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Decks (Magic The Gathering) => Standard => Topic started by: G33kL0rd on September 21, 2012, 08:50:49 PM

Title: Monoblue Standard Mill
Post by: G33kL0rd on September 21, 2012, 08:50:49 PM

Monoblue Standard Mill

69 cards, 4 sideboard


26 {Island}

26 lands


2 {Geralf's Mindcrusher}
4 {Fog Bank}
3 {Kraken Hatchling}
3 {Jace's Phantasm}

12 creatures


3 {Sands of Delirium}
3 {Chronic Flooding}
2 {Dissipate}
3 {Mind Sculpt}
2 {Rewind}
3 {Thought Scour}
1 {Essence Scatter}
4 {Curse of the Bloody Tome}
2 {Jace, Memory Adept}
1 {Negate}
2 {Index}
1 {Curse of Echoes}

27 other spells


Sideboard

4 {Tormod's Crypt}

4 sideboard cards


Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 21, 2012, 08:51:39 PM
Haven't fully tested, waiting on some cards from trollandtoad.  Thoughts?
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 23, 2012, 04:57:37 PM
Tested a little and did away with the sideboard.  If I do end up facing a Golgari deck, well then I guess I'll just be screwed, won't I?  It needs a few tweaks but I can't put my finger on the exact problem yet.  I have found that a non-mill approach is needed to deal with burn decks: mill at least 10 and them just deal with them via {Jace's Phantasm}.
Title: Re: Monoblue Standard Mill
Post by: Monrodesign on September 23, 2012, 05:06:37 PM
{Dream Twist}
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 23, 2012, 05:13:59 PM
Meh, considered it many times, but basically after flashback you're milling 6 for 3 mana.  Compare to 7 for 2 with {Mind Sculpt}, and also this decks biggest reliance is on having multiple {Curse of the Bloody Tome}s and in the best-case scenario {Jace, Memory Adept}.  Not much room for something like that in there.  Also, I have enough 1- or 2-mana cards, draw a few sample hands and you'll know what I mean.
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 23, 2012, 05:14:32 PM
That was a much larger explanation than I needed.
Title: Re: Monoblue Standard Mill
Post by: InfinitiveDivinity on September 23, 2012, 05:21:30 PM
{Increasing Confusion}? I've been contemplating making Standard Mill myself. Also, {Tormod's Crypt} seems pretty solid against Golgari. Just my 2 cents.
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 23, 2012, 05:29:10 PM
The sideboard was 4 {Tormod's Crypt}s and 2 {Talrand's Invocation}s.  I just found out today though that sideboards must have 15 cards, and I only own 1 Crypt so I just decided to forget it.  {Increasing Confusion} is one of those "Great in Limited, terrible in Constructed" cards, which I will again have you compare to {Mind Sculpt}, despite its nice flashback.  Also on the topic of flashback, I may or may not add {Psychic Spiral} in come RtR, and if I do flashback won't be very good.  I think what I really need is more deck control; more specifically, another {Index}.  Not really sure though.
Title: Re: Monoblue Standard Mill
Post by: InfinitiveDivinity on September 23, 2012, 05:45:16 PM
Quote from: G33kL0rd on September 23, 2012, 05:29:10 PM
The sideboard was 4 {Tormod's Crypt}s and 2 {Talrand's Invocation}s.  I just found out today though that sideboards must have 15 cards, and I only own 1 Crypt so I just decided to forget it.  {Increasing Confusion} is one of those "Great in Limited, terrible in Constructed" cards, which I will again have you compare to {Mind Sculpt}, despite its nice flashback.  Also on the topic of flashback, I may or may not add {Psychic Spiral} in come RtR, and if I do flashback won't be very good.  I think what I really need is more deck control; more specifically, another {Index}.  Not really sure though.
If you compare every spell to {Mind Sculpt} you'll end up only running 4 Mill spells, until we get Dimir, Mill honestly doesn't seem too great. {Glimpse the Unthinkable} would get me on board for sure! Give me Glimpses and we'll talk.
Title: Re: Monoblue Standard Mill
Post by: InfinitiveDivinity on September 23, 2012, 06:22:04 PM
Get 3 more Tormod's and fill the rest of the board with junk. They are EXACTLY what you run against Golgari. Splashing some black for {Nephalia Drownyard} seems good!
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 06:46:30 AM
I guess black could help, but I really hate the singlemindedness of the color, I never run it.  Sure, it's only in flavor, but I just don't run it, okay?

