Golgari Vengeance Dredge 60 cards, 0 sideboard 2 {Golgari Rot Farm} 2 {Grim Backwoods} 1 {Dakmor Salvage} 1 {Svogthos, the Restless Tomb} 10 {Swamp} 7 {Forest} 23 lands 1 {Shambling Shell} 1 {Doomgape} 1 {Golgari Rotwurm} 2 {Elves of Deep Shadow} 2 {Eternal Witness} 1 {Jarad, Golgari Lich Lord} 1 {Dreg Mangler} 1 {Putrid Leech} 1 {Korozda Guildmage} 1 {Gleancrawler} 1 {Golgari Grave-Troll} 1 {Stinkweed Imp} 2 {Boneyard Wurm} 1 {Greater Mossdog} 1 {Golgari Thug} 4 {Vengeful Pharaoh} 22 creatures 1 {Golgari Signet} 2 {Buried Alive} 1 {Golgari Germination} 1 {Life // Death} 1 {Vigor Mortis} 1 {Ghoul's Feast} 3 {Ghoulcaller's Bell} 1 {Twilight's Call} 1 {Life from the Loam} 2 {Putrefy} 1 {Nightmare Void} 15 other spells Sideboard Notes: So I added a few cards to increase the strength of the original duel deck. I added another {Eternal Witness}, 4x {Vengeful Pharaoh}, 2x { Buried Alive}, 3x{ Ghoulcaller's Bell}. The Main part is having Buried Alive drag out Vengeful Pharaohs and put in the GY. Using dredge and Ghoulcaller's Bell will keep them there(by putting them back.)You get a bit of cheap creature destruction as well as enhancing the GY for the bonuses like for Jarad and cards like { Boneyard Wurm} . It just seems like a neat way to get cards on the GY and have them do even more with the mechanics of this deck. {Grim Backwoods} is there to help increase draw as well as allow me sacrifice options to increase GY. |