Monoblue Standard Mill 69 cards, 4 sideboard 26 {Island} 26 lands 2 {Geralf's Mindcrusher} 4 {Fog Bank} 3 {Kraken Hatchling} 3 {Jace's Phantasm} 12 creatures 3 {Sands of Delirium} 3 {Chronic Flooding} 2 {Dissipate} 3 {Mind Sculpt} 2 {Rewind} 3 {Thought Scour} 1 {Essence Scatter} 4 {Curse of the Bloody Tome} 2 {Jace, Memory Adept} 1 {Negate} 2 {Index} 1 {Curse of Echoes} 27 other spells Sideboard 4 {Tormod's Crypt} 4 sideboard cards |
Quote from: G33kL0rd on September 23, 2012, 05:29:10 PMIf you compare every spell to {Mind Sculpt} you'll end up only running 4 Mill spells, until we get Dimir, Mill honestly doesn't seem too great. {Glimpse the Unthinkable} would get me on board for sure! Give me Glimpses and we'll talk.
The sideboard was 4 {Tormod's Crypt}s and 2 {Talrand's Invocation}s. I just found out today though that sideboards must have 15 cards, and I only own 1 Crypt so I just decided to forget it. {Increasing Confusion} is one of those "Great in Limited, terrible in Constructed" cards, which I will again have you compare to {Mind Sculpt}, despite its nice flashback. Also on the topic of flashback, I may or may not add {Psychic Spiral} in come RtR, and if I do flashback won't be very good. I think what I really need is more deck control; more specifically, another {Index}. Not really sure though.
Quote from: Wally on September 27, 2012, 01:25:48 PM
Could swap kraken hatchling for {ludevic's test subject} as an alternate win con.
Quote from: K-RO on September 27, 2012, 02:32:39 PMQuote from: Wally on September 27, 2012, 01:25:48 PM
Could swap kraken hatchling for {ludevic's test subject} as an alternate win con.
If you were to do that you would also want the proliferate blue counter peel from reality, it would also help get jace to his -7, only downside is proliferating blue is rotating out. My suggestion is get some temporal mastery's and extra turn to mill is what helped me win with my mill deck
Quote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?
Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something
Quote from: HandsomeStallion on September 27, 2012, 03:40:00 PM
Milling is going to be actually very powerful in standard. Don't do monoblue, splash some white and run {Rest in Peace}. The cards milled go straight to exile and you are in control. Have a couple {tormod's crypt} In case if rest in peace is gone. Run the playset of {thought scour}.
Then to really throw your opponent off, run {Hevault} and {Misthallow Griffin}. With rest in peace, basically you have a 3/3 flyer that is hard to get rid of even if they kill it. I would not really rely on zombies. The griffin is all you really need with a lot of counters, creature control {Cyclonic Rift} and lots of milling spells.
Quote from: G33kL0rd on September 27, 2012, 05:11:50 PMQuote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?
Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something
The thing is, I've only been playing for about 3 months or less. I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week. Like I said, I'm new, so I'm not expecting to win much anyway. My goal is to keep up with rotations and have a good mill sometime next year ;)
Quote from: Mothaelon on September 27, 2012, 05:58:26 PMQuote from: G33kL0rd on September 27, 2012, 05:11:50 PMQuote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?
Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something
The thing is, I've only been playing for about 3 months or less. I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week. Like I said, I'm new, so I'm not expecting to win much anyway. My goal is to keep up with rotations and have a good mill sometime next year ;)
Well it's just with mill decks, you don't need a lot of mill cards, sands of delirium and 3 jace is all the mill you need
What you need is fog effects, counters, and board wipes/control
Mill is a long game, you won't win fast, you just have to last and survive and keep your opponent under control, that's how mill decks work
Quote from: CajunJynx on September 27, 2012, 05:35:44 PMThe one-of issue I've noticed. I'm trying to work on that :/ I'm probably running at least 3 {Chronic Flooding}, so I'll get rid of some one-of's when I add those.
This really isn't a good deck. I'll go down the list of issues then go into how I think I can help fix it. May take multiple posts as I am on my phone.
1. Far too many one of's, getting the cards you need at a certain time is hard to do when your list is that erratic.
2. Relying on an enchant for your win con. That is silly, it should be a supplemental card at best, especially since it only nets you two cards per turn.
Quote from: Mothaelon on September 27, 2012, 05:58:26 PMI've heard a lot about {Sands of Delirium} in other mill decks, I guess I'll run one when I get my hands on one. And I do wish I could get more Jace, but I don't have enough trading fodder among other resources.Quote from: G33kL0rd on September 27, 2012, 05:11:50 PMQuote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?
Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something
The thing is, I've only been playing for about 3 months or less. I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week. Like I said, I'm new, so I'm not expecting to win much anyway. My goal is to keep up with rotations and have a good mill sometime next year ;)
Well it's just with mill decks, you don't need a lot of mill cards, sands of delirium and 3 jace is all the mill you need
What you need is fog effects, counters, and board wipes/control
Mill is a long game, you won't win fast, you just have to last and survive and keep your opponent under control, that's how mill decks work
Quote from: Mothaelon on September 27, 2012, 07:47:52 PMThis deck started monoblue and I'm keeping it that way. Worked on my other spells, now only 1 card I have one of ({Curse of Echoes}, probably my favorite card). IRL, I need to work on getting another {Rewind} and another {Index}. The {Negate}s and {Essence Scatter}s will probably be messed around with for {Cancel}s, but I can stay at 2 {Rewind}s. Some of those cuts were important to make... I just liked {Spectral Flight} for its art, was terrible in this deck.
