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Decks (Magic The Gathering) => Standard => Topic started by: Richardalcala on September 17, 2012, 09:53:38 PM

Title: Turbo Fog Nicol B
Post by: Richardalcala on September 17, 2012, 09:53:38 PM
Turbo Fog Nicol B

60 cards, 0 sideboard

2 {reliquary tower}
4 {Evolving Wilds}
6 {Island}
1 {Mountain}
1 {Swamp}
8 {Forest}

22 lands


2 {Gilded Lotus}
1 {Steady Progress}
2 {Tezzeret's Gambit}
4 {Beast Within}
2 {Staff of Nin}
1 {Nicol Bolas, Planeswalker}
2 {Jace, Memory Adept}
4 {Moonmist}
1 {Witchbane Orb}
3 {Pristine Talisman}
3 {Blunt the Assault}
4 {Clinging Mists}
1 {Elixir of Immortality}
4 {Rites of Flourishing}
4 {Fog}

38 other spells


Sideboard

Notes:
This is the one I use for MTGO. let me know what u think. Seems to work more than 80% of the time. Just don't burn your fogs to quickly. I really don't start to fog out until I'm at around ten life. Depending on the opening hand of course. The deck is fun to play with not against. I had a guy so mad last night he let the clock rundown so we would end in draw.
Title: Re: Turbo Fog Nicol B
Post by: Kaleo42 on September 17, 2012, 10:02:06 PM
Ill be honest, it looks like a good start, but not quite finished yet. If you want to use the proliferation sub theme then i m'd recomend {golden urn} and {tumble magnet}
Title: Re: Turbo Fog Nicol B
Post by: Richardalcala on September 17, 2012, 10:09:59 PM
Proliferate is just a bonus for the PW first they are just draw spells to get out rites or the land that lets me hav no max hand size. I really don't care about tapping creatures or gaining a bunch of life
Title: Re: Turbo Fog Nicol B
Post by: Kaleo42 on September 17, 2012, 10:12:42 PM
I tries the tower, but i found no max handsize could hurt me in the long run. I needed the ability to discard so i wouldnt mill myself in a long game.
Title: Re: Turbo Fog Nicol B
Post by: Richardalcala on September 17, 2012, 10:21:49 PM
Not me it's like my blanket being able to  all those fogs in my hand. Also when jace has me and the othe guy draw 20 I can hold on to everything and he/she has to discard down. 
Title: Re: Turbo Fog Nicol B
Post by: Richardalcala on September 17, 2012, 10:23:15 PM
Quote from: Kaleo42 on September 17, 2012, 10:12:42 PM
I tries the tower, but i found no max handsize could hurt me in the long run. I needed the ability to discard so i wouldnt mill myself in a long game.

Also that is what the elixir is for.
Title: Re: Turbo Fog Nicol B
Post by: Kaleo42 on September 17, 2012, 10:24:39 PM
Quote from: Richardalcala on September 17, 2012, 10:23:15 PM
Quote from: Kaleo42 on September 17, 2012, 10:12:42 PM
I tries the tower, but i found no max handsize could hurt me in the long run. I needed the ability to discard so i wouldnt mill myself in a long game.

Also that is what the elixir is for.
Exactly, you have to have something to shuffle back
Title: Re: Turbo Fog Nicol B
Post by: Richardalcala on September 17, 2012, 11:29:57 PM
That is the whole point of turbo fog. Not sure we are on the same page or maybe I am being trolled and don't know it.
Title: Re: Turbo Fog Nicol B
Post by: Kaleo42 on September 17, 2012, 11:32:57 PM
If you dont have any cards in your graveyard to shuffle back before you draw 3-7 cards on your next turn then you could end up SOL if you havent milled the opponent yet.
Title: Re: Turbo Fog Nicol B
Post by: Silent1236 on September 17, 2012, 11:49:35 PM
I run turbo fog and leave the Elixirs in the SB, honestly.  They just don't seem necessary most of the time.  I am not running Reliquary Tower, but thats mostly just because I am not sure what to take out.  There have been many times I've had to discard and thought "Why have I not put the tower in yet?  I needed to keep that {Fog}/{Beast Within}/{Day of Judgement}"  I know my bant turbo fog is a whole different game than his Bolas t fog, but I'm just throwing in my 2 cents :). 
Title: Re: Turbo Fog Nicol B
Post by: Kaleo42 on September 18, 2012, 12:01:17 AM
Bant is definately a faster and more one shot Tfog. Most fog deks take two or three times through their deck to mill or run their opponent out of steam. Tower is great if you are a more reactive dek that answers each threat seperately. Most tfog decks answer 4-10 threats at once which involves a lot of waiting and drawing cards and leaves you with a small library long before you go for the kill.
Title: Re: Turbo Fog Nicol B
Post by: Richardalcala on September 18, 2012, 12:04:59 AM
If you are fog why DOJ. you don't need it and for {blunt the assault} you don't want DOJ.
Title: Re: Turbo Fog Nicol B
Post by: Silent1236 on September 18, 2012, 12:08:32 AM
DOJ is actually incredibly useful.  It's a last resort more often than not, but I have definitely found it to be a key card.  Ideally, the only damage fog should take would be the damage from the first couple turns, so {Blunt the Assault} would just be an uber expensive {Fog} late game. I've used DOJ (technically {Wrath of God}, considering I just got my DOJ's :P ) to clear a late game {Entreat the Angels} and especially for a flipped {Mondronen Shaman}.  She's a real pain in the ass.
Title: Re: Turbo Fog Nicol B
Post by: Richardalcala on September 18, 2012, 12:11:17 AM
Most of the time I don't need the {elixir of immortality} that's why it's a one of. With so much draw I allways get it. It's just nice to have and not need it thing.
Title: Re: Turbo Fog Nicol B
Post by: Kaleo42 on September 18, 2012, 12:12:18 AM
Quote from: Richardalcala on September 18, 2012, 12:04:59 AM
If you are fog why DOJ. you don't need it and for {blunt the assault} you don't want DOJ.
The non mill win con is wait till they play everything, blow it all up, then beat face whem they cant defend.
Title: Re: Turbo Fog Nicol B
Post by: Silent1236 on September 18, 2012, 12:14:02 AM
The deck looks pretty cool, but I've found {Terrifying Presence} > {Moonmist}.  But, that also depends heavily on what the people you play with run.  If no one runs werewolves, then ignore this post :P