Here's a classic from one of my decks {uncle istvan} + {lure} + {venom} = lots of dead creatures
That looks pretty sweet, might have to build a deck with that.
Quote from: Bilygote on January 07, 2012, 07:04:23 PM
Here's a classic from one of my decks {uncle istvan} + {lure} + {venom} = lots of dead creatures
You can keep it all green and add the {regeneration}
A triple black CC with two double green CC's. Ever have color-screw problems?
Mana is an issue on occasion, I usually have to cast the enchantments on separate turns
If I have to put the enchantments on another creature I usually have at least one fog in reserve
How about swapping the {Basilisc Collar} for the {Venom}?
Edit: or {Gorgon's Flail}. Then if you swap {Nemisis Mask} for the {Lure} you could have it in a mono-black deck. Heck, you could put those two in ANY color deck. 😃
{venom} does not require that you damage the creature (unlike death touch) just that the enchanted creature blocked or was blocked for the opponent's creature(s) to be destroyed, that is why I mentioned {fog} earlier. You can play a {fog}, do/take no damage and still kill everything. {uncle istvan} is his own fog
Go call on the {Lure}. It's like the difference between {Greater Basilisk} and {Thicket Basilisk}.
{Leery Fogbeast} would be a green {Fog} on legs to run instead or beside {Uncle Istvan}.
Edit: {Lure} --> {Venom}
I want this thread to be titled... Kill em all! Let the paramedics sort em out. Ha!!!
I've never seen {Leery Fogbeast} before. I'm kind of wary though as the rest of your attacking creatures will not do any damage to the defending player when he becomes blocked which is what will happen when {lure} is involved
True, but then again you've just destroyed every creature they control. Just get them next turn. ðŸ'
Unless they have a wall that gets to live. Walls aren't very common with the groups that I play against, but they do show up from time to time
Still, if the walls are forced to block the Uncle or Fogbeast, your other creatures should make it past. Don't forget to watch for indestructible dudes too.
What about {engulfing slagworm}+{lure}
{Tolarian Entrancer} and {Lure} ... Granted the wizard will die, but you gain your opponents army...
Quote from: Chemosh138 on January 08, 2012, 08:57:23 PM
{Tolarian Entrancer} and {Lure} ... Granted the wizard will die, but you gain your opponents army...
:o now I have to make this for an Archenemy deck. Mwahaha >:)
Great ideas, I'll have to incorporate these into other decks.
All the worm needs is {lure} it has a built in {venom} just have to make it hex proof
{Darksteel Plate}? I would go 4x {Lure} and 4x{Nemisis Mask} too.
Edit: I'd also consider {Darksteel Myr} and {Thrun, the Last Troll} as good candidates for {Lure}.
I forgot to mention {jangling automaton} helps to make sure that you kill'em all
Quote from: Bilygote on January 08, 2012, 10:57:54 PM
I forgot to mention {jangling automaton} helps to make sure that you kill'em all
HAHA! Nice! I always love turning a negative into a positive.
{Turntimber Basilisk}?
The problem with Deathtouch and this combo is that you have to deal the damage. So you can only kill the number of guys equal to its power. This combo can wipe out an army.