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Magic (The Gathering) => Discussion => Topic started by: Fenster on October 02, 2012, 10:04:40 AM

Title: Douche move Wizards...
Post by: Fenster on October 02, 2012, 10:04:40 AM
Anyone else a little bit mad about {Rest in peace}?
I dont really have any gy reliant decks but this card is just a sideboard card for any white deck. Nothing more. Im angry tbh.
Title: Re: Douche move Wizards...
Post by: Dudecore on October 02, 2012, 10:12:35 AM
Its fine. It hoses the {Snapcaster Mage} baw-fest, shuts down any graveyard interaction and is worse then {Ground Seal}.
Title: Re: Douche move Wizards...
Post by: Fenster on October 02, 2012, 11:26:44 AM
It completly shutsdown scavange and all flashback entirely! A guild negator in one card then making a returned function practically useless all in a single card that fills no other purpose. {Groundseal} atleast allows flashback and scavenge.
Title: Re: Douche move Wizards...
Post by: Wally on October 02, 2012, 11:30:54 AM
Not forgetting it also shuts down undying
There is so much enchantment removal in this new set, it will not be a problem I imagine.
Title: Re: Douche move Wizards...
Post by: Fenster on October 02, 2012, 11:35:42 AM
I know but still. Its just so unecessary.
Title: Re: Douche move Wizards...
Post by: Dudecore on October 02, 2012, 11:50:48 AM
I felt the same way about {Grafdigger's Cage}. An entire strategy of self-mill for flashback was negated because they stupidly printed {Snapcaster Mage}.
Title: Re: Douche move Wizards...
Post by: Fenster on October 02, 2012, 11:53:57 AM
Yeah screw that cage!
Title: Re: Douche move Wizards...
Post by: Xanzurth on October 02, 2012, 12:15:27 PM
Go for both!!!! Screw you {snapcaster Mage}!!!!
Title: Re: Douche move Wizards...
Post by: Fenster on October 02, 2012, 12:23:02 PM
Yeah he and delver ruined standard :P
Title: Re: Douche move Wizards...
Post by: smokin terry on October 02, 2012, 12:29:37 PM
Quote from: Fenster on October 02, 2012, 12:23:02 PM
Yeah he and delver ruined standard :P
No.
Title: Re: Douche move Wizards...
Post by: Fenster on October 02, 2012, 12:39:07 PM
Delver because i dislike that it removed even more of the deck diversity than there usually is.
And snapcaster because it got previously mentioned cards printed. Snappy himself aint too bad imho.
Title: Re: Douche move Wizards...
Post by: smokin terry on October 02, 2012, 12:44:18 PM
I haven't seen diversity since the shards block rotated. Since then there haven't been more the 3 different deck build I've heard about at one time. I haven't seen any change.
Title: Re: Douche move Wizards...
Post by: Moneekahh on October 02, 2012, 12:57:06 PM
{grafdigger's cage} completely shuts down my modern birthing pod deck. Nothing but hate for that card.
Title: Re: Douche move Wizards...
Post by: Fenster on October 02, 2012, 01:19:57 PM
Quote from: smokin terry on October 02, 2012, 12:44:18 PM
I haven't seen diversity since the shards block rotated. Since then there haven't been more the 3 different deck build I've heard about at one time. I haven't seen any change.
Exactly. At my lgs now however its 75% delver -_-
Title: Re: Douche move Wizards...
Post by: Dudecore on October 02, 2012, 01:47:41 PM
Before Delver decks ran the world, I ran a Delver self-mill with flashbacks, homebrew. Then {Grafdigger's Cage} ruined it. And ruined reanimator and dredge.
Title: Re: Douche move Wizards...
Post by: Double-O-Scotch on October 02, 2012, 02:01:01 PM
What really makes me nervous is the text in grafdigger's cage. Cards can't be cast from graveyards (ok) or libraries (hunh?) what cards can be cast from your library?
Title: Re: Douche move Wizards...
Post by: Fenster on October 02, 2012, 02:02:29 PM
"Some cards are too strong, lets makea card that not only counters said card but a whole way of playing magic instead of just banning the card that is currently op in a rotating format!
Title: Re: Douche move Wizards...
Post by: smokin terry on October 02, 2012, 02:03:18 PM
Quote from: Fenster on October 02, 2012, 01:19:57 PM
Quote from: smokin terry on October 02, 2012, 12:44:18 PM
I haven't seen diversity since the shards block rotated. Since then there haven't been more the 3 different deck build I've heard about at one time. I haven't seen any change.
Exactly. At my lgs now however its 75% delver -_-
Can you say caw-blade or valakut. Those where the same at my old lgs.

There really is no diffrance that I see.
Title: Re: Douche move Wizards...
Post by: Disturbed1jwh on October 02, 2012, 02:34:38 PM
Quote from: Double-O-Scotch on October 02, 2012, 02:01:01 PM
What really makes me nervous is the text in grafdigger's cage. Cards can't be cast from graveyards (ok) or libraries (hunh?) what cards can be cast from your library?

