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Decks (Magic The Gathering) => Standard => Topic started by: Mothaelon on September 20, 2012, 09:32:47 AM

Title: Esper Mill/Wipe
Post by: Mothaelon on September 20, 2012, 09:32:47 AM

Esper Mill/Wipe

76 cards, 15 sideboard


3 {Evolving Wilds}
3 {Nephalia Drownyard}
3 {Swamp}
4 {Glacial Fortress}
4 {Island}
3 {Plains}
2 {Isolated Chapel}
3 {Drowned Catacomb}

25 lands


2 {Grand Abolisher}
4 {Snapcaster Mage}
4 {Spellskite}

10 creatures


3 {Forbidden Alchemy}
1 {Sever the Bloodline}
3 {Safe Passage}
4 {Think Twice}
2 {Life's Finale}
3 {Day of Judgment}
2 {Tamiyo, the Moon Sage}
2 {Dismember}
3 {Jace, Memory Adept}
3 {Sands of Delirium}

26 other spells


Sideboard

1 {Sever the Bloodline}
2 {Revoke Existence}
2 {War Priest of Thune}
3 {Liliana of the Veil}
3 {Oblivion Ring}
2 {Redirect}
2 {Terminus}

15 sideboard cards



Notes:
Trying something I thought of the other day. Any thoughts or suggestions would e appreciated.
Title: Re: Grixis Mill/Wipe
Post by: Kaleo42 on September 20, 2012, 10:19:36 AM
This is Esper not Grixis
Title: Re: Grixis Mill/Wipe
Post by: Mothaelon on September 20, 2012, 10:51:55 AM
Quote from: Kaleo42 on September 20, 2012, 10:19:36 AM
This is Esper not Grixis

My bad, all the different names, sometimes I forget Whats what
Title: Re: Grixis Mill/Wipe
Post by: Kaleo42 on September 20, 2012, 11:27:24 AM
Quote from: Mothaelon on September 20, 2012, 10:51:55 AM
Quote from: Kaleo42 on September 20, 2012, 10:19:36 AM
This is Esper not Grixis

My bad, all the different names, sometimes I forget Whats what
It happens, players tend to remember them once they have played them.
Title: Re: Grixis Mill/Wipe
Post by: Mothaelon on September 20, 2012, 12:40:35 PM
Quote from: Kaleo42 on September 20, 2012, 11:27:24 AM
Quote from: Mothaelon on September 20, 2012, 10:51:55 AM
Quote from: Kaleo42 on September 20, 2012, 10:19:36 AM
This is Esper not Grixis

My bad, all the different names, sometimes I forget Whats what
It happens, players tend to remember them once they have played them.

By the way, what do you think of this? Cause I value your opinion out of most on this forum cause you usually know what you are talking about all the time
Title: Re: Esper Mill/Wipe
Post by: Silent1236 on September 20, 2012, 12:57:32 PM
I get more of a control feel with this deck rather than mill. 
Title: Re: Esper Mill/Wipe
Post by: Mothaelon on September 20, 2012, 01:05:53 PM
The only control is board wiping

I mean, I don't run counters cause I wanted mill over counter/control

But I guess it's control to an extent, before I splashed black in I ran just white/blue and I won most of my games from mill actually

Sands of delirium doesn't get enough credit
Title: Re: Esper Mill/Wipe
Post by: Kaleo42 on September 20, 2012, 01:19:30 PM
Esper Mill/Wipe

75 cards, 15 sideboard

3 Swamp
4 Glacial Fortress
6 Island
4 Plains
2 Isolated Chapel
3 Drowned Catacomb
3 Nephelia Drownyard (+3)
25 lands (+3)
You need more land and {nephelia drownyard} offers a hard to answer mill outlet

2 Snapcaster Mage
2 Archaeomancer
2 Augur of Bolas (snapcasters if you can)
4 Spellskite (+2)
0 Fiend Hunter (-2)
10 creatures
{spellskite} answers {rancor} and most problematic spells for you as well as blocks early game. The hunter will only protect your opponent's creatures from your wrath.

