Ok so I was playing DoP and my opponent O-Ringed my {Avatar of Woe}, then I went on to defeat this player in a multi-player game. How come I did not get my Avatar back when his O-Ring left the battlefield?
Probably a bug.
Also, please don't use examples from DotP when arguing a ruling. DotP can teach new players rules that are pure s✳✳t.
Actually, DotP has it right. See rule 800.4d.
Since your opponent left the game (because they died), his O-ring trigger can't be created, so your Avatar will remain exiled.
Seriously? O-rings stay in multiplayer?? I had no idea..
Like getting one free mull.
Quote from: Fishsticks123 on September 25, 2012, 11:23:55 PM
Also, please don't use examples from DotP when arguing a ruling. DotP can teach new players rules that are pure s✳✳t.
Any examples?
Quote from: Greg54js on September 26, 2012, 12:43:59 PM
Seriously? O-rings stay in multiplayer?? I had no idea..
It's not that it stays. There isn't a trigger due to the person being dead. The same thing if you swing for the kill against a 1 v 1, you don't get the card back.
DOTP is right
If they used a card like {Confiscate} tho you should get it back since there's no trigger. Correct?
Quote from: Jroch314 on September 26, 2012, 08:21:54 PM
If they used a card like {Confiscate} tho you should get it back since there's no trigger. Correct?
Yes. Since it only gives control the control stops when the player who owns confiscates dies
Quote from: Testset on September 26, 2012, 09:41:42 PM
All their cards will leave with them upon leaving the game. This includes any creatures controlled or cards exiled by any opponents.
{Praetor's Grasp} will lose its benefit if the opponent scoops/dies before the spell is cast, for instance.
Yes. But when the o-ring leaves, his owner is not in the game, thus nothing happens