And about your comment about comparing to {Mind Sculpt}, I guess you're right.  I might run a {Dream Twist} or two, but I'll have to start looking at what to take out.  What this deck really runs on is {Curse of the Bloody Tome} for a turn-by-turn breakdown.

And by the way, have you seen some of the guildless blue mills?  I can't wait for {Chronic Flooding}!
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 06:56:52 AM
Funny story for this deck.  I was playing my friend's monoblack at lunch yesterday, had 2 {Curse of the Bloody Tome}s on him and I had enough blockers to stop whatever he had.  He had 6 cards left in his library when I passed over my turn, so he milled 4 and drew, leaving one card left in his library.  Now what he drew was the fun part.  What could you draw as a second-to-last card but {Increasing Ambition}!  We all laughed plenty, but when he jokingly played it I retained my role of annoying blue mage and {Negate}d it.
Title: Re: Monoblue Standard Mill
Post by: Wally on September 27, 2012, 01:25:48 PM
Could swap kraken hatchling for {ludevic's test subject} as an alternate win con.
Title: Re: Monoblue Standard Mill
Post by: K-RO on September 27, 2012, 02:32:39 PM
Quote from: Wally on September 27, 2012, 01:25:48 PM
Could swap kraken hatchling for {ludevic's test subject} as an alternate win con.

If you were to do that you would also want the proliferate blue counter peel from reality, it would also help get jace to his -7, only downside is proliferating blue is rotating out. My suggestion is get some temporal mastery's and extra turn to mill is what helped me win with my mill deck
Title: Re: Monoblue Standard Mill
Post by: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?

Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something
Title: Re: Monoblue Standard Mill
Post by: HandsomeStallion on September 27, 2012, 03:40:00 PM
Milling is going to be actually very powerful in standard. Don't do monoblue, splash some white and run {Rest in Peace}. The cards milled go straight to exile and you are in control. Have a couple {tormod's crypt} In case if rest in peace is gone. Run the playset of {thought scour}.
Then to really throw your opponent off, run {Hevault} and {Misthallow Griffin}. With rest in peace, basically you have a 3/3 flyer that is hard to get rid of even if they kill it. I would not really rely on zombies. The griffin is all you really need with a lot of counters, creature control {Cyclonic Rift}  and lots of milling spells.
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 05:08:04 PM
Quote from: K-RO on September 27, 2012, 02:32:39 PM
Quote from: Wally on September 27, 2012, 01:25:48 PM
Could swap kraken hatchling for {ludevic's test subject} as an alternate win con.

If you were to do that you would also want the proliferate blue counter peel from reality, it would also help get jace to his -7, only downside is proliferating blue is rotating out. My suggestion is get some temporal mastery's and extra turn to mill is what helped me win with my mill deck

Like I said, I'm more dependent on {Curse of the Bloody Tome}, which activates at the beginning of their upkeep.  So thanks but no thanks, I don't have the money for all these mythic singles anyway. ;)
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 05:11:50 PM
Quote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?

Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something

The thing is, I've only been playing for about 3 months or less.  I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week.  Like I said, I'm new, so I'm not expecting to win much anyway.  My goal is to keep up with rotations and have a good mill sometime next year ;)
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 05:21:43 PM
Quote from: HandsomeStallion on September 27, 2012, 03:40:00 PM
Milling is going to be actually very powerful in standard. Don't do monoblue, splash some white and run {Rest in Peace}. The cards milled go straight to exile and you are in control. Have a couple {tormod's crypt} In case if rest in peace is gone. Run the playset of {thought scour}.
Then to really throw your opponent off, run {Hevault} and {Misthallow Griffin}. With rest in peace, basically you have a 3/3 flyer that is hard to get rid of even if they kill it. I would not really rely on zombies. The griffin is all you really need with a lot of counters, creature control {Cyclonic Rift}  and lots of milling spells.

