Title: Re: Need Help With Bug Zombies!
Post by: Fenster on October 12, 2012, 01:09:57 PM
I probably wont be able to get 4 tombs but ill strive to get the cemeteries and catacombs. Also i will probably not get more decays due to the price ;D
Ill try to get gravecrawlers over the messengers priority wise.
The Cyclonic rift will be awesome i never thought about it!
Title: Re: Need Help With Bug Zombies!
Post by: Mothaelon on October 12, 2012, 01:16:59 PM
Quote from: Fenster on October 12, 2012, 01:09:57 PM
I probably wont be able to get 4 tombs but ill strive to get the cemeteries and catacombs. Also i will probably not get more decays due to the price ;D
Ill try to get gravecrawlers over the messengers priority wise.
The Cyclonic rift will be awesome i never thought about it!

These are jus suggestions, I know cards are pricey lol

But yea rift is a super powerful card

Swing in with team, they declare blockers, bounce them back
Title: Re: Need Help With Bug Zombies!
Post by: Fenster on October 12, 2012, 01:28:19 PM
Any tactics i should mind?
Title: Re: Need Help With Bug Zombies!
Post by: Mothaelon on October 12, 2012, 01:31:17 PM
Quote from: Fenster on October 12, 2012, 01:28:19 PM
Any tactics i should mind?

Don't hesitate to hold creatures in hand to pump lotleth troll and don't forget his regen

Say you swing in and they block him, rift his blocker back and then discard slitherhead or crawler and pump him up and now your opponent is screwed

Never overextend unless its another Aggro type deck

Save charms in case you can tell if your opponent is gonna field wipe
Title: Re: Need Help With Bug Zombies!
Post by: Mothaelon on October 12, 2012, 01:36:50 PM
Also another suggestion

-2 jarad order
-1 abrupt decay (instead of 4, run 3)
-1 treasured find

+4 rancor
Title: Re: Need Help With Bug Zombies!
Post by: Fenster on October 12, 2012, 02:27:03 PM
Hm ill toss in some rancor into the playtesting! It'll probably be awesome!
But i still want to put in a lich a jarad and a grimgrin in.
Ill focus to put in as many grave crawlers as i can and both bg inni and bu m13 dualies are going in 4 each. With that in mind what would you add/remove?
Title: Re: Need Help With Bug Zombies!
Post by: Mothaelon on October 12, 2012, 02:44:19 PM
Well havengul doesn't fit with this deck

You don't have much of anything he can imprint on that would make him beneficial later game

Plus you don't want to add just one of to any, and grimgrin doesn't have a big place right now, he is good but too many answers to him that cause problems for his mana cost

This deck needs to be fast to keep up and thy would slow it down big and make you have to drop non lands to add more lands
Title: Re: Need Help With Bug Zombies!
Post by: Hunteroffire9 on October 12, 2012, 02:47:01 PM
Quote from: Fenster on October 12, 2012, 02:27:03 PM
Hm ill toss in some rancor into the playtesting! It'll probably be awesome!
But i still want to put in a lich a jarad and a grimgrin in.
Ill focus to put in as many grave crawlers as i can and both bg inni and bu m13 dualies are going in 4 each. With that in mind what would you add/remove?
Grim grim, lich are not that good Because of there mana cos .tGerald's messenger and  grave crawler are a must
Title: Re: Need Help With Bug Zombies!
Post by: Fenster on October 12, 2012, 03:15:31 PM
Hmm 2 jarad though?
Title: Re: Need Help With Bug Zombies!
Post by: Mothaelon on October 12, 2012, 03:36:48 PM
Jarad is hit and miss

It's almost like, do you want to play him or another Aggro creature?

Like, either him or messenger, or dreg mangler


Slow it down a tad with Jarad but Bring in great utility, or keep it faster but hope for no late game