4 Think Twice (+1)
3 Day of Judgment (+1)
0 Liliana of the Veil (-3)
2 Tamiyo, the Moon Sage
0 Ponder (-3)
2 Dismember
0 Mind Sculpt (-4)
3 Jace, Memory Adept
3 Sands of Delirium (+1)
0 Thought Scour (-4)
4 Safe passage (+4)
3 Forbidden Alchemy (+3)
1 Sever the bloodline (+1)
2 Life's Finale (+2)
1 Sleep (+1)
28 other spells
Where to start. First one {sleep} as a sometimes save your life card, often in mill you just need one more turn. {Life's finale} helps mill and wraths, super utility. {sever the bloodline} is a 2 for 1 that answers some otherwise tricky senerios. I chose forbidden alchemy over ponder because your deck needs to see answers to survive and often times there is a specific type of answer you need. {thought scour} was replaced with {safe passage} because a common mistake in mill is wanting to mill and forgetting to survive. As your deck was one or two {bonfire of the damned} would end you, with {safe passage} you can survive it and laugh as they tap out and pass, essentially skipping a turn, as you use your remaining mana to sands or drownyard them. Same reason i took {mind sculpt} out. {liliana of the veil} is a great card but leaves you open too often not to mention her double black is inconsistantly available in a tri color deck with no mana fixing. She'd be great to side in against certain decks like {heartless summoning}, spirits, or control based aggro (non delver control that still has creatures). The extra day of j and think twice are for consistancy and survivability.
Sideboard

1 Sever the Bloodline (-1)
0 Killing Wave (-3)
0 Nevermore (-1)
2 War Priest of Thune
3 liliana of the Veil (+2)
3 Oblivion Ring (+1)
2 Redirect
2 Terminus
2 Revoke existance (+2)
15 sideboard cards
One sever move to main. Killing wave is only good if you want your dudes to die. Nevermore is unreliable and a one of would never make you happy cause you either wouldnt see or would wish it was a day of j or jace. I like the war priest but i would consider {grand abolisher} depending on your meta. Lili i already talked about. O-ring is awesome...when you really need it. Redirect and terminus are good. And you need revoke against Tfog, pod, swords, and enemy mill.
Title: Re: Esper Mill/Wipe
Post by: Kaleo42 on September 20, 2012, 01:21:02 PM
Quote from: Silent1236 on September 20, 2012, 12:57:32 PM
I get more of a control feel with this deck rather than mill.
Mill cards are strong enough or fast enough (like {glimpse of the unthinkable} was) to not play control/stall for a mill finish.
Title: Re: Esper Mill/Wipe
Post by: Mothaelon on September 20, 2012, 02:22:47 PM
Quote from: Kaleo42 on September 20, 2012, 01:19:30 PM
Esper Mill/Wipe

75 cards, 15 sideboard

3 Swamp
4 Glacial Fortress
6 Island
4 Plains
2 Isolated Chapel
3 Drowned Catacomb
3 Nephelia Drownyard (+3)
25 lands (+3)
You need more land and {nephelia drownyard} offers a hard to answer mill outlet

2 Snapcaster Mage
2 Archaeomancer
2 Augur of Bolas (snapcasters if you can)
4 Spellskite (+2)
0 Fiend Hunter (-2)
10 creatures
{spellskite} answers {rancor} and most problematic spells for you as well as blocks early game. The hunter will only protect your opponent's creatures from your wrath.

4 Think Twice (+1)
3 Day of Judgment (+1)
0 Liliana of the Veil (-3)
2 Tamiyo, the Moon Sage
0 Ponder (-3)
2 Dismember
0 Mind Sculpt (-4)
3 Jace, Memory Adept
3 Sands of Delirium (+1)
0 Thought Scour (-4)
4 Safe passage (+4)
3 Forbidden Alchemy (+3)
1 Sever the bloodline (+1)
2 Life's Finale (+2)
1 Sleep (+1)
28 other spells
Where to start. First one {sleep} as a sometimes save your life card, often in mill you just need one more turn. {Life's finale} helps mill and wraths, super utility. {sever the bloodline} is a 2 for 1 that answers some otherwise tricky senerios. I chose forbidden alchemy over ponder because your deck needs to see answers to survive and often times there is a specific type of answer you need. {thought scour} was replaced with {safe passage} because a common mistake in mill is wanting to mill and forgetting to survive. As your deck was one or two {bonfire of the damned} would end you, with {safe passage} you can survive it and laugh as they tap out and pass, essentially skipping a turn, as you use your remaining mana to sands or drownyard them. Same reason i took {mind sculpt} out. {liliana of the veil} is a great card but leaves you open too often not to mention her double black is inconsistantly available in a tri color deck with no mana fixing. She'd be great to side in against certain decks like {heartless summoning}, spirits, or control based aggro (non delver control that still has creatures). The extra day of j and think twice are for consistancy and survivability.
Sideboard

