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Decks (Magic The Gathering) => Standard => Topic started by: Jakbaaw on September 26, 2012, 02:35:39 PM

Title: Trickr' Treat
Post by: Jakbaaw on September 26, 2012, 02:35:39 PM

Trickr' Treat

75 cards, 15 sideboard


4 {Steam Vents}
4 {Sulfur Falls}
1 {Desolate Lighthouse}
1 {Reliquary Tower}
5 {Island}
4 {Mountain}

19 lands


4 {Nivmagus Elemental}
4 {Snapcaster Mage}
3 {Nivix Guildmage}
2 {Niv-Mizzet, Dracogenius}

13 creatures


3 {Blustersquall}
3 {Pillar of Flame}
3 {Cyclonic Rift}
3 {Izzet Charm}
4 {Dissipate}
2 {Chandra, the Firebrand}
2 {Jace, Architect of Thought}
1 {Tamiyo, the Moon Sage}
2 {Thunderous Wrath}
2 {Syncopate}
3 {Bonfire of the Damned}

28 other spells


Sideboard

3 {Pithing Needle}
3 {Electrickery}
3 {Increasing Vengeance}
2 {Witchbane Orb}
2 {Charmbreaker Devils}
2 {Epic Experiment}

15 sideboard cards


Title: Re: Trickr' Treat
Post by: Jakbaaw on September 26, 2012, 02:46:41 PM
I'm really excited to get to try this. I've been running a Trickr treat/delver build that was fairly successful, but rtr should make it a much better deck. Looking for suggestions for main deck and still need a sideboard.
Title: Re: Trickr' Treat
Post by: Timendy on September 26, 2012, 02:51:09 PM
How do you think delver would fit instead of blistercoil wierd?
Title: Re: Trickr' Treat
Post by: Jakbaaw on September 26, 2012, 02:54:09 PM
I considered it, but its not totally reliable without the ponders and it would lean the deck towards agro which isn't exactly what I'm trying to do. I could b wrong tho.
Title: Re: Trickr' Treat
Post by: Jakbaaw on October 10, 2012, 01:39:24 PM
Updated with sideboard. Suggestions please??
Title: Re: Trickr' Treat
Post by: xBeLLaTriX on October 10, 2012, 01:50:32 PM
{Guttersnipe}.  With all those instants/sorceries, he's way too good not to run.
Title: Re: Trickr' Treat
Post by: Jakbaaw on October 10, 2012, 01:51:40 PM
I don't disagree, but what do I drop?
Title: Re: Trickr' Treat
Post by: xBeLLaTriX on October 10, 2012, 01:54:04 PM
Quote from: Jakbaaw on October 10, 2012, 01:51:40 PM
I don't disagree, but what do I drop?

Well, he's better than the Guildmage, but the Guildmage is good, too.  So, idk, maybe {Blustersquall}?  Because the rest of your spells are probably better...
Title: Re: Trickr' Treat
Post by: Jakbaaw on October 10, 2012, 02:02:25 PM
Blustersqual shuts down anything but tokens turns 1-3 and earns me a turn against anything after that. If I draw a control hand I need to leave the mana for dissipate/syncopate on turn 3-4 against any deck with any midrange. With that kinda draw the snipe doesn't come out till 5 or 6 and I've already burned 2 or 3 spells and I'm Probly not holding more than 2. I think snipe is better in decks that lean towards agro.