I'm guessing one of the cards that it says can't be played from library would be {call to the kindred}?
Title: Re: Douche move Wizards...
Post by: BlackJester on October 02, 2012, 02:41:02 PM
Every deck, every strategy has a silver bullet.  Every time MtG gives a strategy, they also include a counter-strat to keep it in check.
This card also hoses Morbid too.

Why is no one crying that {Rakdos Charm} hoses horde strat?

This card in isolation doesn't benefit the player, in only stops many different strats out there. It's colored, so not all decks can support it. Either counter it or {Naturalize} it. You have the tools to deal with this card people!
Title: Re: Douche move Wizards...
Post by: ChrisRodriguez on October 02, 2012, 03:12:58 PM
Jester is right about hoser cards. There always gonna be around. I think {rest in peace} was printed more for zombies, self-mill, and frites decks. Those are the decks that got stronger and I think wizards printed {rest in peace} for that and not for {snapcaster Mage} alone. Snappy is just one card. It will always be a good card. Delver decks are something that will not be as good as it was once was. Once ppl start to realize that you will see it drop off in play.
Title: Re: Douche move Wizards...
Post by: smokin terry on October 02, 2012, 06:47:20 PM
Quote from: BlackJester on October 02, 2012, 02:41:02 PM
Every deck, every strategy has a silver bullet.  Every time MtG gives a strategy, they also include a counter-strat to keep it in check.
This card also hoses Morbid too.

Why is no one crying that {Rakdos Charm} hoses horde strat?

This card in isolation doesn't benefit the player, in only stops many different strats out there. It's colored, so not all decks can support it. Either counter it or {Naturalize} it. You have the tools to deal with this card people!
Thank you very well put.
Title: Re: Douche move Wizards...
Post by: KulrathKnight on October 02, 2012, 08:00:23 PM
Quote from: Double-O-Scotch on October 02, 2012, 02:01:01 PM
What really makes me nervous is the text in {grafdigger's cage}. Cards can't be cast from graveyards (ok) or libraries (hunh?) what cards can be cast from your library?

It stops things like {Green Sun's Zenith} from pulling creatures from libraries to play. Also, I'm pretty sure it shuts down {Descendant's Path}.
Title: Re: Douche move Wizards...
Post by: Hays413 on October 02, 2012, 09:38:12 PM
Damn, doesn't say when {rest in peace} leaves the battlefield return those cards, they stay exiled. So for two mana, you can hose any GY interaction. Or am I wrong and they come back as an implication? (Doubt it)
Title: Re: Douche move Wizards...
Post by: ChrisRodriguez on October 02, 2012, 11:22:34 PM
Quote from: Hays413 on October 02, 2012, 09:38:12 PM
Damn, doesn't say when {rest in peace} leaves the battlefield return those cards, they stay exiled. So for two mana, you can hose any GY interaction. Or am I wrong and they come back as an implication? (Doubt it)
No coming back
Title: Re: Douche move Wizards...
Post by: Hays413 on October 03, 2012, 12:06:12 AM
Quote from: ChrisRodriguez on October 02, 2012, 11:22:34 PM
Quote from: Hays413 on October 02, 2012, 09:38:12 PM
Damn, doesn't say when {rest in peace} leaves the battlefield return those cards, they stay exiled. So for two mana, you can hose any GY interaction. Or am I wrong and they come back as an implication? (Doubt it)
No coming back

Knew it, just doub checking.
Title: Re: Douche move Wizards...
Post by: BlackJester on October 03, 2012, 12:28:46 AM
Quote from: KulrathKnight on October 02, 2012, 08:00:23 PM
Quote from: Double-O-Scotch on October 02, 2012, 02:01:01 PM
What really makes me nervous is the text in {grafdigger's cage}. Cards can't be cast from graveyards (ok) or libraries (hunh?) what cards can be cast from your library?

It stops things like {Green Sun's Zenith} from pulling creatures from libraries to play. Also, I'm pretty sure it shuts down {Descendant's Path}.
Shuts off {Future Sight} too.
Title: Re: Douche move Wizards...
Post by: Xanzurth on October 03, 2012, 08:03:24 AM
Again I love both cards. Love side boarding in the cage against Delver and wiping the .poo. eating grin off thier smug faces. Just like {Lotleth Troll} is gonna do. Cuz now we have a 2 powered creature to kill Giest and regen/ or get bigger. πŸ’©πŸ˜
Title: Re: Douche move Wizards...
Post by: whitedrake on October 04, 2012, 04:22:45 AM
Have no idea why some of u cry for some card that's ruining ur strategy... It was always like that... Since I remember there was always some contra combination against every combo deck...

