Geisteskrank: 2nd Gen. 75 cards, 15 sideboard 1 {Moorland Haunt} 1 {Vault of the Archangel} 4 {Glacial Fortress} 4 {Hallowed Fountain} 4 {Drowned Catacomb} 5 {Plains} 5 {Island} 24 lands 4 {Drogskol Captain} 3 {Geist of Saint Traft} 1 {Drogskol Reaver} 3 {Stormbound Geist} 2 {Dungeon Geists} 13 creatures 4 {Oblivion Ring} 4 {Detention Sphere} 2 {Azorius Charm} 2 {Dissipate} 4 {Syncopate} 2 {Midnight Haunting} 3 {Lingering Souls} 2 {Supreme Verdict} 23 other spells Sideboard 3 {Keening Apparition} 2 {Grafdigger's Cage} 2 {Azorius Charm} 2 {Cyclonic Rift} 2 {Dissipate} 2 {Midnight Haunting} 1 {Lingering Souls} 1 {Supreme Verdict} 15 sideboard cards Notes: !!!Boo V.2!!! |
Quote from: InfinitiveDivinity on September 25, 2012, 12:48:11 AMOnce had a deck with 13 board wipe abilities main with a few more side.
There we go, stupid amounts of Control, holy .poo. that is ridiculous!
Quote from: smokin terry on September 25, 2012, 01:42:36 AMThat's insane dude! And thanks, haha.Quote from: InfinitiveDivinity on September 25, 2012, 12:48:11 AMOnce had a deck with 13 board wipe abilities main with a few more side.
There we go, stupid amounts of Control, holy .poo. that is ridiculous!
Really like the deck by the way.
Quote from: Kamikazekiel on September 26, 2012, 10:46:56 PM{Midnight Haunting} is Instant speed. I like Combat Tricks.
Any reasoning behind running only 3 lingering souls when you also have 2 midnight hauntings?
-1 midnight
+1 lingering