I'm sideboarding {Tormod's Crypt}, but that's only for Golgaris, it's not worth taking up initial deck space.  I don't use zombies much, but {Geralf's Mindcrusher} is my excuse for running two 5/5s (might take it down to 1 later on though).  4 {Thought Scour}s seemed like a good idea first reading it, but just like with {Dream Twist} I really can't due to having way too many 1-mana spells.  Tough decisions don't belong on the first turn, if you ask me.  The Griffin is interesting, but I don't think I'll run it.  My problem with always exiling is the 3 {Jace's Phantasm}s, they're my power against burn deck and another great blocker.

And like I said earlier, I am taking recommendations here but FNM is going to be where I really modify this.  Wait why is {Vedalken Entrancer} still there I know I took it out!  Ah, I'll fix it later.
Title: Re: Monoblue Standard Mill
Post by: CajunJynx on September 27, 2012, 05:35:44 PM
This really isn't a good deck. I'll go down the list of issues then go into how I think I can help fix it. May take multiple posts as I am on my phone.

1. Far too many one of's, getting the cards you need at a certain time is hard to do when your list is that erratic.
2. Relying on an enchant for your win con. That is silly, it should be a supplemental card at best, especially since it only nets you two cards per turn.
Title: Re: Monoblue Standard Mill
Post by: Mothaelon on September 27, 2012, 05:58:26 PM
Quote from: G33kL0rd on September 27, 2012, 05:11:50 PM
Quote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?

Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something

The thing is, I've only been playing for about 3 months or less.  I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week.  Like I said, I'm new, so I'm not expecting to win much anyway.  My goal is to keep up with rotations and have a good mill sometime next year ;)

Well it's just with mill decks, you don't need a lot of mill cards, sands of delirium and 3 jace is all the mill you need

What you need is fog effects, counters, and board wipes/control

Mill is a long game, you won't win fast, you just have to last and survive and keep your opponent under control, that's how mill decks work
Title: Re: Monoblue Standard Mill
Post by: Willthomjr on September 27, 2012, 06:08:11 PM
Quote from: Mothaelon on September 27, 2012, 05:58:26 PM
Quote from: G33kL0rd on September 27, 2012, 05:11:50 PM
Quote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?

Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something

The thing is, I've only been playing for about 3 months or less.  I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week.  Like I said, I'm new, so I'm not expecting to win much anyway.  My goal is to keep up with rotations and have a good mill sometime next year ;)

Well it's just with mill decks, you don't need a lot of mill cards, sands of delirium and 3 jace is all the mill you need

What you need is fog effects, counters, and board wipes/control

Mill is a long game, you won't win fast, you just have to last and survive and keep your opponent under control, that's how mill decks work

TURBO FOG! :o)
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 06:35:33 PM
Quote from: CajunJynx on September 27, 2012, 05:35:44 PM
This really isn't a good deck. I'll go down the list of issues then go into how I think I can help fix it. May take multiple posts as I am on my phone.

1. Far too many one of's, getting the cards you need at a certain time is hard to do when your list is that erratic.
2. Relying on an enchant for your win con. That is silly, it should be a supplemental card at best, especially since it only nets you two cards per turn.
The one-of issue I've noticed.  I'm trying to work on that :/ I'm probably running at least 3 {Chronic Flooding}, so I'll get rid of some one-of's when I add those.

On the enchantment deal, I'm not talking about having one {Bloody Tome} on them.  I'm talking about having 2, 3, 4 of them on them, for a constant mill.  I wish I could rely on Jace, but I only have one irl and I don't want to spend too much money on him.  Also, I'm hoping to add another {Index} so I can get what I want, when I want.
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 06:42:34 PM
Quote from: Mothaelon on September 27, 2012, 05:58:26 PM
Quote from: G33kL0rd on September 27, 2012, 05:11:50 PM
Quote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?

Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something

The thing is, I've only been playing for about 3 months or less.  I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week.  Like I said, I'm new, so I'm not expecting to win much anyway.  My goal is to keep up with rotations and have a good mill sometime next year ;)

Well it's just with mill decks, you don't need a lot of mill cards, sands of delirium and 3 jace is all the mill you need

What you need is fog effects, counters, and board wipes/control

Mill is a long game, you won't win fast, you just have to last and survive and keep your opponent under control, that's how mill decks work
I've heard a lot about {Sands of Delirium} in other mill decks, I guess I'll run one when I get my hands on one.  And I do wish I could get more Jace, but I don't have enough trading fodder among other resources.
{Fog Bank} (yes I know not similar to {Fog} just saying this) is my main blocker.  I use those and a few negates for control, mostly because I don't like "return to hand" effects.  I should have more control though, I'm open to suggestions for specific cards on that matter that won't rotate out soon.
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 06:49:09 PM
Just patched it a bit, realized that {Shriekgeist} is a truly terrible card.  I need to fix my irl deck before I do anything else now, and before I do that I need to do my homework.  I'll deal with thus deck's other problems tomorrow.  Or some other time that isn't now.
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 06:55:26 PM
Looking again at blue RtR cards.  {Dispel} wouldn't get used enough, {Conjured Currency} looks fun but not in this deck... What are your thoughts on {Cancel}?  I know it's strictly worse than {Counterspell}, but I'm running with standard...

By the way, I know this is a bad deck, I'm fine with you coming out and saying it.  I want the constructive criticism, and I have no illusions about this deck's quality.
Title: Re: Monoblue Standard Mill
Post by: Mothaelon on September 27, 2012, 07:47:52 PM
Splashing white or black, depending on where you want to go outside the mill

Or even both, cards like think twice are great for draws, and forbidden alchemy in case you need that one answer in your deck, sever the bloodline helps take care of Aggro decks that pump out same creatures, I like white for safe passage, it's a big answer to bonfire and just a great fog card, then having snap casters to keep fogging and blocking is great
Title: Re: Monoblue Standard Mill
Post by: Willthomjr on September 27, 2012, 07:57:27 PM
Turbo fog!
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 08:22:52 PM
Quote from: Mothaelon on September 27, 2012, 07:47:52 PM
Splashing white or black, depending on where you want to go outside the mill

Or even both, cards like think twice are great for draws, and forbidden alchemy in case you need that one answer in your deck, sever the bloodline helps take care of Aggro decks that pump out same creatures, I like white for safe passage, it's a big answer to bonfire and just a great fog card, then having snap casters to keep fogging and blocking is great
This deck started monoblue and I'm keeping it that way.  Worked on my other spells, now only 1 card I have one of ({Curse of Echoes}, probably my favorite card).  IRL, I need to work on getting another {Rewind} and another {Index}.  The {Negate}s and {Essence Scatter}s will probably be messed around with for {Cancel}s, but I can stay at 2 {Rewind}s.  Some of those cuts were important to make... I just liked {Spectral Flight} for its art, was terrible in this deck.
Title: Re: Monoblue Standard Mill
Post by: Mothaelon on September 27, 2012, 08:26:34 PM
You should run sleeps,

Late game they are like extra turns
Title: Re: Monoblue Standard Mill
Post by: CajunJynx on September 27, 2012, 08:54:03 PM
I would highly suggest Splashing white as well, especially with the prerelease for Rtr is in two days...
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 09:00:26 PM
Quote from: CajunJynx on September 27, 2012, 08:54:03 PM
I would highly suggest Splashing white as well, especially with the prerelease for Rtr is in two days...
I'm quite guildless, actually.  And again, I'm intent on keeping this monoblue, that's the only thing I'm not putting up for suggestion.  I'm not going to the prerelease, personally.
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 27, 2012, 09:01:08 PM
Just fixed this up a lot in deck builder, but I'm too lazy to fix it here...
Title: Re: Monoblue Standard Mill
Post by: CajunJynx on September 27, 2012, 10:32:34 PM
Quote from: G33kL0rd on September 27, 2012, 09:01:08 PM
Just fixed this up a lot in deck builder, but I'm too lazy to fix it here...
lol
Title: Re: Monoblue Standard Mill
Post by: Mothaelon on September 27, 2012, 10:37:36 PM
Quote from: G33kL0rd on September 27, 2012, 09:01:08 PM
Just fixed this up a lot in deck builder, but I'm too lazy to fix it here...

