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Magic (The Gathering) => Combo Corner => Topic started by: Bilygote on January 07, 2012, 07:04:23 PM

Title: Kill'em All
Post by: Bilygote on January 07, 2012, 07:04:23 PM
Here's a classic from one of my decks {uncle istvan} + {lure} + {venom} = lots of dead creatures
Title: Re: Kill'em All
Post by: Shivix on January 07, 2012, 07:14:05 PM
That looks pretty sweet, might have to build a deck with that.
Title: Re: Kill'em All
Post by: Rass on January 07, 2012, 07:16:22 PM
Quote from: Bilygote on January 07, 2012, 07:04:23 PM
Here's a classic from one of my decks {uncle istvan} + {lure} + {venom} = lots of dead creatures
You can keep it all green and add the {regeneration}
Title: Re: Kill'em All
Post by: BlackJester on January 07, 2012, 09:07:16 PM
A triple black CC with two double green CC's. Ever have color-screw problems?
Title: Re: Kill'em All
Post by: Bilygote on January 08, 2012, 01:09:40 AM
Mana is an issue on occasion,  I usually have to cast the enchantments on separate turns

If I have to put the enchantments on another creature I usually have at least one fog in reserve
Title: Re: Kill'em All
Post by: BlackJester on January 08, 2012, 01:22:48 AM
How about swapping the {Basilisc Collar} for the {Venom}?

Edit: or {Gorgon's Flail}. Then if you swap {Nemisis Mask} for the {Lure} you could have it in a mono-black deck. Heck, you could put those two in ANY color deck. 😃
Title: Re: Kill'em All
Post by: Bilygote on January 08, 2012, 07:33:59 AM
{venom} does not require that you damage the creature (unlike death touch) just that the enchanted creature blocked or was blocked for the opponent's creature(s) to be destroyed, that is why I mentioned {fog} earlier. You can play a {fog}, do/take no damage and still kill everything. {uncle istvan} is his own fog
Title: Re: Kill'em All
Post by: BlackJester on January 08, 2012, 11:10:59 AM
Go call on the {Lure}. It's like the difference between {Greater Basilisk} and {Thicket Basilisk}.
{Leery Fogbeast} would be a green {Fog} on legs to run instead or beside {Uncle Istvan}.

Edit: {Lure} --> {Venom}
Title: Re: Kill'em All
Post by: Deeliser10 on January 08, 2012, 12:30:57 PM
I want this thread to be titled...  Kill em all! Let the paramedics sort em out.  Ha!!!
Title: Re: Kill'em All
Post by: Bilygote on January 08, 2012, 04:30:33 PM
I've never seen {Leery Fogbeast} before. I'm kind of wary though as the rest of your attacking creatures will not do any damage to the defending player when he becomes blocked which is what will happen when {lure} is involved
Title: Re: Kill'em All
Post by: BlackJester on January 08, 2012, 04:46:56 PM
True, but then again you've just destroyed every creature they control. Just get them next turn. ðŸ'
Title: Re: Kill'em All
Post by: Bilygote on January 08, 2012, 04:56:00 PM
Unless they have a wall that gets to live. Walls aren't very common with the groups that I play against, but they do show up from time to time
Title: Re: Kill'em All
Post by: BlackJester on January 08, 2012, 05:41:56 PM
Still, if the walls are forced to block the Uncle or Fogbeast, your other creatures should make it past. Don't forget to watch for indestructible dudes too.
Title: Re: Kill'em All
Post by: Grexis on January 08, 2012, 07:31:54 PM
What about {engulfing slagworm}+{lure}
Title: Re: Kill'em All
Post by: BlackJester on January 08, 2012, 07:52:09 PM
Quote from: Grexis on January 08, 2012, 07:31:54 PM
What about {engulfing slagworm}+{lure}

🌟
Title: Re: Kill'em All
Post by: Chemosh138 on January 08, 2012, 08:57:23 PM
{Tolarian Entrancer} and {Lure} ... Granted the wizard will die, but you gain your opponents army...
Title: Re: Kill'em All
Post by: BlackJester on January 08, 2012, 09:02:29 PM
Quote from: Chemosh138 on January 08, 2012, 08:57:23 PM
{Tolarian Entrancer} and {Lure} ... Granted the wizard will die, but you gain your opponents army...

:o now I have to make this for an Archenemy deck. Mwahaha >:)
Title: Re: Kill'em All
Post by: Bilygote on January 08, 2012, 09:26:06 PM
Great ideas, I'll have to incorporate these into other decks.

All the worm needs is {lure} it has a built in {venom} just have to make it hex proof
Title: Re: Kill'em All
Post by: BlackJester on January 08, 2012, 09:33:02 PM
{Darksteel Plate}?  I would go 4x {Lure} and 4x{Nemisis Mask} too.

Edit: I'd also consider {Darksteel Myr} and {Thrun, the Last Troll} as good candidates for {Lure}.
Title: Re: Kill'em All
Post by: Bilygote on January 08, 2012, 10:57:54 PM
I forgot to mention {jangling automaton} helps to make sure that you kill'em all
Title: Re: Kill'em All
Post by: BlackJester on January 08, 2012, 11:44:38 PM
Quote from: Bilygote on January 08, 2012, 10:57:54 PM
I forgot to mention {jangling automaton} helps to make sure that you kill'em all

HAHA!  Nice!  I always love turning a negative into a positive.
Title: Re: Kill'em All
Post by: Prophylaxis on January 09, 2012, 02:42:02 AM
{Turntimber Basilisk}?
Title: Re: Kill'em All
Post by: BlackJester on January 09, 2012, 02:46:49 AM
The problem with Deathtouch and this combo is that you have to deal the damage. So you can only kill the number of guys equal to its power. This combo can wipe out an army.