4co Junkie 75 cards, 15 sideboard 7 {Forest} 4 {Transguild Promenade} 3 {Overgrown Tomb} 3 {Temple Garden} 3 {Plains} 2 {Ghost Quarter} 2 {Swamp} 1 {Island} 25 lands 4 {Judge's Familiar} 4 {Strangleroot Geist} 2 {Snapcaster Mage} 10 creatures 2 {Ajani, Caller of the Pride} 2 {Garruk, Primal Hunter} 2 {Liliana of the Dark Realms} 3 {Farseek} 4 {Fog} 3 {Druid's Deliverance} 2 {Clinging Mists} 4 {Lingering Souls} 3 {Gather the Townsfolk} 25 other spells Sideboard 1 {Pithing Needle} 2 {Bramblecrush} 2 {Blood Reckoning} 1 {Island} 2 {Snapcaster Mage} 2 {Sundering Growth} 3 {Oblivion Ring} 2 {Witchbane Orb} 15 sideboard cards Notes: Snapcaster is my ace, always get him with a Promenade. |
Quote from: Chadgamer on October 11, 2012, 12:10:33 AM
9 {fog} effects with no card draw, and no bombs or combos to stall for. On paper kinda looks weak to me. You don't really have an answer for aggro decks, and once your fog is used up your Walker is dead and there are no cards in your deck that stabilize you from that