The game is about flexibility...;)
Title: Re: Douche move Wizards...
Post by: Fenster on October 04, 2012, 05:17:39 AM
Its just so obvious this time. And besideswe already have {Grafdigger cage}!
It feels like overkill thats all.
Title: Re: Douche move Wizards...
Post by: Quackmaster5 on October 04, 2012, 05:41:17 AM
It's because wizards is trying to give us all a memo "DON'T ALL PLAY THE SAME DECK!" If you mix up your deck and make it able to adapt to the new cards, then you have no worries. Magic is about adaptation to your opponent.
Title: Re: Douche move Wizards...
Post by: Fenster on October 04, 2012, 05:56:06 AM
Yeah but this does the opposite. If you have a gy focused deck its hard to sideboard and entire new strategy :P
Title: Re: Douche move Wizards...
Post by: Greg54js on October 04, 2012, 06:01:51 AM
If you're playing a graveyard deck fine. Its not the main target. The main target are 4000 other people who all play variations of the same deck.
Title: Re: Douche move Wizards...
Post by: Quackmaster5 on October 04, 2012, 06:04:25 AM
Ya but that's the fun part! Wizards realized that players were getting lazy and less imaginative so they hosed it to inspire more creation.
Title: Re: Douche move Wizards...
Post by: Greg54js on October 04, 2012, 06:08:42 AM
Magic is an inventive and creation based card game. If the players aren't being inventive or creative, wizards gives us a push to ensure we keep inventing and creating. The r&d team is probably sick of delved decks and possibly reanimator decks. So therefore they created hosed cards to get people to think. However, the number of people who actually will use said cards will be people who's meta isn't diverse and sees at least 3 delver decks in top 8 or meta's that see at least 3 reanimators in top 8.
Title: Re: Douche move Wizards...
Post by: whitedrake on October 04, 2012, 06:43:51 AM
Quote from: Fenster on October 04, 2012, 05:56:06 AM
Yeah but this does the opposite. If you have a gy focused deck its hard to sideboard and entire new strategy :P

Mhmm tell me if I am wrong but you can always sideboard against enchantments or arftifacts...;) do not tell me that you cannot...
Title: Re: Douche move Wizards...
Post by: Greg54js on October 04, 2012, 07:17:21 AM
Got 'em!!
Title: Re: Douche move Wizards...
Post by: Quackmaster5 on October 04, 2012, 07:23:19 AM
Exactly! That is why they invented the sideboard. I never even use the sideboard feature because I always love the challenge of overcoming obstacles. It's so much more fun that way! But maybe that's just me bc I'm not a standard competitive player like you guys but the point is that wizards was sick of hearing about delver this, snap caster that, reanimate this, etc. all the same stuff over and over. Where is the fun in that when you walk up to a random player and see the first card he plays and automatically knows what type of deck he's playing. Where's the fun! So wizards is putting the fun back into magic. Either put your thinking cap back on or just wait a few weeks until they post the NEXT deck that is gunna overrun standard.

/rant over.
Title: Re: Douche move Wizards...
Post by: whitedrake on October 04, 2012, 07:51:57 AM
Howgh... And amen bro... :D
Title: Re: Douche move Wizards...
Post by: Richardalcala on October 04, 2012, 08:58:44 AM
Quote from: Double-O-Scotch on October 02, 2012, 02:01:01 PM
What really makes me nervous is the text in grafdigger's cage. Cards can't be cast from graveyards (ok) or libraries (hunh?) what cards can be cast from your library?

There are certain cards that let you play with the library revealed. Then you could cast it from there.   
Title: Re: Douche move Wizards...
Post by: Richardalcala on October 04, 2012, 09:04:54 AM
Not too sure I see it hosing delver. You can just negate the enchantment of artifact. Cage didn't shut delver down and I don't think this will.
Title: Re: Douche move Wizards...
Post by: smokin terry on October 04, 2012, 09:45:12 AM
Quote from: Richardalcala on October 04, 2012, 09:04:54 AM
Not too sure I see it hosing delver. You can just negate the enchantment of artifact. Cage didn't shut delver down and I don't think this will.
It can stop their {runechanters pike} and the flash back cards.
Title: Re: Douche move Wizards...
Post by: ChrisRodriguez on October 04, 2012, 11:03:17 AM
RIP is a cheaper {leyline of the void} cards like that have always been around. It doesn't mean it's gonna change what ppl do. It just means you got to adept to a new strategy. It won't stop delver losing {ponder} and {mana leak} did that. It will just take awhile for ppl to realize it. It will slow down zombies, but that card alone can't beat it. It's the same thing with Frites. There is a lot of enchantment removal in standard. Also remember that RIP works against the person playing it as well. It's not one sided like leyline. These cards are not made to stop just one card as y'all seem to think. Snapcaster is a great card, but there are a lot of good flashback cards and zombie cards. Then there's {runechanters pike} which gets shut down by {dryad militant}. I think pike being the default best equipment in standard now that the swords are gone needed an other way to hate on it other then destroying it. {Tormond's crypt} is an weak graveyard hate card. We needed more. And we got it.
Title: Re: Douche move Wizards...
Post by: Fenster on October 04, 2012, 12:36:37 PM
Quote from: whitedrake on October 04, 2012, 06:43:51 AM
Quote from: Fenster on October 04, 2012, 05:56:06 AM
Yeah but this does the opposite. If you have a gy focused deck its hard to sideboard and entire new strategy :P

