4 {Steam Vents} 4 {Sulfur Falls} 1 {Desolate Lighthouse} 1 {Reliquary Tower} 5 {Island} 4 {Mountain}
19 lands
4 {Nivmagus Elemental} 4 {Snapcaster Mage} 3 {Nivix Guildmage} 2 {Niv-Mizzet, Dracogenius}
13 creatures
3 {Blustersquall} 3 {Pillar of Flame} 3 {Cyclonic Rift} 3 {Izzet Charm} 4 {Dissipate} 2 {Chandra, the Firebrand} 2 {Jace, Architect of Thought} 1 {Tamiyo, the Moon Sage} 2 {Thunderous Wrath} 2 {Syncopate} 3 {Bonfire of the Damned}
28 other spells
Sideboard
3 {Pithing Needle} 3 {Electrickery} 3 {Increasing Vengeance} 2 {Witchbane Orb} 2 {Charmbreaker Devils} 2 {Epic Experiment}
15 sideboard cards
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I'm really excited to get to try this. I've been running a Trickr treat/delver build that was fairly successful, but rtr should make it a much better deck. Looking for suggestions for main deck and still need a sideboard.
How do you think delver would fit instead of blistercoil wierd?
I considered it, but its not totally reliable without the ponders and it would lean the deck towards agro which isn't exactly what I'm trying to do. I could b wrong tho.
Updated with sideboard. Suggestions please??
{Guttersnipe}. With all those instants/sorceries, he's way too good not to run.
I don't disagree, but what do I drop?
Quote from: Jakbaaw on October 10, 2012, 01:51:40 PM
I don't disagree, but what do I drop?
Well, he's better than the Guildmage, but the Guildmage is good, too. So, idk, maybe {Blustersquall}? Because the rest of your spells are probably better...
Blustersqual shuts down anything but tokens turns 1-3 and earns me a turn against anything after that. If I draw a control hand I need to leave the mana for dissipate/syncopate on turn 3-4 against any deck with any midrange. With that kinda draw the snipe doesn't come out till 5 or 6 and I've already burned 2 or 3 spells and I'm Probly not holding more than 2. I think snipe is better in decks that lean towards agro.