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Decks (Magic The Gathering) => Standard => Topic started by: RevanJJ on September 16, 2012, 01:45:40 AM

Title: First attempt Standard Mono green
Post by: RevanJJ on September 16, 2012, 01:45:40 AM
First attempt Standard Mono green

60 cards, 0 sideboard


22 {Forest}

22 lands


1 {Elvish Visionary}
1 {Llanowar Elves}
1 {Somberwald Sage}
2 {Wolfbitten Captive}
1 {Scorned Villager}
1 {Wolfir Avenger}
2 {Young Wolf}
3 {Thragtusk}
2 {Lambholt Elder}
1 {Primordial Hydra}
1 {Elderscale Wurm}
2 {Villagers of Estwald}
1 {Ghoultree}
1 {Mayor of Avabruck}

20 creatures


1 {Gilded Lotus}
1 {Rampant Growth}
1 {Ranger's Path}
3 {Caravan Vigil}
2 {Rancor}
4 {Moonmist}
1 {Boundless Realms}
2 {Full Moon's Rise}
3 {Revive}

18 other spells


Sideboard

Notes:
So this is  basis to work on. Any advice is appreciated. The idea is stompy basically. Heavy creatures, cards to transform my werewolves, low cost cards to get out early and get some mana generation, spells to help with mana as well. Again, just my first attempt to see what I need to do.
Title: Re: First attempt Standard Mono green
Post by: Willthomjr on September 16, 2012, 01:50:20 AM
 {llanowar elves} / {birds of paradise}
{strangleroot Geist} / {mayor of avabruck}
{Dungrove elder} / {predator ooze}
{increasing savagery}
{Thragtusk} / {wolfir silverheart}
{revenge of the hunted}
{green suns zenith}
{rancor}
Title: Re: First attempt Standard Mono green
Post by: RevanJJ on September 16, 2012, 01:57:34 AM
Cards like Thragtusk and Rancor, Mayor etc are only below playset due to not having more of them.

The others look good, what would u replace?

22 mana enough or need 23?

As for the others will have to add when I can get them. Thanks for card suggestions. Wrote them down
Title: Re: First attempt Standard Mono green
Post by: Kaleo42 on September 16, 2012, 03:17:10 AM
When calculating mana count for a deck like this it is based on how you ramp or fix. Less land if you are relying on mana dorks, more land if you are fixxing (searching for a land so it is in play or in your hand so youre less likely to draw it) card draw also constitutes more land. Youre starting number is based on the average cost of your spells of course. So you should start at 22 or 23 land with this curve, go as low as 20 dorks and draw and as high as 25 with fixxing. Personally i wouldnt feel comfortable under 21 or over 24 in this archetype.

Basically every 3 turns you want to be drawing atleast two relevant cards and a land. This is only a guideline and decks do very based on stratagy.