All you have to do is click the gathering button underneath The deck in deck builder, and it updates it here
Title: Re: Monoblue Standard Mill
Post by: xBeLLaTriX on September 28, 2012, 12:43:43 AM
Just an observation from readin all these posts, u keep asking for recommendations and suggestions but whenever people give you good ones, you just come up with a reason why not to do it or why ur way is better. Uve only been playing for 3 months, like u said, and most people here have tons of experience
Title: Re: Monoblue Standard Mill
Post by: Bcstang on September 28, 2012, 02:34:35 AM
Have you tried {undead alchemist} yet?
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 28, 2012, 06:18:12 AM
Quote from: Mothaelon on September 27, 2012, 10:37:36 PM
Quote from: G33kL0rd on September 27, 2012, 09:01:08 PM
Just fixed this up a lot in deck builder, but I'm too lazy to fix it here...
All you have to do is click the gathering button underneath The deck in deck builder, and it updates it here
Oh, just like with private pages?  Okay, thanks!
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 28, 2012, 06:29:16 AM
Quote from: xBeLLaTriX on September 28, 2012, 12:43:43 AM
Just an observation from readin all these posts, u keep asking for recommendations and suggestions but whenever people give you good ones, you just come up with a reason why not to do it or why ur way is better. Uve only been playing for 3 months, like u said, and most people here have tons of experience
I'm actually listening quite a bit, but I have a problem with too many one-mana spells.  I'll update this and you'll see, I took some reccomendations.  I just don't listen to people telling me to splash other colors, because I really want to keep this deck monoblue.
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 28, 2012, 06:31:33 AM
Quote from: Bcstang on September 28, 2012, 02:34:35 AM
Have you tried {undead alchemist} yet?
I've looked at it, but never seriously considered it.  It might solve my too-many-one-mana-cards problem... I'll see if I see one, but I won't put on top of my trading priority.
Title: Re: Monoblue Standard Mill
Post by: Mothaelon on September 28, 2012, 07:17:26 AM
Quote from: G33kL0rd on September 28, 2012, 06:31:33 AM
Quote from: Bcstang on September 28, 2012, 02:34:35 AM
Have you tried {undead alchemist} yet?
I've looked at it, but never seriously considered it.  It might solve my too-many-one-mana-cards problem... I'll see if I see one, but I won't put on top of my trading priority.

You don't run enough creatures, well you shouldn't anyways, this isn't an aggro deck and you shouldn't be trying to kill
Your opponent via life total as a mill deck
Title: Re: Monoblue Standard Mill
Post by: Guitello on September 28, 2012, 08:32:48 AM
Quote from: G33kL0rd on September 23, 2012, 05:29:10 PM
The sideboard was 4 {Tormod's Crypt}s and 2 {Talrand's Invocation}s.  I just found out today though that sideboards must have 15 cards, and I only own 1 Crypt so I just decided to forget it.  {Increasing Confusion} is one of those "Great in Limited, terrible in Constructed" cards, which I will again have you compare to {Mind Sculpt}, despite its nice flashback.  Also on the topic of flashback, I may or may not add {Psychic Spiral} in come RtR, and if I do flashback won't be very good.  I think what I really need is more deck control; more specifically, another {Index}.  Not really sure though.
You bash {Increasing confusion} yet play {Sands of delirium}..
Title: Re: Monoblue Standard Mill
Post by: Mothaelon on September 28, 2012, 09:20:20 AM
Sands of delirium is way better than increasing confusion

You use confusion twice? Cool,
Glad you milled 8 cards

Sands allows mana dumping and better
Control, he may be in board control, just played a sleep and have 3/4 extra mana? Dump it into delirium, opponent can't attack next turn anyways
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 28, 2012, 04:25:39 PM
Quote from: Mothaelon on September 28, 2012, 09:20:20 AM
Sands of delirium is way better than increasing confusion