Splashing white or black, depending on where you want to go outside the mill
Or even both, cards like think twice are great for draws, and forbidden alchemy in case you need that one answer in your deck, sever the bloodline helps take care of Aggro decks that pump out same creatures, I like white for safe passage, it's a big answer to bonfire and just a great fog card, then having snap casters to keep fogging and blocking is great
Quote from: CajunJynx on September 27, 2012, 08:54:03 PMI'm quite guildless, actually. And again, I'm intent on keeping this monoblue, that's the only thing I'm not putting up for suggestion. I'm not going to the prerelease, personally.
I would highly suggest Splashing white as well, especially with the prerelease for Rtr is in two days...
Quote from: G33kL0rd on September 27, 2012, 09:01:08 PMlol
Just fixed this up a lot in deck builder, but I'm too lazy to fix it here...
Quote from: G33kL0rd on September 27, 2012, 09:01:08 PM
Just fixed this up a lot in deck builder, but I'm too lazy to fix it here...
Quote from: Mothaelon on September 27, 2012, 10:37:36 PMOh, just like with private pages? Okay, thanks!Quote from: G33kL0rd on September 27, 2012, 09:01:08 PMAll you have to do is click the gathering button underneath The deck in deck builder, and it updates it here
Just fixed this up a lot in deck builder, but I'm too lazy to fix it here...
Quote from: xBeLLaTriX on September 28, 2012, 12:43:43 AMI'm actually listening quite a bit, but I have a problem with too many one-mana spells. I'll update this and you'll see, I took some reccomendations. I just don't listen to people telling me to splash other colors, because I really want to keep this deck monoblue.
Just an observation from readin all these posts, u keep asking for recommendations and suggestions but whenever people give you good ones, you just come up with a reason why not to do it or why ur way is better. Uve only been playing for 3 months, like u said, and most people here have tons of experience
Quote from: Bcstang on September 28, 2012, 02:34:35 AMI've looked at it, but never seriously considered it. It might solve my too-many-one-mana-cards problem... I'll see if I see one, but I won't put on top of my trading priority.
Have you tried {undead alchemist} yet?
Quote from: G33kL0rd on September 28, 2012, 06:31:33 AMQuote from: Bcstang on September 28, 2012, 02:34:35 AMI've looked at it, but never seriously considered it. It might solve my too-many-one-mana-cards problem... I'll see if I see one, but I won't put on top of my trading priority.
Have you tried {undead alchemist} yet?
Quote from: G33kL0rd on September 23, 2012, 05:29:10 PMYou bash {Increasing confusion} yet play {Sands of delirium}..
The sideboard was 4 {Tormod's Crypt}s and 2 {Talrand's Invocation}s. I just found out today though that sideboards must have 15 cards, and I only own 1 Crypt so I just decided to forget it. {Increasing Confusion} is one of those "Great in Limited, terrible in Constructed" cards, which I will again have you compare to {Mind Sculpt}, despite its nice flashback. Also on the topic of flashback, I may or may not add {Psychic Spiral} in come RtR, and if I do flashback won't be very good. I think what I really need is more deck control; more specifically, another {Index}. Not really sure though.
Quote from: Mothaelon on September 28, 2012, 09:20:20 AMExactly my thoughts. Maybe I will add a {Sleep}, but I'm not sure how to balance my negation spells, there's a pretty mediocre land balance right now.
Sands of delirium is way better than increasing confusion
You use confusion twice? Cool,
Glad you milled 8 cards
Sands allows mana dumping and better
Control, he may be in board control, just played a sleep and have 3/4 extra mana? Dump it into delirium, opponent can't attack next turn anyways
Quote from: Mothaelon on September 28, 2012, 07:17:26 AMQuote from: G33kL0rd on September 28, 2012, 06:31:33 AMQuote from: Bcstang on September 28, 2012, 02:34:35 AMI've looked at it, but never seriously considered it. It might solve my too-many-one-mana-cards problem... I'll see if I see one, but I won't put on top of my trading priority.
Have you tried {undead alchemist} yet?
You don't run enough creatures, well you shouldn't anyways, this isn't an aggro deck and you shouldn't be trying to kill
Your opponent via life total as a mill deck
Quote from: Coffee Vampire on September 28, 2012, 04:44:45 PM
Dissipate > Cancel
Quote from: Mothaelon on September 28, 2012, 05:44:19 PM{Dissipate}, {Cancel}. Same mana, but it does give the exile. Good for flashback spells.Quote from: Coffee Vampire on September 28, 2012, 04:44:45 PM
Dissipate > Cancel
^ less mana and exile? Yes plz
Quote from: Wally on September 28, 2012, 04:38:33 PMThat might be how you build your mill deck, and I must admit it sounds like fun, but I would have to completely revise this. I'm too lazy and I like Jace too much ;)Quote from: Mothaelon on September 28, 2012, 07:17:26 AMQuote from: G33kL0rd on September 28, 2012, 06:31:33 AMQuote from: Bcstang on September 28, 2012, 02:34:35 AMI've looked at it, but never seriously considered it. It might solve my too-many-one-mana-cards problem... I'll see if I see one, but I won't put on top of my trading priority.
Have you tried {undead alchemist} yet?
You don't run enough creatures, well you shouldn't anyways, this isn't an aggro deck and you shouldn't be trying to kill
Your opponent via life total as a mill deck
Seriously, I love this guy. In my milling deck {undead alchemist} or multiples! Just demoralizes creature heavy decks. Maybe people don't actually read what he does when they disregard him so quickly, but seriously, him, a little evasion (if needed) and a bunch of good milling spells, just builds your zombie horde so quickly it's rediculious.
Of course, against decks with little or no creatures, he's not as effective, but then again, you don't need a horde to mill for you and get past blockers, (or fend off nasty creatures) you can just swing unblocked :) (sb out those useless evasion cards for some more mill spells/counter spells/draws/whatever)
Also works insanely well with mind crusher :)