Mhmm tell me if I am wrong but you can always sideboard against enchantments or arftifacts...;) do not tell me that you cannot...
Yeah but then whats the point of having sideboards at all? "Ill sideboard against your sideboard against my sideboard!"
Id rather see a matches being decided by the best stratetgy rather than who has the right sideboard.
Also i dont understand why they just dont ban delver in standard if thats the problem of deck diversity!
/Rant ranty rant rant!
Title: Re: Douche move Wizards...
Post by: Fenster on October 04, 2012, 12:41:02 PM
Without causing further stiring of the beehive my point is that instead of printing cards that affects whole ways of playing the game to control a small portion of a rotating format wich could be handled much better. I understand why {rip} is printed. But i consider it uneccecary. And a little bit too obvious and simple sideboard material. The only actual use for the card as i've seen so far was someone here making a {misthollow griffin} combo.
Title: Re: Douche move Wizards...
Post by: DirtyMustachio on October 04, 2012, 12:47:53 PM
Solution:    {nevermore}
Title: Re: Douche move Wizards...
Post by: Silent1236 on October 04, 2012, 12:49:15 PM
Quote from: Double-O-Scotch on October 02, 2012, 02:01:01 PM
What really makes me nervous is the text in grafdigger's cage. Cards can't be cast from graveyards (ok) or libraries (hunh?) what cards can be cast from your library?

{Panglacial Wurm}!!!! :D
Title: Re: Douche move Wizards...
Post by: whitedrake on October 04, 2012, 12:57:15 PM
Quote from: Fenster on October 04, 2012, 12:36:37 PM
Quote from: whitedrake on October 04, 2012, 06:43:51 AM
Quote from: Fenster on October 04, 2012, 05:56:06 AM
Yeah but this does the opposite. If you have a gy focused deck its hard to sideboard and entire new strategy :P

Mhmm tell me if I am wrong but you can always sideboard against enchantments or arftifacts...;) do not tell me that you cannot...
Yeah but then whats the point of having sideboards at all? "Ill sideboard against your sideboard against my sideboard!"
Id rather see a matches being decided by the best stratetgy rather than who has the right sideboard.
Also i dont understand why they just dont ban delver in standard if thats the problem of deck diversity!
/Rant ranty rant rant!

OMG I do not ask to sideboard against sideboard... I have always in sideboard or in main deck something that would be able to handle with nasty artifacts or enchantments... And so do the others... U do not need to put it to the sideboard bcs of those two ugly cards...;) it is simply helpful to have it...
Title: Re: Douche move Wizards...
Post by: Fenster on October 04, 2012, 01:16:20 PM
Nonono i didnt mean you spesificly!
More as a symbolism about sideboarding :P
Title: Re: Douche move Wizards...
Post by: Quackmaster5 on October 04, 2012, 03:52:35 PM
This is why my meta does not use the sideboard feature. It makes the game to predictable. If you find an unfavorable matchup, guess what? BE CREATIVE!!!! When you build a deck, you have to have solutions for everything, not just add it in after the first round. We don't play sideboards bc if I end up playing ground attack vs flyers, guess what happens next game, I don't add in flying hate, I change my tactic. Simple. The whole side boarding thing goes back to the whole concept of "who has the better cards to play". Look at death gaaras article. I wonder how many of those rookies thought since they had better cards that they would win game two by side boarding the right stuff. WRONG. so my point being, and I'm done with my rant. And I'm sorry if this came off as an attack (I deal with 8th graders all day.....), one card in a sideboard is not going to change the face of magic. One card did change the face of magic and then all the little newbies out there who have absolutely no skill out there decided to build the same πŸ’© decided to mimic one idea. So don't blame wizards for trying to take back control and inspire creativity again. Because that's what the games about. And I hate all the little πŸ’©'s out there that think being a good magic player is having money cards.

Note to self: control anger issues in class tomorrow.
Title: Re: Douche move Wizards...
Post by: Moneekahh on October 04, 2012, 04:05:10 PM
Quote from: Double-O-Scotch on October 02, 2012, 02:01:01 PM
What really makes me nervous is the text in grafdigger's cage. Cards can't be cast from graveyards (ok) or libraries (hunh?) what cards can be cast from your library?

You can use {birthing pod} and {chord of calling} to cast creatures from your library.
Title: Re: Douche move Wizards...
Post by: Quackmaster5 on October 04, 2012, 04:05:42 PM
Quote from: Testset on October 04, 2012, 03:59:17 PM
Quote from: Quackmaster5 on October 04, 2012, 03:52:35 PM
This is why my meta does not use the sideboard feature. It makes the game to predictable. If you find an unfavorable matchup, guess what? BE CREATIVE!!!! When you build a deck, you have to have solutions for everything, not just add it in after the first round. We don't play sideboards bc if I end up playing ground attack vs flyers, guess what happens next game, I don't add in flying hate, I change my tactic. Simple. The whole side boarding thing goes back to the whole concept of "who has the better cards to play". Look at death gaaras article. I wonder how many of those rookies thought since they had better cards that they would win game two by side boarding the right stuff. WRONG. so my point being, and I'm done with my rant. And I'm sorry if this came off as an attack (I deal with 8th graders all day.....), one card in a sideboard is not going to change the face of magic. One card did change the face of magic and then all the little newbies out there who have absolutely no skill out there decided to build the same πŸ’© decided to mimic one idea. So don't blame wizards for trying to take back control and inspire creativity again. Because that's what the games about. And I hate all the little πŸ’©'s out there that think being a good magic player is having money cards.

