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Magic (The Gathering) => Rules => Topic started by: average_j03 on October 11, 2012, 08:44:27 AM

Title: Commander and zones
Post by: average_j03 on October 11, 2012, 08:44:27 AM
If I were to play banishing stroke on a commander that's in play, does it go to the bottom of his/her library or back to the commander zone?
Title: Re: Commander and zones
Post by: Wally on October 11, 2012, 09:23:24 AM
Quote from: average_j03 on October 11, 2012, 08:44:27 AM
If I were to play {banishing stroke} on a commander that's in play, does it go to the bottom of his/her library or back to the commander zone?

Bottom of the library! Nice!
Title: Re: Commander and zones
Post by: average_j03 on October 11, 2012, 10:15:02 AM
Just wanted to make sure, and same goes for returning a commander to its owner's hand, right?
Title: Re: Commander and zones
Post by: Imdowd80 on October 11, 2012, 12:13:04 PM
Ummmm, I'm pretty sure that, every time a commander changes zones (exile, return to hand) he goes back to commander zone, with a counter on him.
Title: Re: Commander and zones
Post by: Desolatus on October 11, 2012, 12:48:48 PM
No, any time it is destroyed or exiled it can go back to the commander zone, returning to hand and bottom/top of library work. They cost the normal amount to cast out of
Hand, though, the counters on the extra casts from the command zone don't apply.
Title: Re: Commander and zones
Post by: Double-O-Scotch on October 11, 2012, 01:12:34 PM
Actually the ruling is "if it goes to the graveyard from anywhere" so if its returned to your hand and you discard it or are forced to discard it, you can return it to the "command zone". Good card for EDH though as it effectively nullifies your opponents commander indefinately...
Title: Re: Commander and zones
Post by: average_j03 on October 11, 2012, 01:32:30 PM
Ya same with  {Void Stalker}
Title: Re: Commander and zones
Post by: Gorzo on October 11, 2012, 03:16:13 PM
To the graveyard or into exile are the only times you may return a commander to the command zone.

This is why {Terminus}, {Banishing Stroke}, {Condemn}, {Hinder}, {Spell Crumple}, {Spin Into Myth}, {Oust}, and {Voidstalker} are so good in the format.
Title: Re: Commander and zones
Post by: Phat Max on October 11, 2012, 05:25:44 PM
Pop Quiz:

What would you say about {AWOL}?😁
Title: Re: Commander and zones
Post by: Wally on October 11, 2012, 05:31:38 PM
Quote from: Phat Max on October 11, 2012, 05:25:44 PM
Pop Quiz:

What would you say about {AWOL}?😁

Not legal in commander? :P
Title: Re: Commander and zones
Post by: scarsabrex on October 11, 2012, 05:34:05 PM
Quote from: Phat Max on October 11, 2012, 05:25:44 PM
Pop Quiz:

What would you say about {AWOL}?😁

It would be in the exile exile zone which is a public zone not on the battlefield therefore if the owner chose it could go to the command zone.
Title: Re: Commander and zones
Post by: Double-O-Scotch on October 11, 2012, 05:44:54 PM
The card removed with AWOL should be eaten...lol
Title: Re: Commander and zones
Post by: Wally on October 11, 2012, 06:08:08 PM
Quote from: Testset on October 11, 2012, 06:00:32 PM
Quote from: Phat Max on October 11, 2012, 05:25:44 PM
Pop Quiz:

What would you say about {AWOL}?😁
I wish this worked, but the replacement effect applies to the first part, which nullifies the second part, as the card never was in the Exile zone (RFG).

I believe you are incorrect, firstly your commander is quite happy to sit in exile, he doesn't automatically get moved back to the command zone if it gets there, it's a choice. (You would do this if you had enchantment removal and it was put there by {Oblivion Ring} etc)

Secondly you can't partly resolve a card, it needs to resolve fully before you can respond.
Title: Re: Commander and zones
Post by: ecky on October 11, 2012, 08:24:50 PM
{Memory Lapse} is another good one, counters the general AND skips their next draw step.
Title: Re: Commander and zones
Post by: Double-O-Scotch on October 11, 2012, 09:46:10 PM
{memory lapse} and {lapse of certainty}