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Decks (Magic The Gathering) => Standard => Topic started by: ChrisRodriguez on September 24, 2012, 04:13:44 PM

Title: WU Control
Post by: ChrisRodriguez on September 24, 2012, 04:13:44 PM

WU Control

75 cards, 15 sideboard


4 {Azorius Guildgate}
3 {Ghost Quarter}
4 {Glacial Fortress}
4 {Hallowed Fountain}
4 {Island}
5 {Plains}

24 lands


2 {Angel of Serenity}
1 {Archon of the Triumvirate}
1 {Drogskol Reaver}
2 {Snapcaster Mage}

6 creatures


4 {Azorius Charm}
3 {Azorius Keyrune}
1 {Cyclonic Rift}
2 {Detention Sphere}
3 {Entreat the Angels}
2 {Jace, Architect of Thought}
1 {Martial Law}
2 {Sphinx's Revelation}
3 {Supreme Verdict}
2 {Tamiyo, the Moon Sage}
3 {Terminus}
4 {Think Twice}

30 other spells


Sideboard

1 {Cyclonic Rift}
1 {Detention Sphere}
2 {Dissipate}
1 {Entreat the Angels}
3 {Negate}
2 {Pithing Needle}
2 {Rest in Peace}
3 {Sundering Growth}

15 sideboard cards



Notes:
What do y'all guys think of this list?
Title: Re: WU Control
Post by: Brandaloog on September 25, 2012, 11:03:33 AM
Seems pretty interesting! How's it been working out for you?
Title: Re: WU Control
Post by: ChrisRodriguez on September 25, 2012, 12:52:22 PM
Quote from: Brandaloog on September 25, 2012, 11:03:33 AM
Seems pretty interesting! How's it been working out for you?
It's been doing great in play testing. Against the aggro match ups like zombies I win most times. Against control if I win game one usually I win game game 2 or 3.
Edit: that's {U} control I'm talking about.
Title: Re: WU Control
Post by: Brandaloog on September 25, 2012, 01:10:08 PM
Ah, very nice. Hope it continues to work for you!
Title: Re: WU Control
Post by: ChrisRodriguez on September 25, 2012, 01:14:56 PM
Same here. I have been play testing for 4 days now. Gonna keep play testing until GP San Antonio in late November. If control makes it bigger then zombies or an other aggro deck; counterspells can make it into the mainboard.
Title: Re: WU Control
Post by: ChrisRodriguez on September 25, 2012, 05:39:13 PM
What do y'all think if I splash some {R} for 2 {gisela, blade of goldnight}?
Title: Re: WU Control
Post by: ChrisRodriguez on September 26, 2012, 03:34:51 PM
Quote from: ChrisRodriguez on September 25, 2012, 05:39:13 PM
What do y'all think if I splash some {R} for 2 {gisela, blade of goldnight}?
Does nobody like that idea?
Title: Re: WU Control
Post by: Brandaloog on September 26, 2012, 10:25:52 PM
Nah, if you splashed red I'd say just make all American control. {Bonfire of the damned}, {pillar of flame}, gisela if you want her. I'm sure there are other good red cards I'm not thinking of as well
Title: Re: WU Control
Post by: ChrisRodriguez on September 26, 2012, 10:46:01 PM
Quote from: Brandaloog on September 26, 2012, 10:25:52 PM
Nah, if you splashed red I'd say just make all American control. {Bonfire of the damned}, {pillar of flame}, gisela if you want her. I'm sure there are other good red cards I'm not thinking of as well
I think the same. It was something my friend was thinking I should do. I just wanted to see what other ppl had to say about it.
Title: Re: WU Control
Post by: Willthomjr on September 27, 2012, 12:23:35 AM
U control deck with no counter magic?

*faint*
Title: Re: WU Control
Post by: ChrisRodriguez on September 27, 2012, 01:23:35 AM
Quote from: Willthomjr on September 27, 2012, 12:23:35 AM
U control deck with no counter magic?

*faint*
Well I'm expecting an aggro environment in the new meta with zombies getting stronger and humans as well. {cavern of souls} plus some of the uncounterable spells coming out in RtR; the only way I see counterspells useful is against an other control deck which I think will be few and far between. Between zombies, humans, delver, and tokens I thought it best to focus on field control rather then spell disruption. Which is the best way i think to play control in the future meta.

