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Decks (Magic The Gathering) => Standard => Topic started by: CajunJynx on October 06, 2012, 09:02:34 PM

Title: Voodoo Demon Party
Post by: CajunJynx on October 06, 2012, 09:02:34 PM

Voodoo Demon Party

75 cards, 15 sideboard


4 {Blood Crypt}
4 {Dragonskull Summit}
9 {Swamp}
5 {Mountain}

22 lands


4 {Rakdos Cackler}
3 {Diregraf Ghoul}
4 {Gravecrawler}
4 {Vexing Devil}
3 {Geralf's Messenger}
3 {Hellrider}
4 {Desecration Demon}

25 creatures


4 {Rakdos Keyrune}
4 {Bump in the Night}
2 {Dreadbore}
3 {Devil's Play}

13 other spells


Sideboard

4 {Pillar of Flame}
4 {Rakdos Charm}
2 {Dreadbore}
1 {Geralf's Messenger}
4 {Slaughter Games}

15 sideboard cards


Title: Re: Voodoo Demon Party
Post by: CajunJynx on October 06, 2012, 09:02:48 PM
Thoughts?
Title: Re: Voodoo Demon Party
Post by: Wally on October 06, 2012, 09:29:13 PM
That xthrid gorgon chick from m13?
Title: Re: Voodoo Demon Party
Post by: CajunJynx on October 06, 2012, 10:30:21 PM
Quote from: Wally on October 06, 2012, 09:29:13 PM
That xthrid gorgon chick from m13?
She turns stuff to stone! I could def use that. Brilliant!
Title: Re: Voodoo Demon Party
Post by: CajunJynx on October 07, 2012, 01:09:35 AM
Switched out vamps for zombies.
Need last three for sb though.
Title: Re: Voodoo Demon Party
Post by: Wally on October 07, 2012, 04:03:51 AM
Hit gathering again, I can't see the changes.
Title: Re: Voodoo Demon Party
Post by: Chadgamer on October 07, 2012, 04:07:49 AM
I'd drop all your Mountains for more Swamps. Hitting 3 Black for Messenger on turn 3 is extremely important. I know that only leaves you with 8 red sources but you don't have that much red anyway, and you have zero double red cards.
Title: Re: Voodoo Demon Party
Post by: CajunJynx on October 07, 2012, 01:17:26 PM
Quote from: Wally on October 07, 2012, 04:03:51 AM
Hit gathering again, I can't see the changes.
Done.
Title: Re: Voodoo Demon Party
Post by: CajunJynx on October 07, 2012, 01:19:40 PM
Quote from: Chadgamer on October 07, 2012, 04:07:49 AM
I'd drop all your Mountains for more Swamps. Hitting 3 Black for Messenger on turn 3 is extremely important. I know that only leaves you with 8 red sources but you don't have that much red anyway, and you have zero double red cards.
I think I will Switch a couple out. My best removal is red based.
Title: Re: Voodoo Demon Party
Post by: CajunJynx on October 07, 2012, 01:35:54 PM
- the keepers to bring the demons out the sb, added {rakdos cackler}s for a bit more aggro.
Title: Re: Voodoo Demon Party
Post by: CajunJynx on October 07, 2012, 02:04:00 PM
Need to finish the sb for states.
Title: Re: Voodoo Demon Party
Post by: Krandum on October 07, 2012, 03:29:09 PM
Seems like your deck likes a lot of stability. I would take those bonfires out. -1 pillar of flame, -1 dreadbore, -2 bonfire, +4 devil's play. For stability, devils play is amazing. Mosty use it to burn their face, but can work as removal. Plus, flashback x cost is the best mana sink for late game
Title: Re: Voodoo Demon Party
Post by: Kmodad444 on October 07, 2012, 04:03:01 PM
Brimstone volley plus vexin develop is sweet combo, as I was recently informed an a Rakdos build I just posted. Loose 9 life or you get a 4-3 I like those options
Title: Re: Voodoo Demon Party
Post by: CajunJynx on October 07, 2012, 04:49:04 PM
Quote from: Krandum on October 07, 2012, 03:29:09 PM
Seems like your deck likes a lot of stability. I would take those bonfires out. -1 pillar of flame, -1 dreadbore, -2 bonfire, +4 devil's play. For stability, devils play is amazing. Mosty use it to burn their face, but can work as removal. Plus, flashback x cost is the best mana sink for late game
that makes sense and I Can place those cards in my sb to fill it out with extra removal. Thanks for the advice. I like it.
Title: Re: Voodoo Demon Party
Post by: CajunJynx on October 09, 2012, 08:19:34 PM
Quote from: Krandum on October 07, 2012, 03:29:09 PM
Seems like your deck likes a lot of stability. I would take those bonfires out. -1 pillar of flame, -1 dreadbore, -2 bonfire, +4 devil's play. For stability, devils play is amazing. Mosty use it to burn their face, but can work as removal. Plus, flashback x cost is the best mana sink for late game
While I don't typically like X cards (hence only two bonfires in the original build). I have been play testing and it feels like this deck is a brick 💩house. Really appreciated the advice.
Title: Re: Voodoo Demon Party
Post by: CajunJynx on November 26, 2012, 04:54:46 AM
Updated, took the riders out my other red deck.
Title: Re: Voodoo Demon Party
Post by: CajunJynx on November 27, 2012, 08:04:38 PM
Removed messengers for keyrunes, they help with fixing and take out swagtusk.