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Decks (Magic The Gathering) => Standard => Topic started by: Willthomjr on October 07, 2012, 01:32:25 AM

Title: New Azorius
Post by: Willthomjr on October 07, 2012, 01:32:25 AM

New Azorius

60 cards, 0 sideboard


4 {Hallowed Fountain}
4 {Temple Garden}
6 {Island}
4 {Glacial Fortress}
3 {Hinterland Harbor}
5 {Plains}

26 lands


4 {Thragtusk}
3 {Geist of Saint Traft}

7 creatures


3 {Jace, Architect of Thought}
2 {Sphinx's Revelation}
4 {Azorius Charm}
3 {Detention Sphere}
2 {Supreme Verdict}
3 {Cyclonic Rift}
2 {Entreat the Angels}
3 {Syncopate}
2 {Tamiyo, the Moon Sage}
3 {Terminus}

27 other spells


Sideboard
Title: Re: New Azorius
Post by: Willthomjr on October 07, 2012, 01:33:37 AM
I'm trying to build this deck. It will be my first constructed deck that I take to a tournament. I plan on trying to trade for most of these, but will buy the rest if I cannot.
Title: Re: New Azorius
Post by: Coffee Vampire on October 07, 2012, 02:52:46 AM
Looks good. I played against this exact deck on cockatrice a few minutes ago. G1 I was unlucky. G2 he was unlucky. G3 both decks did pretty well but he came on top. It's a really good deck and good luck building it and playing with it!
Title: Re: New Azorius
Post by: Willthomjr on October 07, 2012, 02:55:14 AM
Quote from: Coffee Vampire on October 07, 2012, 02:52:46 AM
Looks good. I played against this exact deck on cockatrice a few minutes ago. G1 I was unlucky. G2 he was unlucky. G3 both decks did pretty well but he came on top. It's a really good deck and good luck building it and playing with it!

Thanks! I hope it does as well as I think it will. I know the mana base needs tweaking. Any tips are appreciated.
Title: Re: New Azorius
Post by: Chadgamer on October 07, 2012, 04:14:46 AM
I can't recall the name, but  I'd drop 2-4 islands for the UG dual. You should have no problems having a basic land out for it to come in untapped and it helps insure you'll have a Green source on turn 5 for Swagtusk. As for the deck itself, I generally only play aggro decks where 4-ofs are almost a must. I know the same rules don't apply for Control decks, but I'd do some testing and see what cards you seem to always want in hand every game and bump those to 4-ofs
Title: Re: New Azorius
Post by: Willthomjr on October 07, 2012, 11:56:13 AM
Quote from: Chadgamer on October 07, 2012, 04:14:46 AM
I can't recall the name, but  I'd drop 2-4 islands for the UG dual. You should have no problems having a basic land out for it to come in untapped and it helps insure you'll have a Green source on turn 5 for Swagtusk. As for the deck itself, I generally only play aggro decks where 4-ofs are almost a must. I know the same rules don't apply for Control decks, but I'd do some testing and see what cards you seem to always want in hand every game and bump those to 4-ofs

{hinterland harbor}
Title: Re: New Azorius
Post by: Guitello on October 07, 2012, 01:04:09 PM
{Think twice} would be nice in here
Title: Re: New Azorius
Post by: Willthomjr on October 07, 2012, 01:11:27 PM
Quote from: Guitello on October 07, 2012, 01:04:09 PM
{Think twice} would be nice in here

I agree.

I have plenty of card draw but it may need some more.

3 Jace, 4 charm, 2tamiyo, 2sphinx.