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Decks (Magic The Gathering) => Casual => Topic started by: RevanJJ on September 18, 2012, 03:43:57 PM

Title: Golgari Vengeance Dredge
Post by: RevanJJ on September 18, 2012, 03:43:57 PM

Golgari Vengeance Dredge

60 cards, 0 sideboard


2 {Golgari Rot Farm}
2 {Grim Backwoods}
1 {Dakmor Salvage}
1 {Svogthos, the Restless Tomb}
10 {Swamp}
7 {Forest}

23 lands


1 {Shambling Shell}
1 {Doomgape}
1 {Golgari Rotwurm}
2 {Elves of Deep Shadow}
2 {Eternal Witness}
1 {Jarad, Golgari Lich Lord}
1 {Dreg Mangler}
1 {Putrid Leech}
1 {Korozda Guildmage}
1 {Gleancrawler}
1 {Golgari Grave-Troll}
1 {Stinkweed Imp}
2 {Boneyard Wurm}
1 {Greater Mossdog}
1 {Golgari Thug}
4 {Vengeful Pharaoh}

22 creatures


1 {Golgari Signet}
2 {Buried Alive}
1 {Golgari Germination}
1 {Life // Death}
1 {Vigor Mortis}
1 {Ghoul's Feast}
3 {Ghoulcaller's Bell}
1 {Twilight's Call}
1 {Life from the Loam}
2 {Putrefy}
1 {Nightmare Void}

15 other spells


Sideboard

Notes:
So I added a few cards to increase the strength of the original duel deck. I added another {Eternal Witness}, 4x {Vengeful Pharaoh}, 2x { Buried Alive}, 3x{ Ghoulcaller's Bell}. The Main part is having Buried Alive drag out Vengeful Pharaohs and put in the GY. Using dredge and Ghoulcaller's Bell will keep them there(by putting them back.)You get a bit of cheap creature destruction as well as enhancing the GY for the bonuses like for Jarad and cards like { Boneyard Wurm} . It just seems like a neat way to get cards on the GY and have them do even more with the mechanics of this deck. {Grim Backwoods} is there to help increase draw as well as allow me sacrifice options to increase GY.