Note to self: control anger issues in class tomorrow.
Yeah, my meta refuses to use sideboard in casual play. With one exception: my power deck. It's basically the challenge to beat, but {Swords to Plowshares} is pretty useless against a noncreature opponent. So I take them out rather than draw duds. But it wouldn't be fair to run a deck with fewer than 60 cards, would it?

To each his own in my meta. I have decks under 60. I got a buddy who doesn't have a single deck under 85 cards. He has an idea and just throws every single card like it in that deck. So It's fair game in my playgroup. I got a deck like that in my play group. No one lets me play my mill deck. They HATE it. Complete control, no matter how many players, no matter what decks. Honestly one of my favorite decks to play. So much fun because once they know what I'm playing, they scoop or threaten to blow themselves up with burn spells. But once again, no sideboarding, so they just gotta deal and make the best of the situation once they are stuck in it. But I don't play standard competitive. It was so weird to see how much people tweeked decks in the pre-release. I did not touch my deck from beginning to end and still managed to win two rounds and tie a third.
Title: Re: Douche move Wizards...
Post by: whitedrake on October 05, 2012, 04:11:29 AM
Quote from: Quackmaster5 on October 04, 2012, 03:52:35 PM
This is why my meta does not use the sideboard feature. It makes the game to predictable. If you find an unfavorable matchup, guess what? BE CREATIVE!!!! When you build a deck, you have to have solutions for everything, not just add it in after the first round. We don't play sideboards bc if I end up playing ground attack vs flyers, guess what happens next game, I don't add in flying hate, I change my tactic. Simple. The whole side boarding thing goes back to the whole concept of "who has the better cards to play". Look at death gaaras article. I wonder how many of those rookies thought since they had better cards that they would win game two by side boarding the right stuff. WRONG. so my point being, and I'm done with my rant. And I'm sorry if this came off as an attack (I deal with 8th graders all day.....), one card in a sideboard is not going to change the face of magic. One card did change the face of magic and then all the little newbies out there who have absolutely no skill out there decided to build the same πŸ’© decided to mimic one idea. So don't blame wizards for trying to take back control and inspire creativity again. Because that's what the games about. And I hate all the little πŸ’©'s out there that think being a good magic player is having money cards.

Note to self: control anger issues in class tomorrow.

I would partly disagree with you...;)
It is fine, cool marvelous and etc. that you do not use sideboarding in ur playgroup ( noone does in casual I guess ), but u must consider one thing Type 2 format of the tournaments were always with the option of the sideboarding and maybe I am wrong but 99,99999 percent of the players in constructed use that option.
You cannot compare sideboarding in constructed and limited there is huge difference... DG's article about pre-release is great and shows how important is to know the game and be able to predict opponents moves, but still it is about limited format.

You put your post the way like you would think that sideboarding should be illegal... But sideboarding is part of the strategy...;)
I agree that good player and deck builder do not need to sideboard that often and that the game should stand more on the skills of the player but you cannot blame the others for using sideboard...;)
If u would check pro-tour or grand prix deck lists every single one will have sideboard... Why? Do you think that those players are not good enough? That they are not skilled?

And I definitely agree with you that the game is not only about expensive cards... It is mainly about the skills of the player. You can see it every day how greenhorns with 400$ decks are defeated by old school guys with average price decks...;)

To close that off topic post... I do not want to offend you, then I hope you will not take it like that...;)
Title: Re: Douche move Wizards...
Post by: Fenster on October 05, 2012, 04:58:15 AM
Sideboards are there to even out tournaments. To make sure that chances of one deck being unanswerable are low.
Wich is fine. Eventhough this happens it also reduces the effectiveness of certain decks because suddenly people can just sideboard cards like rip to shut them down. Wich is unless you yourself sideboards against these shutdowns. Not that its very hard now when almost every color is getting some decent removal but thats not the point. The point is that instead of thinking how to best have your deck face alot of different tactics you can just add some replacable cards to your maindeck and an answer for different deck types in your sideboard.
Although without sideboards maybe archetypes would become even more evident and gain more pressence in competative formats such as standard.
Title: Re: Douche move Wizards...
Post by: Quackmaster5 on October 05, 2012, 05:27:07 AM
Exactly my point. If there was no sideboard, think of how many variations to decks people would have. People wouldn't just net deck and then sideboard in removal after round one. It takes away from the creativity of the game. Rather, you come into the game with all the necessary tools at your disposal and make due with what you have. And if you win, you win. If you lose, well you didn't have the right answers. But it shouldn't be that "omg I know your strategy now, so I'm gunna put 10 cards in to destroy it that weren't in my original strategy". You know what I mean?

