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Decks (Magic The Gathering) => Standard => Topic started by: Alaskanice on January 04, 2012, 12:37:07 PM

Title: R/G Wolves
Post by: Alaskanice on January 04, 2012, 12:37:07 PM

R/G Wolves

60 cards, 15 sideboard


2 {Blackcleave Cliffs}
9 {Mountain}
7 {Forest}
2 {Kessig Wolf Run}
4 {Rootbound Crag}

24 lands


4 {Reckless Waif}
4 {Mayor of Avabruck}
2 {Village Ironsmith}
3 {Kruin Outlaw}
4 {Daybreak Ranger}
4 {Instigator Gang}

21 creatures


3 {Gut Shot}
2 {Garruk Relentless}
4 {Moonmist}
3 {Full Moon's Rise}
3 {Brimstone Volley}

15 other spells


Sideboard

1 {Full Moon's Rise}
2 {Geistflame}
2 {Hanweir Watchkeep}
4 {Ancient Grudge}
4 {Arc Trail}
2 {Incinerate}

15 sideboard cards


Title: Re: R/G Wolves
Post by: Alaskanice on January 04, 2012, 12:39:52 PM
So I am loving werewolves. This deck is more for fun then for competitive play, but I would still like to keep it standard. Any advice? Again I would like to keep it as werewolf themed as possible. I can't wait for dark ascension so there will be more cards that are werewolf specific.
Title: Re: R/G Wolves
Post by: SpiritedAway on January 05, 2012, 10:28:57 AM
I'm tempted to tell you four {Institator Gang}s instead of the {kruin outlaw}s. having multiple instigator gangs out with a {Moonmist} in your hand just gets ridiculous. The gangs help your meta game better than the outlaws.
Title: Re: R/G Wolves
Post by: Alaskanice on January 05, 2012, 01:06:05 PM
Quote from: SpiritedAway on January 05, 2012, 10:28:57 AM
I'm tempted to tell you four {Institator Gang}s instead of the {kruin outlaw}s. having multiple instigator gangs out with a {Moonmist} in your hand just gets ridiculous. The gangs help your meta game better than the outlaws.
Fair enough, I dropped one {kruin's outlaw}, added 2 {instigator gang}s and side boarded a {full moon's mist} since instigator gang is pretty much a heavier mist without trample.
Title: Re: R/G Wolves
Post by: Prophylaxis on January 05, 2012, 11:16:45 PM
{Village Ironsmith}s out, {Gatstaf Shepard}s in.
Title: Re: R/G Wolves
Post by: Alaskanice on January 06, 2012, 12:34:21 AM
Intimidate that much better than first strike?
Title: Re: R/G Wolves
Post by: Prophylaxis on January 06, 2012, 12:39:01 AM
Quote from: Alaskanice on January 06, 2012, 12:34:21 AM
Intimidate that much better than first strike?
It has higher toughness, and it helps fight against {Geistflame} etc.
Title: Re: R/G Wolves
Post by: Alaskanice on January 06, 2012, 03:31:45 AM
Quote from: Prophylaxis on January 06, 2012, 12:39:01 AM
Quote from: Alaskanice on January 06, 2012, 12:34:21 AM
Intimidate that much better than first strike?
It has higher toughness, and it helps fight against {Geistflame} etc.
Ah, missed that.
Title: Re: R/G Wolves
Post by: Prophylaxis on January 07, 2012, 03:39:16 AM
http://forums.mtgsalvation.com/showthread.php?t=357598 Check out this.