R/G Wolves 60 cards, 15 sideboard 2 {Blackcleave Cliffs} 9 {Mountain} 7 {Forest} 2 {Kessig Wolf Run} 4 {Rootbound Crag} 24 lands 4 {Reckless Waif} 4 {Mayor of Avabruck} 2 {Village Ironsmith} 3 {Kruin Outlaw} 4 {Daybreak Ranger} 4 {Instigator Gang} 21 creatures 3 {Gut Shot} 2 {Garruk Relentless} 4 {Moonmist} 3 {Full Moon's Rise} 3 {Brimstone Volley} 15 other spells Sideboard 1 {Full Moon's Rise} 2 {Geistflame} 2 {Hanweir Watchkeep} 4 {Ancient Grudge} 4 {Arc Trail} 2 {Incinerate} 15 sideboard cards |
Quote from: SpiritedAway on January 05, 2012, 10:28:57 AMFair enough, I dropped one {kruin's outlaw}, added 2 {instigator gang}s and side boarded a {full moon's mist} since instigator gang is pretty much a heavier mist without trample.
I'm tempted to tell you four {Institator Gang}s instead of the {kruin outlaw}s. having multiple instigator gangs out with a {Moonmist} in your hand just gets ridiculous. The gangs help your meta game better than the outlaws.
Quote from: Alaskanice on January 06, 2012, 12:34:21 AMIt has higher toughness, and it helps fight against {Geistflame} etc.
Intimidate that much better than first strike?
Quote from: Prophylaxis on January 06, 2012, 12:39:01 AMAh, missed that.Quote from: Alaskanice on January 06, 2012, 12:34:21 AMIt has higher toughness, and it helps fight against {Geistflame} etc.
Intimidate that much better than first strike?