Btw, I know I am a casual player and therefore have a completely different mindset towards all of this. So nothing will offend me. πŸ˜ƒ
Title: Re: Douche move Wizards...
Post by: whitedrake on October 05, 2012, 06:56:43 AM
In the end we are talking somehow about the same thing...:D only in various ways...;)
Title: Re: Douche move Wizards...
Post by: Quackmaster5 on October 05, 2012, 07:14:12 AM
I know! Weird right? I feel like we are both supporting the "sideboard ehhh" thing but just from different angles. God damn. I need sleep. Thank god it's Friday.  I need to keep my blood pressure under control today. Good news is: THANK GOD SOME SPANISH DUDE DIDN'T HAVE A GPS IN 1492!!!!!
Title: Re: Douche move Wizards...
Post by: Fenster on October 05, 2012, 10:23:45 AM
Well surely they can make something special about one card?
Title: Re: Douche move Wizards...
Post by: whitedrake on October 05, 2012, 10:35:33 AM
Quote from: Testset on October 05, 2012, 09:58:56 AM
Oh, and if they ban sideboard, you may as well put your {Spawnsires of Ulamog} in the fireplace...

I strongly disagree that card does not correspond to sideboard only...;) yeah of course if we would talk only about tournaments, then yes...

BTW: noone calls for sideboard BAN...;)
Title: Re: Douche move Wizards...
Post by: Phat Max on October 05, 2012, 10:47:56 AM
I like side boarding. If you try to answer every problem your decks has all MB, you wouldn't have anything left in terms of the original deck strategy!

Let's say you are a GY-themed deck... There must-answer artifacts, enchantments , even creatures that hose GYs

Then there's the usual 'I can't beat X combo, so I need Y to stop it'

Without a SB, your easily looking at a 70-80 card deck... And the chances of ever getting what you need would be atrocious.

Just saying... Magic skill applies to SB just as much -if not more so- than MB

OT: I think too much GY-hate has been printed... Seriously getting ridiculous.
Title: Re: Douche move Wizards...
Post by: ChrisRodriguez on October 05, 2012, 11:10:56 AM
Quote from: Phat Max on October 05, 2012, 10:47:56 AM

OT: I think too much GY-hate has been printed... Seriously getting ridiculous.
I think RIP is more for the older formats then standard. It gives white decks GY they wouldn't have access to normally. Running 4 {leyline of the void} in the SB just so you draw on your opening hand after SB'ing takes spots that can be used for something else. Now white based decks have options.
Title: Re: Douche move Wizards...
Post by: Fenster on October 05, 2012, 11:39:51 AM
Well i dont doubt choosing am apropriate sideboard is crucial to tournament play.
But my opinion is that you should build your deck as strong as possible no matter what you're facing. If im playing green beast ramp id just naturally put in maybe some naturalize (or similar), some creatures with reach, some early creatuers maybe not an autumn veil unless i know my meta is blue heavy.
Then just hope that whatever i have is stronger than whatever my opponent has.
No matter what it is.
Title: Re: Douche move Wizards...
Post by: Quackmaster5 on October 05, 2012, 12:46:33 PM
EXACTLY!!!!! Every. Single. Green. Deck. I. Have. Has. At. Least. One. Naturalize.

Yes. It is crazy to think out of a 60 card deck, hoping to draw that one card is the practical, but that adds excitement. Suspense. Intensity. I guess it's just me. When I'm in a bind, I get more thrill out of pulling something amazing out of my ass rather than saying to myself "oh he used that combo last game, let me add this card next game to make it less exciting." 
Title: Re: Douche move Wizards...
Post by: Double-O-Scotch on October 05, 2012, 01:16:39 PM
I just hate how people can SB specifically against you. ie, you would never maindeck {deathmark} or {celestial purge} what if you're opponent isn't playing those colours? But in your sideboard, those cards are priceless. I think sideboarding was invented by a sore loser who walked away, in a tantrum, from a game they conceded, thinking "if only this", and "if I had something to do about that" . Kinda takes the random chance (aka fun) out of the game when your opponent can just sideboard cards that completely OP.
ie. my opponent is playing artifact deck, solution: sideboard in {shatterstorm}
ie. my opponents is playing mono blue, solution: sideboard in {tsunami}
ie. my opponent is playing black zombies, solution: sideboard in {grafdigger's Cage}
And so on and so forth...
I can understand why people want it in the first place, to improve their chances, but it helps you as much as it hinders you and as such, I refuse to sideboard entirely.
WHO'S WITH ME? (awkward silence)

Oh well...I tried...lol
Title: Re: Douche move Wizards...
Post by: Fenster on October 05, 2012, 01:52:29 PM
Id like it more if (In a no sideboard world): "My meta features alot of grave decks, id better put a grafdigger cage ib my deck just in case."
Later that night: "Huh! Turns out there werent as many as i thought! Next time ill go without."
Title: Re: Douche move Wizards...
Post by: Coffee Vampire on October 05, 2012, 01:59:40 PM
Sideboarding adds skill to magic. Without sideboards, one kind of deck would always be better than others. Like rock paper scisors...why would people bother playing a round if they have a rock and their opponent has paper, so to speak?

