1 {Drowned Catacomb} 4 {Steam Vents} 3 {Hinterland Harbor} 2 {Desolate Lighthouse} 4 {Woodland Cemetery} 4 {Blood Crypt} 4 {Overgrown Tomb} 3 {Sulfur Falls}
25 lands
2 {Talrand, Sky Summoner} 2 {Niv-Mizzet, Dracogenius} 4 {Deathrite Shaman}
8 creatures
4 {Farseek} 3 {Syncopate} 3 {Izzet Charm} 2 {Golgari Charm} 3 {Rakdos's Return} 3 {Chromatic Lantern} 3 {Abrupt Decay} 2 {Dreadbore} 4 {Bonfire of the Damned}
27 other spells
Sideboard
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This is my modification of a buddies deck. He thinks along the same lines as me, but favors green a lot more than me. It runs really well, {deathrite shaman} and {rakdos's return} have amazing synergy. The low curve allows for this awkard mana base to play out ok. Each card has so much utility that the opponent falls immediately behind after a couple of control cards poke at ther strategy.
Jund is strictly GBR, this has blue so it's not Jund, just a FYI. Deck looks pretty decent if you hit a board wipe and a Lantern. Idk if 4 color decks are gonna be possible before the next deck. Seems like you wouldn't have the right colors most of the time. Only way I see a 4-5 color deck working is a LOT of green splashing everything else so you can hit Farseek {Mana Bloom} every time. How has testing gone for this deck?
It was origionally jund, yes i know what jund is, but blue got splashed and then more blue got added as construction went on. The testing for this is going great, the only rough part is the mana, it needs work on color ratios but this isnt really my deck, it's just my vision for Dan's deck, so i cant do much work on it.
The low CMC is great and allows for lots if early game plays regardless of what mana is available, but deathrite is the real powerhouse and sets the opponent behind early on. 4 color is not that hard right now as long as one color is green and you have {farseek} and {chromatic lanturn}.