Azorious Law 75 cards, 15 sideboard 4 {Azorius Guildgate} 3 {Ghost Quarter} 4 {Glacial Fortress} 4 {Hallowed Fountain} 5 {Island} 5 {Plains} 25 lands 2 {Angel of Serenity} 1 {Drogskol Reaver} 2 {Snapcaster Mage} 5 creatures 4 {Azorius Charm} 2 {Cyclonic Rift} 2 {Detention Sphere} 2 {Entreat the Angels} 3 {Jace, Architect of Thought} 2 {Martial Law} 3 {Sphinx's Revelation} 3 {Supreme Verdict} 2 {Tamiyo, the Moon Sage} 3 {Terminus} 4 {Think Twice} 30 other spells Sideboard 1 {Cyclonic Rift} 1 {Detention Sphere} 2 {Dissipate} 1 {Entreat the Angels} 2 {Erase} 2 {Jace, Memory Adept} 2 {Negate} 2 {Pithing Needle} 2 {Rest in Peace} 15 sideboard cards Notes: This is what I plan on playing come RtR. I thought i was gonna want to play "Team America", but i thought just straight {U}{W} control would be better. At least it could be more consistent. Things could change in the deck after some more test playing. If y'all have any ideas let me know. |