Sideboarding fixes this. Now people can rebuild their deck on game 2, adapting to their situation. That is why sideboarding was invented...not because some guy lost a game against frites.
Title: Re: Douche move Wizards...
Post by: Fenster on October 05, 2012, 02:08:50 PM
I guess its a win lose situation either way.
What we all would like seems to be that decks would be more diverse and not dominant. Maybe the guilds will fix that now with rtr? "I have a dream!"
Title: Re: Douche move Wizards...
Post by: Phat Max on October 05, 2012, 02:24:49 PM
Magic would have a lot less diversity in decks if sideboards didn't exist. It's be like the Cawblade era all over again. The only two decks that could really compete was that deck and Valakut at the time.

I don't care for SB'ing in casual games... But if you wanna say SB'ing is stupid in competitive environments... Well, it's just simply necessary in order to foster creativity.
Title: Re: Douche move Wizards...
Post by: Fenster on October 05, 2012, 02:27:02 PM
With proper banning standard could be kept undet control.
Title: Re: Douche move Wizards...
Post by: Double-O-Scotch on October 05, 2012, 02:33:34 PM
TouchΓ©.
Title: Re: Douche move Wizards...
Post by: Phat Max on October 05, 2012, 02:34:15 PM
Banning is literally a last resort option. You would rather kill cards than have a sideboard?
Title: Re: Douche move Wizards...
Post by: Fenster on October 05, 2012, 02:40:08 PM
Well cawblade was based on {Stoneforge mystic} right? And Valakut on, well, valakut! So ban thos and boom people are forced to play something else.
And had they simply banned delver what would we have? Probably still some delverish deck but not far as many as there used to be. People say snapcaster should also have been banned but i dont really see why. He doesnt at all seem as broken as a potential 3/2 flyer for 1 mana by turn 2.
Title: Re: Douche move Wizards...
Post by: Phat Max on October 05, 2012, 05:12:40 PM
Can't say what sort of strategies would come out of a sideboardless environment.

I doubt it'd be good though, so ultimately it's just opinions on what we think would happen.
Title: Re: Douche move Wizards...
Post by: whitedrake on October 05, 2012, 05:23:56 PM
People you are unbelievable...

1, sideboarding is in sactioned tournaments since very beggining... And simply all of us must live with that fact... If you do not want to sideboard... That's ur choice. In the rules is that participant may have 15 cards as sideboard...
2, there never was and I guess never will be BAN list for Type II tournaments.
3, as I wrote on the beggining of this threat.. Do not cry for the cards that WotC released and do not speculate for what purpose or why they released it, simply accept it and adapt to the situation.

BTW: with fifteen cards in sideboard you will never be able to sideboard against every single one strategy... Of course if 80 % of players play the same deck...:D
Title: Re: Douche move Wizards...
Post by: smokin terry on October 05, 2012, 07:11:08 PM
Quote from: Fenster on October 05, 2012, 02:40:08 PM
Well cawblade was based on {Stoneforge mystic} right? And Valakut on, well, valakut! So ban thos and boom people are forced to play something else.
And had they simply banned delver what would we have? Probably still some delverish deck but not far as many as there used to be. People say snapcaster should also have been banned but i dont really see why. He doesnt at all seem as broken as a potential 3/2 flyer for 1 mana by turn 2.
Stone forge was a $5 max card until they started printing the swords. Valakut was one of the cheapest decks to build until titans entered, even once it was a teir 1 deck I never saw any one trade valakut for more then a dollar at most (I saw more burned/eaten then trade btw.) Banning in standard is stupid in my opinion. Then best reason I heard for mindsculpors was wotc did not want 3 jaces in type 2 at one time. I still believe if they wanted to ban some thing to cause more diverse playing then drop the stupid f'n blades. Jace was ran in every blue deck but the blades where in every deck. And side boarding is part of the game. I haven't seen any one do it in a casual game unless they know they have a dead card. And it is a big part of competitive play to. But if you want to make a deck and fit answers to 10 other decks in just the main board go for it.

End rant.
Title: Re: Douche move Wizards...
Post by: Dudecore on October 05, 2012, 11:35:45 PM
Uncounterable {Batterskull} was garbage though. {Batterskull} itself is an appropriately fair card. {Stoneforge Mystic} ruined it. {Jace, the Mind Sculptor} was insane card advantage, free {Brainstorm} every time was insane.

The Swords were overpowered because of the protection, but them in and amongst themselves aren't amazingly compelling. If you had to play them as intended, you wouldn't say it was an auto-include. Certain things always ruin good cards.

{Valakut} was uncounterable. {Jace, the Mind Sculptor} was card advantage. {Preordain} and {Brainstorm} card advantage. {Stoneforge Mystic} ability was uncounterable, and she was a tutor.