Edit: and if you look at my sideboard you can see I have counter magic in it. 😄
Title: Re: WU Control
Post by: ChrisRodriguez on September 28, 2012, 12:19:47 AM
Updated the list. I decided to put the counter spells main board. Only cause I put in a couple more creatures in the deck.
Title: Re: WU Control
Post by: Falcon182 on September 28, 2012, 12:41:25 AM
Why no {terminus}? With many aggro decks having from the grave abilities like scavenge, not to mention regeneration (which your only board wipe is weak to) putting a card on the bottom of their library is pretty powerful, moreso for {W}.
Title: Re: WU Control
Post by: Falcon182 on September 28, 2012, 12:43:01 AM
Also {judge's familiar} is a card.
Title: Re: WU Control
Post by: ChrisRodriguez on September 28, 2012, 12:49:42 AM
Quote from: Falcon182 on September 28, 2012, 12:41:25 AM
Why no {terminus}? With many aggro decks having from the grave abilities like scavenge, not to mention regeneration (which your only board wipe is weak to) putting a card on the bottom of their library is pretty powerful, moreso for {W}.
I know this list not the one I'm gonna use. The original list I posted is what I'm gonna use. I just changed up the deck list a little for the ppl wanting me to have counterspells.
Title: Re: WU Control
Post by: ChrisRodriguez on September 28, 2012, 12:54:01 AM
Quote from: Falcon182 on September 28, 2012, 12:43:01 AM
Also {judge's familiar} is a card.
Yes it is but I rather use {dispel} if I'm gonna that route. Because it is a hard counter.
Title: Re: WU Control
Post by: ChrisRodriguez on September 28, 2012, 01:01:45 AM
Quote from: Falcon182 on September 28, 2012, 12:41:25 AM
Why no {terminus}? With many aggro decks having from the grave abilities like scavenge, not to mention regeneration (which your only board wipe is weak to) putting a card on the bottom of their library is pretty powerful, moreso for {W}.
The updated list is the list I plan on using.
Title: Re: WU Control
Post by: smokin terry on September 28, 2012, 01:04:52 AM
Quote from: Willthomjr on September 27, 2012, 12:23:35 AM
U control deck with no counter magic?

*faint*
Field control is so much more fun. And there is more then just stack control.

Edit.
Like the list a lot. Maybe try adding another rift or 2 main board.
Title: Re: WU Control
Post by: Falcon182 on September 28, 2012, 01:15:01 AM
Quote from: ChrisRodriguez on September 28, 2012, 12:54:01 AM
Quote from: Falcon182 on September 28, 2012, 12:43:01 AM
Also {judge's familiar} is a card.
Yes it is but I rather use {dispel} if I'm gonna that route. Because it is a hard counter.
It's not so much the counter that matters, it's the tempo generated when you can play him turn 1, delaying anything the opponent does by a whole turn. Plus you're pinging for 1 every turn.
Title: Re: WU Control
Post by: ChrisRodriguez on September 28, 2012, 01:26:41 AM
Quote from: Falcon182 on September 28, 2012, 01:15:01 AM
Quote from: ChrisRodriguez on September 28, 2012, 12:54:01 AM
Quote from: Falcon182 on September 28, 2012, 12:43:01 AM
Also {judge's familiar} is a card.
Yes it is but I rather use {dispel} if I'm gonna that route. Because it is a hard counter.
It's not so much the counter that matters, it's the tempo generated when you can play him turn 1, delaying anything the opponent does by a whole turn. Plus you're pinging for 1 every turn.
It's an creature heavy environment. By playing the familiar I'm not slowing anything down. Since it only counters instant or sorcery. Now if it {force spike}ed that would be a different story.
Title: Re: WU Control
Post by: Falcon182 on September 28, 2012, 11:39:45 AM
Ah, true.
Title: Re: WU Control
Post by: Sewell92 on September 28, 2012, 04:26:29 PM
How has the low land count worked? Seems like you need at least 2 more lands
Title: Re: WU Control
Post by: ChrisRodriguez on September 28, 2012, 05:20:56 PM
Quote from: Sewell92 on September 28, 2012, 04:26:29 PM
How has the low land count worked? Seems like you need at least 2 more lands
The land has been working great for me. I usually play 25 in a control deck, but I have been running into a lot of mana flooding so I did 24.