Bant Tokens 75 cards, 15 sideboard
3 {Sunpetal Grove} 4 {Forest} 4 {Plains} 4 {Temple Garden} 1 {Island} 3 {Hinterland Harbor} 2 {Glacial Fortress} 3 {Hallowed Fountain}
24 lands
3 {Restoration Angel} 3 {Wayfaring Temple} 3 {Geist of Saint Traft} 3 {Clone} 4 {Thragtusk} 2 {Centaur Healer}
18 creatures
3 {Selesnya Charm} 2 {Rootborn Defenses} 3 {Farseek} 1 {Sundering Growth} 4 {Call of the Conclave} 2 {Druid's Deliverance} 3 {Cackling Counterpart}
18 other spells
Sideboard
2 {Centaur Healer} 3 {Sundering Growth} 2 {Detention Sphere} 2 {Rootborn Defenses} 3 {Dryad Militant} 3 {Supreme Verdict}
15 sideboard cards
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This is exactly the sort of deck I'm brewing. I'll post mine when I'm done! :)
I'd go more token generators than creatures with etb effects, like the cenitar and clone, add lingering souls and midnight haunting.
Or get rid of the tokens and go bant bounce and add resto angel and cloud shift
{Rootborn defense} + {Supreme verdict}
I could see Tostani being a lot of fun with this deck. Populate your token producing creatures and get ALL the life gain when they hit the field.
How I can see Selesnya guild is really popular...:D definitely add trostani it will benefit ur deck... You can compare it with my deck that I posted today...;)
Quote from: Fenster on September 29, 2012, 04:03:50 PM
{Rootborn defense} + {Supreme verdict}
Mhmm nice combination but a little bit too expensive to cast... For my taste at least... Even if u will ramp...