{Snapcaster Mage} is a cool card, it's the type of card blue players should have. Hosing it constantly doesn't help other decks. Decks that don't run {Snapcaster Mage} are subject to the ruthless hatred they print to stop him. The entire Golgari, Self-Mill, Frites decks all receive a nerfing on the behalf of {Snapcaster Mage}. So much was printing uncounterable cards is meant to hate on blue, and {Witchbane Orb} is meant to destroy red playstyle. It all washes out somehow. It's all balanced, but they've printed so much Snapcaster hate, and only 1 {Witchbane Orb} and 1 uncounterable cycle...you can only have 4 of them in your deck.

If I wanted to shutdown Golgari I could have 4 {Grafdigger's Cage}, 4 {Groundseal}, 4 {Rest in Peace} and 4 of that hoser creature. Even 4 {Tormod's Crypt}. If I wanted to shutdown RDW I could run {Witchbane Orb} and play it if I'm lucky.

I don't know, it seems like they've ruined lots of archetypes in an attempt to ruin {Snapcaster Mage}, and none of them are good enough (Besides reprinting {Groundseal} which is still the best answer.)
Title: Re: Douche move Wizards...
Post by: smokin terry on October 06, 2012, 02:33:33 AM
If jace was just being used for his 0 the bolt it, or o-ring, or baby jace, or something else.

Stoneforge pre scars: {quidis spike} (no clue on spelling ill look up later maybe.)
Post: pro whatever color your running or a great beat stick.

Valakut? How about the tec. edges I run for man lands or even my slimes or the white layline.

Snappy is good but everything they put out to "nerf him" also hits a lot more then just him. Witch bane orb hits, lets be honest, bonfire and that's all people care about. Everything "for snappy" hits him, frites and every variant of that, zombies, the cage hit pod I believe. I'm missin a few other decks with big graveyard interacts.

Wizards is giving YOU an answer. Giving YOU help. Take it. They can see that there is 2 decks being played. I'm so glad for multicolored cards coming back. Hope it is like shards and I can go to an fnm and not play the same deck twice.
Title: Re: Douche move Wizards...
Post by: Double-O-Scotch on October 06, 2012, 09:46:38 AM
Amen to that.
Title: Re: Douche move Wizards...
Post by: ChrisRodriguez on October 06, 2012, 11:04:07 AM
At my FNM I only saw 3 zombie decks. GB, BR, and Jund variants. They were mostly test playing which build was better. I saw more control then aggro decks or mid-range decks. It was great to see. I thought for sure there would be more zombie decks then any thing else seeing how most of the deck is still there.
Title: Re: Douche move Wizards...
Post by: smokin terry on October 06, 2012, 01:07:21 PM
Quote from: ChrisRodriguez on October 06, 2012, 11:04:07 AM
At my FNM I only saw 3 zombie decks. GB, BR, and Jund variants. They were mostly test playing which build was better. I saw more control then aggro decks or mid-range decks. It was great to see. I thought for sure there would be more zombie decks then any thing else seeing how most of the deck is still there.
I'm very glad to hear that.
Title: Re: Douche move Wizards...
Post by: ChrisRodriguez on October 06, 2012, 04:10:07 PM
Quote from: smokin terry on October 06, 2012, 01:07:21 PM
Quote from: ChrisRodriguez on October 06, 2012, 11:04:07 AM
At my FNM I only saw 3 zombie decks. GB, BR, and Jund variants. They were mostly test playing which build was better. I saw more control then aggro decks or mid-range decks. It was great to see. I thought for sure there would be more zombie decks then any thing else seeing how most of the deck is still there.
I'm very glad to hear that.
On the Internet I see more control decks then anything else. I think it's great, but I don't think it will last for the sheer fact every one was expecting to hate on zombies. So the control decks were built with that in mind. Once the meta gets settled I see a mostly aggro format.
Title: Re: Douche move Wizards...
Post by: Deathseide on October 06, 2012, 04:45:49 PM
{Rest in peace} would work quite well with any card which functions from exile.
Also wondering if the card {enduring renewal} would be a solution to {rest in peace}
Title: Re: Douche move Wizards...
Post by: Double-O-Scotch on October 06, 2012, 05:52:20 PM
So which enchantment would take precedence? The last one played?
Title: Re: Douche move Wizards...
Post by: whitedrake on October 06, 2012, 06:53:30 PM
Quote from: Deathseide on October 06, 2012, 04:45:49 PM
{Rest in peace} would work quite well with any card which functions from exile.
Also wondering if the card {enduring renewal} would be a solution to {rest in peace}

Do not want to disappoint you but {enduring renewal} would not take effect at all bcs it effects cards that are put in gy but rip effects cards that would be put to gy imho the cards are not in the gy yet and exiled instead of going to gy...;)
Title: Re: Douche move Wizards...
Post by: Deathseide on October 08, 2012, 09:51:16 PM
Sideboards are a very good idea, especially if you yourself play a deck with a fluid combo base, which can be shifted from one focus to another with simply switching out the cards.
Title: Re: Douche move Wizards...
Post by: CajunJynx on October 08, 2012, 11:25:08 PM
Quote from: Deathseide on October 08, 2012, 09:51:16 PM
Sideboards are a very good idea, especially if you yourself play a deck with a fluid combo base, which can be shifted from one focus to another with simply switching out the cards.
My izzet deck is like that, shifts from control to beats.