2 {Swamp} 1 {Mountain} 2 {Kessig Wolf Run} 4 {Woodland Cemetery} 4 {Forest} 2 {Blood Crypt} 4 {Rootbound Crag} 1 {Overgrown Tomb} 3 {Dragonskull Summit}
23 lands
2 {Borderland Ranger} 3 {Elvish Visionary} 2 {Slitherhead} 4 {Arbor Elf} 3 {Thragtusk} 2 {Dreg Mangler} 1 {Thundermaw Hellkite} 3 {Strangleroot Geist} 3 {Huntmaster of the Fells} 2 {Falkenrath Aristocrat}
25 creatures
3 {Tragic Slip} 2 {Dreadbore} 3 {Bonfire of the Damned} 4 {Rancor}
12 other spells
Sideboard
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Why the odd numbers of good cards? Like mangler and thragtusk and good stuff?..
{Arbor Elf} seems kind of weird in here, he has minimal sources to untap, maybe more {Overgrown Tomb}s? Or Forests in General. This deck seems interesting to say the least.
I would scratch and claw for another {Thundermaw Hellkite}. Green as you can see has not that many answers to flying stuff. As for mana the good choices are, {evolving wilds} or {transguild promenade} over the expensive 1 ofs. I'd rather have a basic land that I need instead of having a dual land that is not going to help at all.