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Decks (Magic The Gathering) => Standard => Topic started by: Coffee Vampire on October 11, 2012, 08:00:06 PM

Title: Too Good To Be True
Post by: Coffee Vampire on October 11, 2012, 08:00:06 PM

Too Good To Be True

195 cards, 15 sideboard


4 {Evolving Wilds}
4 {Glacial Fortress}
4 {Hallowed Fountain}
4 {Azorius Guildgate}
29 {Island}
23 {Plains}
4 {Reliquary Tower}

72 lands


4 {Deadeye Navigator}
4 {Sphinx of Uthuun}
4 {Snapcaster Mage}
2 {Mirror-Mad Phantasm}
1 {Isperia, Supreme Judge}

15 creatures


2 {Increasing Confusion}
4 {Detention Sphere}
4 {Supreme Verdict}
4 {Rewind}
4 {Dissipate}
4 {Syncopate}
2 {Psychic Spiral}
4 {Devastation Tide}
2 {Conjured Currency}
4 {Divination}
1 {Amass the Components}
3 {Cyclonic Rift}
4 {Oblivion Ring}
2 {Vanishment}
4 {Stolen Goods}
4 {Divine Reckoning}
3 {Banishing Stroke}
4 {Think Twice}
4 {Azorius Charm}
4 {Temporal Mastery}
2 {Inaction Injunction}
4 {Feeling of Dread}
4 {Terminus}
4 {Search Warrant}
2 {Crippling Chill}
2 {Blustersquall}
4 {Thought Scour}
4 {Sphinx's Revelation}

93 other spells


Sideboard

4 {Essence Scatter}
4 {Negate}
3 {Redirect}
4 {Curse of Echoes}

15 sideboard cards


Title: Re: Too Good To Be True
Post by: Coffee Vampire on October 11, 2012, 08:02:34 PM
I got frustrated with rakdos not working just like MBC, so I said "If I can't have MBC, I will have jank!"

This is the deck I am totally going to build and run at FNM. It is based on conjured currency. It could be a long way from being good, still in testing. Suggestions are welcomed with brownie points.
Title: Re: Too Good To Be True
Post by: Hunteroffire9 on October 11, 2012, 09:00:30 PM
Take out 2 planar ceasing for
1 turminus
1 devastation tide
Title: Re: Too Good To Be True
Post by: Coffee Vampire on October 11, 2012, 10:50:24 PM
Thanks. I totally did out with cleansing. It sucks! I added 4 cyclonic rift...NO IDEA why I didn't have it before. It is so good with conjured currency. "Give me your best permanent. Now let me do that to you again."

I have played 5 games with this deck. It's stats: 5-0

I played against a rakdos aggro deck, a green white aggro deck, an izzet control deck, an esper control deck, and a grixis control deck.

All of them but the grixis deck rage quit. The grixis deck almost beat me with nicol bolas. He used the ultimate twice, but he already had 4 cards lef by then. It was game over.

I probably crack elixir like 10 times haha. At the start he tried milling me with drownyard...with 26 cards in gy I used archangel's light. I am surprised he almost killed me given this fact. Props to him.
Title: Re: Too Good To Be True
Post by: InfinitiveDivinity on October 12, 2012, 03:28:41 AM
Lol wth is this? It's a very strange deck for sure dude.

I miss MBC too =[
Title: Re: Too Good To Be True
Post by: Hunteroffire9 on October 12, 2012, 09:56:49 AM
This is why i run {Thalia, Guardian of Thraben} for amazing and scary decks like this. This deck versus American miracles would be a cool game
Title: Re: Too Good To Be True
Post by: Coffee Vampire on October 12, 2012, 02:00:43 PM
Yeah thalia is scarry to me. My best answers are arcane melee and nevermore. Also sphere and o ring I guess.
Title: Re: Too Good To Be True
Post by: Fishsticks123 on October 12, 2012, 02:50:55 PM
Note that the hand in the mirror on conjured currency has no money in it...
Title: Re: Too Good To Be True
Post by: Milo109 on October 12, 2012, 06:35:17 PM
Archangels light? First deck I've ever seen with it
Title: Re: Too Good To Be True
Post by: InfinitiveDivinity on October 12, 2012, 06:41:27 PM
I love making Janky cards good, well done sir.
Title: Re: Too Good To Be True
Post by: Fishsticks123 on October 12, 2012, 11:23:10 PM
This deck needs entreats.
Title: Re: Too Good To Be True
Post by: Coffee Vampire on October 13, 2012, 01:28:00 AM
You are right. A singleton entreat would be good. Maybe even 2...I'll try to make it work, thanks for the tip.
Title: Re: Too Good To Be True
Post by: Kamikazekiel on October 13, 2012, 08:56:23 AM
Why so many cards?
Title: Re: Too Good To Be True
Post by: Hunteroffire9 on October 13, 2012, 10:48:55 AM
I lost to this at fnm to a similar version of this deck it was so annoyingI. went 4-1
Title: Re: Too Good To Be True
Post by: Coffee Vampire on October 13, 2012, 01:08:02 PM
Quote from: Kamikazekiel on October 13, 2012, 08:56:23 AM
Why so many cards?
Good question. Although a 60 card deck is faster and you get what you want more often, sometimes there are factors other than being fast that make me want to put cards in a deck.

This deck has two wincons: my opponent decking him or herself or me getting their good stuff with closet and killing them with it. To make sure the first wincon works, I need to have a bigger deck.

Also, elixir of immortality plays a role in making the deck faster. It may seem like it would make a deck slower because it makes it bigger. But you have lands on the battlefield. So each time you use it, you will start drawing more nonland cards.

Another reason for an 80 card deck is jank. To make janky cards good, you need to add a whole lot of other cards. In a 60 card deck, I just couldn't fit in the amout of combinations I needed to make conjured currency work. It needed too much backup.

Another reason is intimidation. You show up to FNM with this. They ask what's in it. You say "your doom." They make more missplays because they just wet their panties!!! Woooo! ;D
Title: Re: Too Good To Be True
Post by: Coffee Vampire on October 16, 2012, 10:37:47 AM
Big update. Bumped it up to 100 cards. Reason: why the hell not!

Plays pretty well. I have so much draw that by the time my opponent has 40 cards I am somewhere near the 40s. It is easy to moracle on my opponent's turn because of nice draw spells.

One thing I hate is the lack of good cantrips. Sigh, oh well. Come on gatecrash!!
Title: Re: Too Good To Be True
Post by: Juggalonoke on October 16, 2012, 08:27:54 PM
Just put this deck together and I love it lol