You use confusion twice? Cool,
Glad you milled 8 cards

Sands allows mana dumping and better
Control, he may be in board control, just played a sleep and have 3/4 extra mana? Dump it into delirium, opponent can't attack next turn anyways
Exactly my thoughts.  Maybe I will add a {Sleep}, but I'm not sure how to balance my negation spells, there's a pretty mediocre land balance right now.
Title: Re: Monoblue Standard Mill
Post by: Wally on September 28, 2012, 04:38:33 PM
Quote from: Mothaelon on September 28, 2012, 07:17:26 AM
Quote from: G33kL0rd on September 28, 2012, 06:31:33 AM
Quote from: Bcstang on September 28, 2012, 02:34:35 AM
Have you tried {undead alchemist} yet?
I've looked at it, but never seriously considered it.  It might solve my too-many-one-mana-cards problem... I'll see if I see one, but I won't put on top of my trading priority.

You don't run enough creatures, well you shouldn't anyways, this isn't an aggro deck and you shouldn't be trying to kill
Your opponent via life total as a mill deck

Seriously, I love this guy. In my milling deck {undead alchemist} or multiples! Just demoralizes creature heavy decks. Maybe people don't actually read what he does when they disregard him so quickly, but seriously, him, a little evasion (if needed) and a bunch of good milling spells, just builds your zombie horde so quickly it's rediculious.
Of course, against decks with little or no creatures, he's not as effective, but then again, you don't need a horde to mill for you and get past blockers, (or fend off nasty creatures) you can just swing unblocked :) (sb out those useless evasion cards for some more mill spells/counter spells/draws/whatever)
Also works insanely well with mind crusher :)
Title: Re: Monoblue Standard Mill
Post by: Coffee Vampire on September 28, 2012, 04:44:45 PM
Dissipate > Cancel
Title: Re: Monoblue Standard Mill
Post by: Mothaelon on September 28, 2012, 05:44:19 PM
Quote from: Coffee Vampire on September 28, 2012, 04:44:45 PM
Dissipate > Cancel

^ less mana and exile? Yes plz
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 28, 2012, 08:36:02 PM
Quote from: Mothaelon on September 28, 2012, 05:44:19 PM
Quote from: Coffee Vampire on September 28, 2012, 04:44:45 PM
Dissipate > Cancel

^ less mana and exile? Yes plz
{Dissipate}, {Cancel}.  Same mana, but it does give the exile.  Good for flashback spells.
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on September 28, 2012, 08:38:13 PM
Quote from: Wally on September 28, 2012, 04:38:33 PM
Quote from: Mothaelon on September 28, 2012, 07:17:26 AM
Quote from: G33kL0rd on September 28, 2012, 06:31:33 AM
Quote from: Bcstang on September 28, 2012, 02:34:35 AM
Have you tried {undead alchemist} yet?
I've looked at it, but never seriously considered it.  It might solve my too-many-one-mana-cards problem... I'll see if I see one, but I won't put on top of my trading priority.

You don't run enough creatures, well you shouldn't anyways, this isn't an aggro deck and you shouldn't be trying to kill
Your opponent via life total as a mill deck

Seriously, I love this guy. In my milling deck {undead alchemist} or multiples! Just demoralizes creature heavy decks. Maybe people don't actually read what he does when they disregard him so quickly, but seriously, him, a little evasion (if needed) and a bunch of good milling spells, just builds your zombie horde so quickly it's rediculious.
Of course, against decks with little or no creatures, he's not as effective, but then again, you don't need a horde to mill for you and get past blockers, (or fend off nasty creatures) you can just swing unblocked :) (sb out those useless evasion cards for some more mill spells/counter spells/draws/whatever)
Also works insanely well with mind crusher :)
That might be how you build your mill deck, and I must admit it sounds like fun, but I would have to completely revise this.  I'm too lazy and I like Jace too much ;)
Title: Re: Monoblue Standard Mill
Post by: G33kL0rd on October 06, 2012, 06:30:36 AM
Getting some cards for it soon, so I'll bump to make sure I'm getting the right stuff