1 Sever the Bloodline (-1)
0 Killing Wave (-3)
0 Nevermore (-1)
2 War Priest of Thune
3 liliana of the Veil (+2)
3 Oblivion Ring (+1)
2 Redirect
2 Terminus
2 Revoke existance (+2)
15 sideboard cards
One sever move to main. Killing wave is only good if you want your dudes to die. Nevermore is unreliable and a one of would never make you happy cause you either wouldnt see or would wish it was a day of j or jace. I like the war priest but i would consider {grand abolisher} depending on your meta. Lili i already talked about. O-ring is awesome...when you really need it. Redirect and terminus are good. And you need revoke against Tfog, pod, swords, and enemy mill.

I like a lot of this but in trying to make his post rotation as well

Supreme verdict will replace my day of judgements and I was gonna place 3-4 of the 1 drop sac/counter creature in place of the 2 augur and spellskite
Title: Re: Esper Mill/Wipe
Post by: Mothaelon on September 20, 2012, 02:43:56 PM
Also thinking of possible shimian specter,
Just 2, possibly even sideboard if he can go unblocked or unanswered and I can surgical extract something with its effect

But it's a 4 mana with double black which is kind of hard to come by early game, and late game he probably won't help out at all
Title: Re: Esper Mill/Wipe
Post by: Kaleo42 on September 20, 2012, 04:32:19 PM
Dont use the spectre without haste or heavy insurance, he just detracts from any stratagy to much. On the rotation point i dont recommend limiting your deck's potential just because the cards will rotate. The best thing you can do is plan out replacements for rotating cards so you can more or less test the deck and learn it's in and outs instead of trying to play a sub par deck under the assumtion that "this will be better when RtR"
Title: Re: Esper Mill/Wipe
Post by: Mothaelon on September 20, 2012, 05:09:46 PM
Quote from: Kaleo42 on September 20, 2012, 04:32:19 PM
Dont use the spectre without haste or heavy insurance, he just detracts from any stratagy to much. On the rotation point i dont recommend limiting your deck's potential just because the cards will rotate. The best thing you can do is plan out replacements for rotating cards so you can more or less test the deck and learn it's in and outs instead of trying to play a sub par deck under the assumtion that "this will be better when RtR"

Yes like I said, supreme verdicts will replace doj

And I was thinking of that too for the spectre, I like the card, he just kinda seems too hard to fit in a deck without making him a huge focus point for the deck
Title: Re: Esper Mill/Wipe
Post by: Mothaelon on September 21, 2012, 12:34:43 AM
Updated though my main deck is 61 cards but can't figure out which card to cut


Thanks to kaleo for the ideas and thought on the modifications, after play testing countless decks I see how well it works Better with the changes

Much appreciated
Title: Re: Esper Mill/Wipe
Post by: Kaleo42 on September 21, 2012, 12:51:44 AM
Im really glad i could help, i love mill as a stratagy and wish my meta allowed for mill decks to place top 4. Cut one {Acheomancer} btw.
Title: Re: Esper Mill/Wipe
Post by: Bcstang on September 21, 2012, 02:04:54 AM
{faiths reward} can make a big difference when running a few planes walkers, there's a few guys using it to good effect around here.
Title: Re: Esper Mill/Wipe
Post by: Mothaelon on September 21, 2012, 07:14:59 AM
Quote from: Bcstang on September 21, 2012, 02:04:54 AM
{faiths reward} can make a big difference when running a few planes walkers, there's a few guys using it to good effect around here.

I may incorporate that into my sideboard, it just seems it could possibly be a dead card in my hand against certain matchups, especially mirror comps
Title: Re: Esper Mill/Wipe
Post by: Mothaelon on September 21, 2012, 09:01:10 AM
Updated
Title: Re: Esper Mill/Wipe
Post by: Mothaelon on September 21, 2012, 11:21:06 PM
Went 1-2 tonight

Just seemed like my
Draw fucked me

I could get my think twice and FA out but just a different mana here or there and I could have done better

Some games I won by landslides though, just don't know if it's just me figuring it out or not