Izzet Air Combat Team 75 cards, 15 sideboard 3 {Izzet Guildgate} 4 {Sulfur Falls} 4 {Steam Vents} 6 {Island} 6 {Mountain} 23 lands 3 {Goblin Electromancer} 3 {Frostburn Weird} 4 {Guttersnipe} 3 {Hypersonic Dragon} 2 {Niv-Mizzet, Dracogenius} 15 creatures 3 {Pillar of Flame} 3 {Negate} 3 {Inaction Injunction} 4 {Mizzium Mortars} 4 {Cyclonic Rift} 3 {Teleportal} 2 {Jace, Architect of Thought} 22 other spells Sideboard 3 {Fog Bank} 1 {Negate} 3 {Syncopate} 4 {Izzet Charm} 3 {Izzet Staticaster} 1 {Temporal Mastery} 15 sideboard cards |
Quote from: Kaleo42 on October 10, 2012, 01:25:48 PMthat is why I have snipe in the sb, I like fog bank and the weird for defense, while my beaters soar overhead. I will definitely check that thread out. Thanks for the advice. Also thinking about either adding or removing a jace/niv to make the other a three of or adding a second temporal.
It is a good idea, but it lacks direction. {guttersnipe} is an absolute must in izzet decks, it deals out amazing amounts if damage especially with flashback. Look into the is it izzet thread for ideas
Quote from: Xanzurth on October 10, 2012, 09:19:35 PMDon't own any:) only reason.
Why no {Thundermaw hellkite}s to clear blockers out of the way?
Quote from: Xanzurth on October 10, 2012, 09:23:34 PMDon't want to buy that much M13. They haven't seen em at my lgs for a while. What should I take out for them?
LOL get out there and get some. 😝
Quote from: Kaleo42 on October 11, 2012, 08:31:40 PMI am hesitant to do that. The weirds make fantastic blockers, don't die to zombies, and I can pump them to force the trade by chimp blocking.
Looks better. Just drop two weirds for a fourth copy of each goblin